Character data

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Здесь представлена таблица, содержащяя индексы и те значения, которые находятся в поле characters.data. Источник этих данных - UpdateFields.h

Комманды .getvalue и .setvalue оперируют с этими индексами в этой таблице. Чтобы изменить любое из значений в этой таблице в режиме реального времени, используйте команду.setvalue с правильным индексом (например .setvalue 4 2 0 делают размером цели 2.00 (следует отметить, что это плавающее значение, поэтому в конце 0)).

Все обьекты игры (сами обьекты, существа и игроки) разделяют поля OBJECT_*, только игроки и существа - UNIT_*,только игроки - PLAYER_*.

Используйте следующий синтаксис для создания SQL запроса, извлекающего единственное значение из этого довольно большого колличества информации:

SELECT CAST(SUBSTRING_INDEX(SUBSTRING_INDEX(`data`, ' ', <index + 1>), ' ', -1) AS UNSIGNED) AS `fieldName` FROM `characters`;

Просто замените <index + 1> с индексом в этой таблице и прибавьте к нему еденицу.
Причина, по которой прибавляется еденица, заключается в синтаксическом приницпе работы SUBSTRING_INDEX. Давайте проанализируем вызовы функции. Начиная с конца, первая вызываемая функция - это SUBSTRING_INDEX(`data`, ' ', <index + 1>). Функция SUBSTRING_INDEX создает последовательность из большого колличества данных после <index + 1> (точнее - после пробела, стоящего за этим индексом). Заметьте, что если используем просто <index>, последовательность была бы до желаемого значения, а не включая это. Второй вызов функции SUBSTRING_INDEX(<substring from inner function>, ' ', -1). Эта функция использует -1 как счет; это означает, что он пойдет от конца к началу. Так как это - счет одного, это создаст подпоследовательность, которая является точно значением, которое мы хотим, потому что оно находиться между концом последовательности и пробелом. Последний вызов функции CAST(<substring> AS UNSIGNED) превращает заключительную последовательность в целое число без знака. Это потому что обьем информации содержит только числа, и если мы превращаем последовательность в целое число, мы можем использовать операции целого числа на нем (имеется ввиду когда мы используем эти операции в пункте WHERE, чтобы сравниться с другим целым числом).

Пример синтаксиса в использовании - следующий запрос, с помощью которого мы делаем список тех персонажей (и их уровней), у кого больше чем 1000 золота.

SELECT `guid`, `name`, CAST(SUBSTRING_INDEX(SUBSTRING_INDEX(`data`, ' ', 35), ' ', -1) AS UNSIGNED) AS `level` FROM `characters` 
   WHERE CAST(SUBSTRING_INDEX(SUBSTRING_INDEX(`data`, ' ', 1398), ' ', -1) AS UNSIGNED) > 10000000;


Если Вы хотите отредактировать значение одной из этих областей, запрос должен быть следюущим (не забудьте сделать дамп):

UPDATE `characters` SET `data`=CONCAT(CAST(SUBSTRING_INDEX(`data`, ' ', <index>) AS CHAR), ' ', <value>, ' ', 
   CAST(SUBSTRING_INDEX(`data`, ' ', <-(max index - index) - 1>)AS CHAR)) [WHERE ...]

Замените "<index>" индексом, который вы хотите редактировать (смотрите в таблице ниже), "<-(max index - index) -1>" (знак отрицания, далее минус последний индекс (смотрите в таблице ниже) минус индекс, который вы хотите заменить, и минус еденица). В конце замените "<value>" на то значение, которые вы хотите поставить.

Например, чтобы скинуть золото в ноль для всех персонажей с уровнем выше чем 70, вы можете использовать следующий запрос:

UPDATE `characters` SET `data`=CONCAT(CAST(SUBSTRING_INDEX(`data`, ' ', 1397) AS CHAR), ' ', 0, ' ',
CAST(SUBSTRING_INDEX(`data`, ' ', -131) AS CHAR)) WHERE CAST(SUBSTRING_INDEX(SUBSTRING_INDEX
(`data`, ' ', 35), ' ', -1) AS UNSIGNED) > 70; 

Опять же, не забудьте сделать дамп! (желательно - делайте его всегда, когда ваши запросы касаются важной информации, потеря которой необратима).

3.0.3 Таблица Данных О Персонажах

Эта таблица обновлена под 3.0.3 значения. (Некоторые индексы для 3.1.3 (MANGOS_494))

Index Value Name Comments
0 OBJECT_FIELD_GUID Номер персонажа (guid) (полный GUID включает и индекс ноль, и индекс 1 как 64-битный номер)
2 OBJECT_FIELD_TYPE
3 OBJECT_FIELD_ENTRY
4 OBJECT_FIELD_SCALE_X Размер модели в игре (плавающее значение)
5 OBJECT_FIELD_PADDING
6 UNIT_FIELD_CHARM
8 UNIT_FIELD_SUMMON
10 UNIT_FIELD_CRITTER
12 UNIT_FIELD_CHARMEDBY
14 UNIT_FIELD_SUMMONEDBY
16 UNIT_FIELD_CREATEDBY
18 UNIT_FIELD_TARGET
20 UNIT_FIELD_CHANNEL_OBJECT
22 UNIT_FIELD_BYTES_0 ((powertype << 24) | (gender << 16) | (class_ << 8) | race)
23 UNIT_FIELD_HEALTH Текущее здоровье
24 UNIT_FIELD_POWER1 Текущее количество маны
25 UNIT_FIELD_POWER2 Текущее ярость
26 UNIT_FIELD_POWER3 Текущий фокус
27 UNIT_FIELD_POWER4 Текущяя энергия
28 UNIT_FIELD_POWER5 Текущее счастье
29 UNIT_FIELD_POWER6
30 UNIT_FIELD_POWER7
31 UNIT_FIELD_MAXHEALTH Максимальное здоровье
32 UNIT_FIELD_MAXPOWER1 Макс. мана
33 UNIT_FIELD_MAXPOWER2 Макс. ярость
34 UNIT_FIELD_MAXPOWER3 Макс. фокус
35 UNIT_FIELD_MAXPOWER4 Макс. энергия
36 UNIT_FIELD_MAXPOWER5 Макс. счастье
37 UNIT_FIELD_MAXPOWER6
38 UNIT_FIELD_MAXPOWER7
39 UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
46 UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
54 UNIT_FIELD_LEVEL Уровень персонажа
55 UNIT_FIELD_FACTIONTEMPLATE Номер фракции (id) (FactionTemplate.dbc)
56 UNIT_VIRTUAL_ITEM_SLOT_ID
59 UNIT_FIELD_FLAGS
60 UNIT_FIELD_FLAGS_2
61 UNIT_FIELD_AURASTATE
62 UNIT_FIELD_BASEATTACKTIME
64 UNIT_FIELD_RANGEDATTACKTIME
65 UNIT_FIELD_BOUNDINGRADIUS
66 UNIT_FIELD_COMBATREACH
67 UNIT_FIELD_DISPLAYID Номер модели (ID) (может отличаться от обычной модели, когда например персонаж в какой-либо форме)
68 UNIT_FIELD_NATIVEDISPLAYID Номер постоянной модели. Модель всегда возвращается к этому числу, когда игрок - без какой-либо формы.
69 UNIT_FIELD_MOUNTDISPLAYID display id ездового животного.
70 UNIT_FIELD_MINDAMAGE
71 UNIT_FIELD_MAXDAMAGE
72 UNIT_FIELD_MINOFFHANDDAMAGE
73 UNIT_FIELD_MAXOFFHANDDAMAGE
74 UNIT_FIELD_BYTES_1 ((standFlags << 24) | (stealthFlag << 16) | (petTalentPoints << 8) | standState)

standState

PLAYER_STATE_NONE              = 0
PLAYER_STATE_SIT               = 1
PLAYER_STATE_SIT_CHAIR         = 2
PLAYER_STATE_SLEEP             = 3
PLAYER_STATE_SIT_LOW_CHAIR     = 4
PLAYER_STATE_SIT_MEDIUM_CHAIR  = 5
PLAYER_STATE_SIT_HIGH_CHAIR    = 6
PLAYER_STATE_DEAD              = 7
PLAYER_STATE_KNEEL             = 8

PLAYER_STATE_FORM_ALL          = 0x00FF0000

standFlags

PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01             // byte 4
PLAYER_STATE_FLAG_CREEP        = 0x02000000
PLAYER_STATE_FLAG_UNTRACKABLE  = 0x04000000
PLAYER_STATE_FLAG_ALL          = 0xFF000000
74 UNIT_FIELD_PETNUMBER
75 UNIT_FIELD_PET_NAME_TIMESTAMP
76 UNIT_FIELD_PETEXPERIENCE
77 UNIT_FIELD_PETNEXTLEVELEXP
78 UNIT_DYNAMIC_FLAGS
79 UNIT_CHANNEL_SPELL
80 UNIT_MOD_CAST_SPEED Множитель скорости каста (плавающее)
81 UNIT_CREATED_BY_SPELL
82 UNIT_NPC_FLAGS Текущий npc flag
83 UNIT_NPC_EMOTESTATE
84 UNIT_FIELD_STAT0 Базовая сила (до всяких бонусов от предметов и т.д.)
85 UNIT_FIELD_STAT1 Базовая ловкость
86 UNIT_FIELD_STAT2 Базовая выносливость
87 UNIT_FIELD_STAT3 Base интеллект
88 UNIT_FIELD_STAT4 Базовая дух
89 UNIT_FIELD_POSSTAT0
90 UNIT_FIELD_POSSTAT1
91 UNIT_FIELD_POSSTAT2
92 UNIT_FIELD_POSSTAT3
93 UNIT_FIELD_POSSTAT4
94 UNIT_FIELD_NEGSTAT0
95 UNIT_FIELD_NEGSTAT1
96 UNIT_FIELD_NEGSTAT2
97 UNIT_FIELD_NEGSTAT3
98 UNIT_FIELD_NEGSTAT4
99 UNIT_FIELD_RESISTANCES Базовая броня (без вещей)
100 Базовое сопротивление свету
101 Базовое сопротивление огню
102 Базовое сопротивление природе
103 Базовое сопротивление холоду
104 Базовое сопротивление тьме
105 Базовое сопротивление аркану
106 UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
113 UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
120 UNIT_FIELD_BASE_MANA
121 UNIT_FIELD_BASE_HEALTH
122 UNIT_FIELD_BYTES_2 ((shapeshiftForm << 24) | (unitRename << 16) | (unitFlags << 8) | sheathState)

sheathState

SHEATH_STATE_UNARMED  = 0 // non prepared weapon
SHEATH_STATE_MELEE    = 1 // prepared melee weapon
SHEATH_STATE_RANGED   = 2 // prepared ranged weapon

unitFlags

UNIT_BYTE2_FLAG_PVP         = 0x01
UNIT_BYTE2_FLAG_UNK1        = 0x02
UNIT_BYTE2_FLAG_FFA_PVP     = 0x04
UNIT_BYTE2_FLAG_SANCTUARY   = 0x08
UNIT_BYTE2_FLAG_UNK4        = 0x10
UNIT_BYTE2_FLAG_UNK5        = 0x20
UNIT_BYTE2_FLAG_UNK6        = 0x40
UNIT_BYTE2_FLAG_UNK7        = 0x80

unitRename

UNIT_RENAME_NOT_ALLOWED = 0x02
UNIT_RENAME_ALLOWED     = 0x03

shapeshiftForm

FORM_NONE               = 0x00
FORM_CAT                = 0x01
FORM_TREE               = 0x02
FORM_TRAVEL             = 0x03
FORM_AQUA               = 0x04
FORM_BEAR               = 0x05
FORM_AMBIENT            = 0x06
FORM_GHOUL              = 0x07
FORM_DIREBEAR           = 0x08
FORM_CREATUREBEAR       = 0x0E
FORM_CREATURECAT        = 0x0F
FORM_GHOSTWOLF          = 0x10
FORM_BATTLESTANCE       = 0x11
FORM_DEFENSIVESTANCE    = 0x12
FORM_BERSERKERSTANCE    = 0x13
FORM_TEST               = 0x14
FORM_ZOMBIE             = 0x15
FORM_METAMORPHOSIS      = 0x16
FORM_FLIGHT_EPIC        = 0x1B
FORM_SHADOW             = 0x1C
FORM_FLIGHT             = 0x1D
FORM_STEALTH            = 0x1E
FORM_MOONKIN            = 0x1F
FORM_SPIRITOFREDEMPTION = 0x20
123 UNIT_FIELD_ATTACK_POWER
124 UNIT_FIELD_ATTACK_POWER_MODS
125 UNIT_FIELD_ATTACK_POWER_MULTIPLIER
126 UNIT_FIELD_RANGED_ATTACK_POWER
127 UNIT_FIELD_RANGED_ATTACK_POWER_MODS
128 UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
129 UNIT_FIELD_MINRANGEDDAMAGE
130 UNIT_FIELD_MAXRANGEDDAMAGE
131 UNIT_FIELD_POWER_COST_MODIFIER
138 UNIT_FIELD_POWER_COST_MULTIPLIER
145 UNIT_FIELD_MAXHEALTHMODIFIER
146 UNIT_FIELD_HOVERHEIGHT
147 UNIT_FIELD_PADDING
148 PLAYER_DUEL_ARBITER GUID флага дуэли (если в дуэли)
150 PLAYER_FLAGS
151 PLAYER_GUILDID Id гильдии персонажа (guild.guildid)
152 PLAYER_GUILDRANK ID ранка в гильдии (guild_rank.rid)
153 PLAYER_BYTES ((hairColor << 24) | (hairStyle << 16) | (face << 8) | skin)
154 PLAYER_BYTES_2 ((restState << 24) | (maxslot << 16) | (unused << 8) | facialHair)

restState

rested = 0x01
normal = 0x02
155 PLAYER_BYTES_3 степень опьянения
156 PLAYER_DUEL_TEAM
157 PLAYER_GUILD_TIMESTAMP
158 PLAYER_QUEST_LOG_1_1
159 PLAYER_QUEST_LOG_1_2
160 PLAYER_QUEST_LOG_1_3
161 PLAYER_QUEST_LOG_1_4
162 PLAYER_QUEST_LOG_2_1
163 PLAYER_QUEST_LOG_2_2
164 PLAYER_QUEST_LOG_2_3
165 PLAYER_QUEST_LOG_2_4
166 PLAYER_QUEST_LOG_3_1
167 PLAYER_QUEST_LOG_3_2
168 PLAYER_QUEST_LOG_3_3
169 PLAYER_QUEST_LOG_3_4
170 PLAYER_QUEST_LOG_4_1
171 PLAYER_QUEST_LOG_4_2
172 PLAYER_QUEST_LOG_4_3
173 PLAYER_QUEST_LOG_4_4
174 PLAYER_QUEST_LOG_5_1
175 PLAYER_QUEST_LOG_5_2
176 PLAYER_QUEST_LOG_5_3
177 PLAYER_QUEST_LOG_5_4
178 PLAYER_QUEST_LOG_6_1
179 PLAYER_QUEST_LOG_6_2
180 PLAYER_QUEST_LOG_6_3
181 PLAYER_QUEST_LOG_6_4
182 PLAYER_QUEST_LOG_7_1
183 PLAYER_QUEST_LOG_7_2
184 PLAYER_QUEST_LOG_7_3
185 PLAYER_QUEST_LOG_7_4
186 PLAYER_QUEST_LOG_8_1
187 PLAYER_QUEST_LOG_8_2
188 PLAYER_QUEST_LOG_8_3
189 PLAYER_QUEST_LOG_8_4
190 PLAYER_QUEST_LOG_9_1
191 PLAYER_QUEST_LOG_9_2
192 PLAYER_QUEST_LOG_9_3
193 PLAYER_QUEST_LOG_9_4
194 PLAYER_QUEST_LOG_10_1
195 PLAYER_QUEST_LOG_10_2
196 PLAYER_QUEST_LOG_10_3
197 PLAYER_QUEST_LOG_10_4
198 PLAYER_QUEST_LOG_11_1
199 PLAYER_QUEST_LOG_11_2
200 PLAYER_QUEST_LOG_11_3
201 PLAYER_QUEST_LOG_11_4
202 PLAYER_QUEST_LOG_12_1
203 PLAYER_QUEST_LOG_12_2
204 PLAYER_QUEST_LOG_12_3
205 PLAYER_QUEST_LOG_12_4
206 PLAYER_QUEST_LOG_13_1
207 PLAYER_QUEST_LOG_13_2
208 PLAYER_QUEST_LOG_13_3
209 PLAYER_QUEST_LOG_13_4
210 PLAYER_QUEST_LOG_14_1
211 PLAYER_QUEST_LOG_14_2
212 PLAYER_QUEST_LOG_14_3
213 PLAYER_QUEST_LOG_14_4
214 PLAYER_QUEST_LOG_15_1
215 PLAYER_QUEST_LOG_15_2
216 PLAYER_QUEST_LOG_15_3
217 PLAYER_QUEST_LOG_15_4
218 PLAYER_QUEST_LOG_16_1
219 PLAYER_QUEST_LOG_16_2
220 PLAYER_QUEST_LOG_16_3
221 PLAYER_QUEST_LOG_16_4
222 PLAYER_QUEST_LOG_17_1
223 PLAYER_QUEST_LOG_17_2
224 PLAYER_QUEST_LOG_17_3
225 PLAYER_QUEST_LOG_17_4
226 PLAYER_QUEST_LOG_18_1
227 PLAYER_QUEST_LOG_18_2
228 PLAYER_QUEST_LOG_18_3
229 PLAYER_QUEST_LOG_18_4
230 PLAYER_QUEST_LOG_19_1
231 PLAYER_QUEST_LOG_19_2
232 PLAYER_QUEST_LOG_19_3
233 PLAYER_QUEST_LOG_19_4
234 PLAYER_QUEST_LOG_20_1
235 PLAYER_QUEST_LOG_20_2
236 PLAYER_QUEST_LOG_20_3
237 PLAYER_QUEST_LOG_20_4
238 PLAYER_QUEST_LOG_21_1
239 PLAYER_QUEST_LOG_21_2
240 PLAYER_QUEST_LOG_21_3
241 PLAYER_QUEST_LOG_21_4
242 PLAYER_QUEST_LOG_22_1
243 PLAYER_QUEST_LOG_22_2
244 PLAYER_QUEST_LOG_22_3
245 PLAYER_QUEST_LOG_22_4
246 PLAYER_QUEST_LOG_23_1
247 PLAYER_QUEST_LOG_23_2
248 PLAYER_QUEST_LOG_23_3
249 PLAYER_QUEST_LOG_23_4
250 PLAYER_QUEST_LOG_24_1
251 PLAYER_QUEST_LOG_24_2
252 PLAYER_QUEST_LOG_24_3
253 PLAYER_QUEST_LOG_24_4
254 PLAYER_QUEST_LOG_25_1
255 PLAYER_QUEST_LOG_25_2
256 PLAYER_QUEST_LOG_25_3
257 PLAYER_QUEST_LOG_25_4
258 PLAYER_VISIBLE_ITEM_1_CREATOR
260 PLAYER_VISIBLE_ITEM_1_0 Вещь на голове
273 PLAYER_VISIBLE_ITEM_1_PROPERTIES
274 PLAYER_VISIBLE_ITEM_1_SEED
275 PLAYER_VISIBLE_ITEM_1_PAD
276 PLAYER_VISIBLE_ITEM_2_CREATOR
278 PLAYER_VISIBLE_ITEM_2_0 Вещь на шее
291 PLAYER_VISIBLE_ITEM_2_PROPERTIES
292 PLAYER_VISIBLE_ITEM_2_SEED
293 PLAYER_VISIBLE_ITEM_2_PAD
294 PLAYER_VISIBLE_ITEM_3_CREATOR
296 PLAYER_VISIBLE_ITEM_3_0 Вещь на плечах
309 PLAYER_VISIBLE_ITEM_3_PROPERTIES
310 PLAYER_VISIBLE_ITEM_3_SEED
311 PLAYER_VISIBLE_ITEM_3_PAD
312 PLAYER_VISIBLE_ITEM_4_CREATOR
314 PLAYER_VISIBLE_ITEM_4_0 Вещь - накидка
327 PLAYER_VISIBLE_ITEM_4_PROPERTIES
328 PLAYER_VISIBLE_ITEM_4_SEED
329 PLAYER_VISIBLE_ITEM_4_PAD
330 PLAYER_VISIBLE_ITEM_5_CREATOR
332 PLAYER_VISIBLE_ITEM_5_0 Вещь на теле
345 PLAYER_VISIBLE_ITEM_5_PROPERTIES
346 PLAYER_VISIBLE_ITEM_5_SEED
347 PLAYER_VISIBLE_ITEM_5_PAD
348 PLAYER_VISIBLE_ITEM_6_CREATOR
350 PLAYER_VISIBLE_ITEM_6_0 Вещь на поясе
363 PLAYER_VISIBLE_ITEM_6_PROPERTIES
364 PLAYER_VISIBLE_ITEM_6_SEED
365 PLAYER_VISIBLE_ITEM_6_PAD
366 PLAYER_VISIBLE_ITEM_7_CREATOR
368 PLAYER_VISIBLE_ITEM_7_0 Вещь на ногах
381 PLAYER_VISIBLE_ITEM_7_PROPERTIES
382 PLAYER_VISIBLE_ITEM_7_SEED
383 PLAYER_VISIBLE_ITEM_7_PAD
384 PLAYER_VISIBLE_ITEM_8_CREATOR
386 PLAYER_VISIBLE_ITEM_8_0 Вещь на стопах
399 PLAYER_VISIBLE_ITEM_8_PROPERTIES
400 PLAYER_VISIBLE_ITEM_8_SEED
401 PLAYER_VISIBLE_ITEM_8_PAD
402 PLAYER_VISIBLE_ITEM_9_CREATOR
404 PLAYER_VISIBLE_ITEM_9_0 Вещь на запястье
417 PLAYER_VISIBLE_ITEM_9_PROPERTIES
418 PLAYER_VISIBLE_ITEM_9_SEED
419 PLAYER_VISIBLE_ITEM_9_PAD
420 PLAYER_VISIBLE_ITEM_10_CREATOR
422 PLAYER_VISIBLE_ITEM_10_0 Вещь на руках
435 PLAYER_VISIBLE_ITEM_10_PROPERTIES
436 PLAYER_VISIBLE_ITEM_10_SEED
437 PLAYER_VISIBLE_ITEM_10_PAD
438 PLAYER_VISIBLE_ITEM_11_CREATOR
440 PLAYER_VISIBLE_ITEM_11_0 Первое кольцо
453 PLAYER_VISIBLE_ITEM_11_PROPERTIES
454 PLAYER_VISIBLE_ITEM_11_SEED
455 PLAYER_VISIBLE_ITEM_11_PAD
456 PLAYER_VISIBLE_ITEM_12_CREATOR
458 PLAYER_VISIBLE_ITEM_12_0 Второе кольцо
471 PLAYER_VISIBLE_ITEM_12_PROPERTIES
472 PLAYER_VISIBLE_ITEM_12_SEED
473 PLAYER_VISIBLE_ITEM_12_PAD
474 PLAYER_VISIBLE_ITEM_13_CREATOR
476 PLAYER_VISIBLE_ITEM_13_0 Первая серьга
489 PLAYER_VISIBLE_ITEM_13_PROPERTIES
490 PLAYER_VISIBLE_ITEM_13_SEED
491 PLAYER_VISIBLE_ITEM_13_PAD
492 PLAYER_VISIBLE_ITEM_14_CREATOR
494 PLAYER_VISIBLE_ITEM_14_0 Вторая серьга
507 PLAYER_VISIBLE_ITEM_14_PROPERTIES
508 PLAYER_VISIBLE_ITEM_14_SEED
509 PLAYER_VISIBLE_ITEM_14_PAD
510 PLAYER_VISIBLE_ITEM_15_CREATOR
512 PLAYER_VISIBLE_ITEM_15_0 Плащ
525 PLAYER_VISIBLE_ITEM_15_PROPERTIES
526 PLAYER_VISIBLE_ITEM_15_SEED
527 PLAYER_VISIBLE_ITEM_15_PAD
528 PLAYER_VISIBLE_ITEM_16_CREATOR
530 PLAYER_VISIBLE_ITEM_16_0 Главная рука - оружие
543 PLAYER_VISIBLE_ITEM_16_PROPERTIES
544 PLAYER_VISIBLE_ITEM_16_SEED
545 PLAYER_VISIBLE_ITEM_16_PAD
546 PLAYER_VISIBLE_ITEM_17_CREATOR
548 PLAYER_VISIBLE_ITEM_17_0 Вторая рука - вещь
561 PLAYER_VISIBLE_ITEM_17_PROPERTIES
562 PLAYER_VISIBLE_ITEM_17_SEED
563 PLAYER_VISIBLE_ITEM_17_PAD
564 PLAYER_VISIBLE_ITEM_18_CREATOR
566 PLAYER_VISIBLE_ITEM_18_0 Дальнобойной оружие
579 PLAYER_VISIBLE_ITEM_18_PROPERTIES
580 PLAYER_VISIBLE_ITEM_18_SEED
581 PLAYER_VISIBLE_ITEM_18_PAD
582 PLAYER_VISIBLE_ITEM_19_CREATOR
584 PLAYER_VISIBLE_ITEM_19_0 Накидка
597 PLAYER_VISIBLE_ITEM_19_PROPERTIES
598 PLAYER_VISIBLE_ITEM_19_SEED
599 PLAYER_VISIBLE_ITEM_19_PAD
600 PLAYER_CHOSEN_TITLE
601 PLAYER_FIELD_PAD_0
602 PLAYER_FIELD_INV_SLOT_HEAD
648 PLAYER_FIELD_PACK_SLOT_1
680 PLAYER_FIELD_BANK_SLOT_1
736 PLAYER_FIELD_BANKBAG_SLOT_1
750 PLAYER_FIELD_VENDORBUYBACK_SLOT_1
774 PLAYER_FIELD_KEYRING_SLOT_1
838 PLAYER_FIELD_VANITYPET_SLOT_1
874 PLAYER_FIELD_CURRENCYTOKEN_SLOT_1
938 PLAYER_FIELD_QUESTBAG_SLOT_1
1002 PLAYER_FARSIGHT
1004 PLAYER__FIELD_KNOWN_TITLES
1006 PLAYER__FIELD_KNOWN_TITLES1
1008 PLAYER_FIELD_KNOWN_CURRENCIES
1010 (MANGOS_494:608) PLAYER_XP
1011 (MANGOS_494:609) PLAYER_NEXT_LEVEL_XP
1012 (MANGOS_494:610 to ~692) PLAYER_SKILL_INFO_1_1
1396 PLAYER_CHARACTER_POINTS1
1397 PLAYER_CHARACTER_POINTS2
1398 PLAYER_TRACK_CREATURES
1399 PLAYER_TRACK_RESOURCES
1400 PLAYER_BLOCK_PERCENTAGE
1401 PLAYER_DODGE_PERCENTAGE
1402 PLAYER_PARRY_PERCENTAGE
1403 PLAYER_EXPERTISE
1404 PLAYER_OFFHAND_EXPERTISE
1405 PLAYER_CRIT_PERCENTAGE
1406 PLAYER_RANGED_CRIT_PERCENTAGE
1407 PLAYER_OFFHAND_CRIT_PERCENTAGE
1408 PLAYER_SPELL_CRIT_PERCENTAGE1
1415 PLAYER_SHIELD_BLOCK
1416 PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE
1417 PLAYER_EXPLORED_ZONES_1
1545 PLAYER_REST_STATE_EXPERIENCE
1546 (MANGOS_494:1144) PLAYER_FIELD_COINAGE Деньги которые игрок имеет (в меди).
1547 PLAYER_FIELD_MOD_DAMAGE_DONE_POS
1554 PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
1561 PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
1568 PLAYER_FIELD_MOD_HEALING_DONE_POS
1569 PLAYER_FIELD_MOD_TARGET_RESISTANCE
1570 PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
1571 PLAYER_FIELD_BYTES
1572 PLAYER_AMMO_ID
1573 PLAYER_SELF_RES_SPELL
1574 PLAYER_FIELD_PVP_MEDALS
1575 PLAYER_FIELD_BUYBACK_PRICE_1
1587 PLAYER_FIELD_BUYBACK_TIMESTAMP_1
1599 PLAYER_FIELD_KILLS
1600 PLAYER_FIELD_TODAY_CONTRIBUTION
1601 PLAYER_FIELD_YESTERDAY_CONTRIBUTION
1602 PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
1603 PLAYER_FIELD_BYTES2
1604 PLAYER_FIELD_WATCHED_FACTION_INDEX
1605 PLAYER_FIELD_COMBAT_RATING_1
1630 PLAYER_FIELD_ARENA_TEAM_INFO_1_1
1648 (MANGOS_494:1246) PLAYER_FIELD_HONOR_CURRENCY
1649 (MANGOS_494:1247) PLAYER_FIELD_ARENA_CURRENCY
1650 PLAYER_FIELD_MAX_LEVEL
1651 PLAYER_FIELD_DAILY_QUESTS_1
1676 PLAYER_RUNE_REGEN_1
1680 PLAYER_NO_REAGENT_COST_1
1683 PLAYER_FIELD_GLYPH_SLOTS_1
1691 PLAYER_FIELD_GLYPHS_1
1699 PLAYER_GLYPHS_ENABLED

2.4.1 Character Data Table

This table was last updated for 2.4.1 values.

Index Value Name Comments
0 OBJECT_FIELD_GUID Character GUID (full GUID includes both index 0 and index 1 as 64bit number)
2 OBJECT_FIELD_TYPE
3 OBJECT_FIELD_ENTRY
4 OBJECT_FIELD_SCALE_X Size of how model appears in-game (float value)
5 OBJECT_FIELD_PADDING
6 UNIT_FIELD_CHARM
8 UNIT_FIELD_SUMMON
10 UNIT_FIELD_CHARMEDBY
12 UNIT_FIELD_SUMMONEDBY
14 UNIT_FIELD_CREATEDBY
16 UNIT_FIELD_TARGET
18 UNIT_FIELD_PERSUADED
20 UNIT_FIELD_CHANNEL_OBJECT
22 UNIT_FIELD_HEALTH Current health
23 UNIT_FIELD_POWER1 Current mana
24 UNIT_FIELD_POWER2 Current rage
25 UNIT_FIELD_POWER3 Current focus
26 UNIT_FIELD_POWER4 Current energy
27 UNIT_FIELD_POWER5 Current happiness
28 UNIT_FIELD_MAXHEALTH Max health
29 UNIT_FIELD_MAXPOWER1 Max mana
30 UNIT_FIELD_MAXPOWER2 Max rage
31 UNIT_FIELD_MAXPOWER3 Max focus
32 UNIT_FIELD_MAXPOWER4 Max energy
33 UNIT_FIELD_MAXPOWER5 Max happiness
34 UNIT_FIELD_LEVEL Character level
35 UNIT_FIELD_FACTIONTEMPLATE Currently used faction template ID (FactionTemplate.dbc)
36 UNIT_FIELD_BYTES_0 ( race ) | ( class_ << 8 ) | ( gender << 16 ) | ( powertype << 24 )
37 UNIT_VIRTUAL_ITEM_SLOT_DISPLAY
40 UNIT_VIRTUAL_ITEM_INFO
46 UNIT_FIELD_FLAGS
47 UNIT_FIELD_FLAGS_2
48 UNIT_FIELD_AURA
104 UNIT_FIELD_AURAFLAGS
118 UNIT_FIELD_AURALEVELS
132 UNIT_FIELD_AURAAPPLICATIONS
146 UNIT_FIELD_AURASTATE
147 UNIT_FIELD_BASEATTACKTIME
148 UNIT_FIELD_OFFHANDATTACKTIME
149 UNIT_FIELD_RANGEDATTACKTIME
150 UNIT_FIELD_BOUNDINGRADIUS
151 UNIT_FIELD_COMBATREACH
152 UNIT_FIELD_DISPLAYID Current model ID (can be different from regular if character is morphed, etc)
153 UNIT_FIELD_NATIVEDISPLAYID The native model ID. Model always reverts to this number when player is demorphed.
154 UNIT_FIELD_MOUNTDISPLAYID
155 UNIT_FIELD_MINDAMAGE
156 UNIT_FIELD_MAXDAMAGE
157 UNIT_FIELD_MINOFFHANDDAMAGE
158 UNIT_FIELD_MAXOFFHANDDAMAGE
159 UNIT_FIELD_BYTES_1
160 UNIT_FIELD_PETNUMBER
161 UNIT_FIELD_PET_NAME_TIMESTAMP
162 UNIT_FIELD_PETEXPERIENCE
163 UNIT_FIELD_PETNEXTLEVELEXP
164 UNIT_DYNAMIC_FLAGS
165 UNIT_CHANNEL_SPELL
166 UNIT_MOD_CAST_SPEED
167 UNIT_CREATED_BY_SPELL
168 UNIT_NPC_FLAGS
169 UNIT_NPC_EMOTESTATE
170 UNIT_TRAINING_POINTS
171 UNIT_FIELD_STAT0 Base strength (before any item bonuses)
172 UNIT_FIELD_STAT1 Base agility
173 UNIT_FIELD_STAT2 Base stamina
174 UNIT_FIELD_STAT3 Base intellect
175 UNIT_FIELD_STAT4 Base spirit
176 UNIT_FIELD_POSSTAT0
177 UNIT_FIELD_POSSTAT1
178 UNIT_FIELD_POSSTAT2
179 UNIT_FIELD_POSSTAT3
180 UNIT_FIELD_POSSTAT4
181 UNIT_FIELD_NEGSTAT0
182 UNIT_FIELD_NEGSTAT1
183 UNIT_FIELD_NEGSTAT2
184 UNIT_FIELD_NEGSTAT3
185 UNIT_FIELD_NEGSTAT4
186 UNIT_FIELD_RESISTANCES Base armor (before any item bonuses)
187 Base holy resistance
188 Base fire resistance
189 Base nature resistance
190 Base frost resistance
191 Base shadow resistance
192 Base arcane resistance
193 UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
200 UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
207 UNIT_FIELD_BASE_MANA
208 UNIT_FIELD_BASE_HEALTH
209 UNIT_FIELD_BYTES_2
210 UNIT_FIELD_ATTACK_POWER
211 UNIT_FIELD_ATTACK_POWER_MODS
212 UNIT_FIELD_ATTACK_POWER_MULTIPLIER
213 UNIT_FIELD_RANGED_ATTACK_POWER
214 UNIT_FIELD_RANGED_ATTACK_POWER_MODS
215 UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
216 UNIT_FIELD_MINRANGEDDAMAGE
217 UNIT_FIELD_MAXRANGEDDAMAGE
218 UNIT_FIELD_POWER_COST_MODIFIER
225 UNIT_FIELD_POWER_COST_MULTIPLIER
232 UNIT_FIELD_MAXHEALTHMODIFIER
233 UNIT_FIELD_PADDING
234 PLAYER_DUEL_ARBITER
236 PLAYER_FLAGS
237 PLAYER_GUILDID Id of guild the player is in (guild.guildid)
238 PLAYER_GUILDRANK The player's rank ID (guild_rank.rid)
239 PLAYER_BYTES (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24))
240 PLAYER_BYTES_2 (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24)))
241 PLAYER_BYTES_3 gender
242 PLAYER_DUEL_TEAM
243 PLAYER_GUILD_TIMESTAMP
244 PLAYER_QUEST_LOG_1_1
245 PLAYER_QUEST_LOG_1_2
246 PLAYER_QUEST_LOG_1_3
247 PLAYER_QUEST_LOG_1_4
248 PLAYER_QUEST_LOG_2_1
249 PLAYER_QUEST_LOG_2_2
250 PLAYER_QUEST_LOG_2_3
251 PLAYER_QUEST_LOG_2_4
252 PLAYER_QUEST_LOG_3_1
253 PLAYER_QUEST_LOG_3_2
254 PLAYER_QUEST_LOG_3_3
255 PLAYER_QUEST_LOG_3_4
256 PLAYER_QUEST_LOG_4_1
257 PLAYER_QUEST_LOG_4_2
258 PLAYER_QUEST_LOG_4_3
259 PLAYER_QUEST_LOG_4_4
260 PLAYER_QUEST_LOG_5_1
261 PLAYER_QUEST_LOG_5_2
262 PLAYER_QUEST_LOG_5_3
263 PLAYER_QUEST_LOG_5_4
264 PLAYER_QUEST_LOG_6_1
265 PLAYER_QUEST_LOG_6_2
266 PLAYER_QUEST_LOG_6_3
267 PLAYER_QUEST_LOG_6_4
268 PLAYER_QUEST_LOG_7_1
269 PLAYER_QUEST_LOG_7_2
270 PLAYER_QUEST_LOG_7_3
271 PLAYER_QUEST_LOG_7_4
272 PLAYER_QUEST_LOG_8_1
273 PLAYER_QUEST_LOG_8_2
274 PLAYER_QUEST_LOG_8_3
275 PLAYER_QUEST_LOG_8_4
276 PLAYER_QUEST_LOG_9_1
277 PLAYER_QUEST_LOG_9_2
278 PLAYER_QUEST_LOG_9_3
279 PLAYER_QUEST_LOG_9_4
280 PLAYER_QUEST_LOG_10_1
281 PLAYER_QUEST_LOG_10_2
282 PLAYER_QUEST_LOG_10_3
283 PLAYER_QUEST_LOG_10_4
284 PLAYER_QUEST_LOG_11_1
285 PLAYER_QUEST_LOG_11_2
286 PLAYER_QUEST_LOG_11_3
287 PLAYER_QUEST_LOG_11_4
288 PLAYER_QUEST_LOG_12_1
289 PLAYER_QUEST_LOG_12_2
290 PLAYER_QUEST_LOG_12_3
291 PLAYER_QUEST_LOG_12_4
292 PLAYER_QUEST_LOG_13_1
293 PLAYER_QUEST_LOG_13_2
294 PLAYER_QUEST_LOG_13_3
295 PLAYER_QUEST_LOG_13_4
296 PLAYER_QUEST_LOG_14_1
297 PLAYER_QUEST_LOG_14_2
298 PLAYER_QUEST_LOG_14_3
299 PLAYER_QUEST_LOG_14_4
300 PLAYER_QUEST_LOG_15_1
301 PLAYER_QUEST_LOG_15_2
302 PLAYER_QUEST_LOG_15_3
303 PLAYER_QUEST_LOG_15_4
304 PLAYER_QUEST_LOG_16_1
305 PLAYER_QUEST_LOG_16_2
306 PLAYER_QUEST_LOG_16_3
307 PLAYER_QUEST_LOG_16_4
308 PLAYER_QUEST_LOG_17_1
309 PLAYER_QUEST_LOG_17_2
310 PLAYER_QUEST_LOG_17_3
311 PLAYER_QUEST_LOG_17_4
312 PLAYER_QUEST_LOG_18_1
313 PLAYER_QUEST_LOG_18_2
314 PLAYER_QUEST_LOG_18_3
315 PLAYER_QUEST_LOG_18_4
316 PLAYER_QUEST_LOG_19_1
317 PLAYER_QUEST_LOG_19_2
318 PLAYER_QUEST_LOG_19_3
319 PLAYER_QUEST_LOG_19_4
320 PLAYER_QUEST_LOG_20_1
321 PLAYER_QUEST_LOG_20_2
322 PLAYER_QUEST_LOG_20_3
323 PLAYER_QUEST_LOG_20_4
324 PLAYER_QUEST_LOG_21_1
325 PLAYER_QUEST_LOG_21_2
326 PLAYER_QUEST_LOG_21_3
327 PLAYER_QUEST_LOG_21_4
328 PLAYER_QUEST_LOG_22_1
329 PLAYER_QUEST_LOG_22_2
330 PLAYER_QUEST_LOG_22_3
331 PLAYER_QUEST_LOG_22_4
332 PLAYER_QUEST_LOG_23_1
333 PLAYER_QUEST_LOG_23_2
334 PLAYER_QUEST_LOG_23_3
335 PLAYER_QUEST_LOG_23_4
336 PLAYER_QUEST_LOG_24_1
337 PLAYER_QUEST_LOG_24_2
338 PLAYER_QUEST_LOG_24_3
339 PLAYER_QUEST_LOG_24_4
340 PLAYER_QUEST_LOG_25_1
341 PLAYER_QUEST_LOG_25_2
342 PLAYER_QUEST_LOG_25_3
343 PLAYER_QUEST_LOG_25_4
344 PLAYER_VISIBLE_ITEM_1_CREATOR
346 PLAYER_VISIBLE_ITEM_1_0 Item ID equipped on head slot
358 PLAYER_VISIBLE_ITEM_1_PROPERTIES
359 PLAYER_VISIBLE_ITEM_1_PAD
360 PLAYER_VISIBLE_ITEM_2_CREATOR
362 PLAYER_VISIBLE_ITEM_2_0 Item ID equipped on neck slot
374 PLAYER_VISIBLE_ITEM_2_PROPERTIES
375 PLAYER_VISIBLE_ITEM_2_PAD
376 PLAYER_VISIBLE_ITEM_3_CREATOR
378 PLAYER_VISIBLE_ITEM_3_0 Item ID equipped on shoulder slot
390 PLAYER_VISIBLE_ITEM_3_PROPERTIES
391 PLAYER_VISIBLE_ITEM_3_PAD
392 PLAYER_VISIBLE_ITEM_4_CREATOR
394 PLAYER_VISIBLE_ITEM_4_0 Item ID equipped on shirt slot
406 PLAYER_VISIBLE_ITEM_4_PROPERTIES
407 PLAYER_VISIBLE_ITEM_4_PAD
408 PLAYER_VISIBLE_ITEM_5_CREATOR
410 PLAYER_VISIBLE_ITEM_5_0 Item ID equipped on chest slot
422 PLAYER_VISIBLE_ITEM_5_PROPERTIES
423 PLAYER_VISIBLE_ITEM_5_PAD
424 PLAYER_VISIBLE_ITEM_6_CREATOR
426 PLAYER_VISIBLE_ITEM_6_0 Item ID equipped on belt slot
438 PLAYER_VISIBLE_ITEM_6_PROPERTIES
439 PLAYER_VISIBLE_ITEM_6_PAD
440 PLAYER_VISIBLE_ITEM_7_CREATOR
442 PLAYER_VISIBLE_ITEM_7_0 Item ID equipped on legs slot
454 PLAYER_VISIBLE_ITEM_7_PROPERTIES
455 PLAYER_VISIBLE_ITEM_7_PAD
456 PLAYER_VISIBLE_ITEM_8_CREATOR
458 PLAYER_VISIBLE_ITEM_8_0 Item ID equipped on feet slot
470 PLAYER_VISIBLE_ITEM_8_PROPERTIES
471 PLAYER_VISIBLE_ITEM_8_PAD
472 PLAYER_VISIBLE_ITEM_9_CREATOR
474 PLAYER_VISIBLE_ITEM_9_0 Item ID equipped on wrist slot
486 PLAYER_VISIBLE_ITEM_9_PROPERTIES
487 PLAYER_VISIBLE_ITEM_9_PAD
488 PLAYER_VISIBLE_ITEM_10_CREATOR
490 PLAYER_VISIBLE_ITEM_10_0 Item ID equipped on gloves slot
502 PLAYER_VISIBLE_ITEM_10_PROPERTIES
503 PLAYER_VISIBLE_ITEM_10_PAD
504 PLAYER_VISIBLE_ITEM_11_CREATOR
506 PLAYER_VISIBLE_ITEM_11_0 Item ID equipped on finger 1 slot
518 PLAYER_VISIBLE_ITEM_11_PROPERTIES
519 PLAYER_VISIBLE_ITEM_11_PAD
520 PLAYER_VISIBLE_ITEM_12_CREATOR
522 PLAYER_VISIBLE_ITEM_12_0 Item ID equipped on finger 2 slot
534 PLAYER_VISIBLE_ITEM_12_PROPERTIES
535 PLAYER_VISIBLE_ITEM_12_PAD
536 PLAYER_VISIBLE_ITEM_13_CREATOR
538 PLAYER_VISIBLE_ITEM_13_0 Item ID equipped on trinket 1 slot
550 PLAYER_VISIBLE_ITEM_13_PROPERTIES
551 PLAYER_VISIBLE_ITEM_13_PAD
552 PLAYER_VISIBLE_ITEM_14_CREATOR
554 PLAYER_VISIBLE_ITEM_14_0 Item ID equipped on trinket 2 slot
566 PLAYER_VISIBLE_ITEM_14_PROPERTIES
567 PLAYER_VISIBLE_ITEM_14_PAD
568 PLAYER_VISIBLE_ITEM_15_CREATOR
570 PLAYER_VISIBLE_ITEM_15_0 Item ID equipped on back slot
582 PLAYER_VISIBLE_ITEM_15_PROPERTIES
583 PLAYER_VISIBLE_ITEM_15_PAD
584 PLAYER_VISIBLE_ITEM_16_CREATOR
586 PLAYER_VISIBLE_ITEM_16_0 Item ID equipped on main hand slot
598 PLAYER_VISIBLE_ITEM_16_PROPERTIES
599 PLAYER_VISIBLE_ITEM_16_PAD
600 PLAYER_VISIBLE_ITEM_17_CREATOR
602 PLAYER_VISIBLE_ITEM_17_0 Item ID equipped on off hand slot
614 PLAYER_VISIBLE_ITEM_17_PROPERTIES
615 PLAYER_VISIBLE_ITEM_17_PAD
616 PLAYER_VISIBLE_ITEM_18_CREATOR
618 PLAYER_VISIBLE_ITEM_18_0 Item ID equipped on ranged slot
630 PLAYER_VISIBLE_ITEM_18_PROPERTIES
631 PLAYER_VISIBLE_ITEM_18_PAD
632 PLAYER_VISIBLE_ITEM_19_CREATOR
634 PLAYER_VISIBLE_ITEM_19_0 Item ID equipped on tabard
646 PLAYER_VISIBLE_ITEM_19_PROPERTIES
647 PLAYER_VISIBLE_ITEM_19_PAD
648 PLAYER_CHOSEN_TITLE
649 PLAYER_FIELD_PAD_0
650 PLAYER_FIELD_INV_SLOT_HEAD
696 PLAYER_FIELD_PACK_SLOT_1
728 PLAYER_FIELD_BANK_SLOT_1
784 PLAYER_FIELD_BANKBAG_SLOT_1
798 PLAYER_FIELD_VENDORBUYBACK_SLOT_1
822 PLAYER_FIELD_KEYRING_SLOT_1
886 PLAYER_FIELD_VANITYPET_SLOT_1
922 PLAYER_FARSIGHT
924 PLAYER__FIELD_KNOWN_TITLES
926 PLAYER_XP Current XP
927 PLAYER_NEXT_LEVEL_XP XP needed to level up
928 PLAYER_SKILL_INFO_1_1
1312 PLAYER_CHARACTER_POINTS1 Number of unused talent points
1313 PLAYER_CHARACTER_POINTS2 Number of free primary professions
1314 PLAYER_TRACK_CREATURES
1315 PLAYER_TRACK_RESOURCES
1316 PLAYER_BLOCK_PERCENTAGE
1317 PLAYER_DODGE_PERCENTAGE
1318 PLAYER_PARRY_PERCENTAGE
1319 PLAYER_EXPERTISE
1320 PLAYER_OFFHAND_EXPERTISE
1321 PLAYER_CRIT_PERCENTAGE
1322 PLAYER_RANGED_CRIT_PERCENTAGE
1323 PLAYER_OFFHAND_CRIT_PERCENTAGE
1324 PLAYER_SPELL_CRIT_PERCENTAGE1
1331 PLAYER_SHIELD_BLOCK
1332 PLAYER_EXPLORED_ZONES_1
1396 PLAYER_REST_STATE_EXPERIENCE
1397 PLAYER_FIELD_COINAGE Character money (in copper)
1398 PLAYER_FIELD_MOD_DAMAGE_DONE_POS
1405 PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
1412 PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
1419 PLAYER_FIELD_MOD_HEALING_DONE_POS
1420 PLAYER_FIELD_MOD_TARGET_RESISTANCE
1421 PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
1422 PLAYER_FIELD_BYTES
1423 PLAYER_AMMO_ID
1424 PLAYER_SELF_RES_SPELL
1425 PLAYER_FIELD_PVP_MEDALS
1426 PLAYER_FIELD_BUYBACK_PRICE_1
1438 PLAYER_FIELD_BUYBACK_TIMESTAMP_1
1450 PLAYER_FIELD_KILLS
1451 PLAYER_FIELD_TODAY_CONTRIBUTION
1452 PLAYER_FIELD_YESTERDAY_CONTRIBUTION
1453 PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
1454 PLAYER_FIELD_BYTES2
1455 PLAYER_FIELD_WATCHED_FACTION_INDEX
1456 PLAYER_FIELD_COMBAT_RATING_1
1456 PLAYER_FIELD_ALL_WEAPONS_SKILL_RATING
1457 PLAYER_FIELD_DEFENCE_RATING
1458 PLAYER_FIELD_DODGE_RATING
1459 PLAYER_FIELD_PARRY_RATING
1460 PLAYER_FIELD_BLOCK_RATING
1461 PLAYER_FIELD_MELEE_HIT_RATING
1462 PLAYER_FIELD_RANGED_HIT_RATING
1463 PLAYER_FIELD_SPELL_HIT_RATING
1464 PLAYER_FIELD_MELEE_CRIT_RATING
1465 PLAYER_FIELD_RANGED_CRIT_RATING
1472 PLAYER_FIELD_SPELL_CRIT_RATING
1473 PLAYER_FIELD_HIT_TAKEN_MELEE_RATING
1474 PLAYER_FIELD_HIT_TAKEN_RANGED_RATING
1475 PLAYER_FIELD_HIT_TAKEN_SPELL_RATING
1476 PLAYER_FIELD_CRIT_TAKEN_MELEE_RATING
1477 PLAYER_FIELD_CRIT_TAKEN_RANGED_RATING
1478 PLAYER_FIELD_CRIT_TAKEN_SPELL_RATING
1479 PLAYER_FIELD_MELEE_HASTE_RATING
1480 PLAYER_FIELD_RANGED_HASTE_RATING
1481 PLAYER_FIELD_SPELL_HASTE_RATING
1488 PLAYER_FIELD_MELEE_WEAPON_SKILL_RATING
1489 PLAYER_FIELD_OFFHAND_WEAPON_SKILL_RATING
1490 PLAYER_FIELD_RANGED_WEAPON_SKILL_RATING
1491 PLAYER_FIELD_EXPERTISE_RATING
1480 PLAYER_FIELD_ARENA_TEAM_INFO_1_1
1480 PLAYER_FIELD_ARENA_TEAM_ID_2v2
1486 PLAYER_FIELD_ARENA_TEAM_ID_3v3
1498 PLAYER_FIELD_ARENA_TEAM_ID_5v5
1498 PLAYER_FIELD_HONOR_CURRENCY Character total honor points
1499 PLAYER_FIELD_ARENA_CURRENCY Character total arena points
1500 PLAYER_FIELD_MOD_MANA_REGEN
1501 PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT
1502 PLAYER_FIELD_MAX_LEVEL
1503 PLAYER_FIELD_DAILY_QUESTS_1
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