Creature ai texts

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(type)
 
Строка 123: Строка 123:
|smallint(5)
|smallint(5)
|unsigned
|unsigned
 +
|NO
 +
|0
 +
|
 +
|-
 +
|[[#broadcast_text_id|broadcast_text_id]]
 +
|int(11)
 +
|
|NO
|NO
|0
|0

Текущая версия на 11:27, 1 февраля 2020

Содержание

К описанию таблиц базы данных mangos.


EventAI Tables

creature_ai_scripts

creature_ai_summons

creature_ai_texts


Таблица `eventai_texts`

This table holds all the texts used within the eventai (ACID) scripts. This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).


Структура

Field Type Attributes Null Default Comments
entry mediumint(8) NO
content_default text NO
content_loc1 text
content_loc2 text
content_loc3 text
content_loc4 text
content_loc5 text
content_loc6 text
content_loc7 text
content_loc8 text
sound mediumint(8) unsigned NO 0
type tinyint(3) unsigned NO 0
language tinyint(3) unsigned NO 0
emote smallint(5) unsigned NO 0
broadcast_text_id int(11) NO 0
comment text


Описание полей

entry

This is the entry of the text. It corresponds to a script using Action 1 (ACTION_T_SAY) in the eventai_scripts table. This number is always negative.

content_default

This is the actual text presented in the default language (English).

content_loc

Перевод текста под локализацию X. См. localization languages.

sound

This is the sound Id that will play with along with the corresponding text. All sounds are from sounds.dbc.

type

This is the method the text is displayed.

flag Description
0SAY
1YELL
2TEXT_EMOTE
3BOSS_EMOTE
4WHISPER
5BOSS_WHISPER
6ZONE_YELL

language

This is the in-game language of the text. Languages are from Languages.dbc.

emote

This is the emote that the creature performs along with the corresponding text.

comment

This field allows you to label a text entry.

Личные инструменты