Creature template
Материал из YTDB DataBase
KiriX (Обсуждение | вклад) (Новая страница: «{| align="right" | __TOC__ |} Back to world database list of tables. <big>'''The `creature_template` table'''</big> This table contains the de…») |
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<big>'''Description of the fields'''</big> | <big>'''Description of the fields'''</big> | ||
====entry==== | ====entry==== | ||
- | + | Уникальный номер(ID) существа(NPC). | |
====difficulty_entry==== | ====difficulty_entry==== | ||
If not zero, this field refers to an entry of creature_template. If a creature spawned in an instance with this difficulty-level has the template, it will get the template pointed by this field instead. | If not zero, this field refers to an entry of creature_template. If a creature spawned in an instance with this difficulty-level has the template, it will get the template pointed by this field instead. |
Версия 08:34, 4 февраля 2010
Back to world database list of tables.
The `creature_template` table
This table contains the description of creatures. Each spawned creature is an instance of a template present in this table, this means every creature MUST be defined in this table.
Structure
Field | Type | Null | Key | Default | Extra |
entry | mediumint(8) unsigned | NO | PRI | 0 | |
difficulty_entry_1 | mediumint(8) unsigned | NO | 0 | ||
difficulty_entry_2 | mediumint(8) unsigned | NO | 0 | ||
difficulty_entry_3 | mediumint(8) unsigned | NO | 0 | ||
KillCredit1 | int(11) unsigned | NO | 0 | ||
KillCredit2 | int(11) unsigned | NO | 0 | ||
modelid_A | mediumint(8) unsigned | NO | 0 | ||
modelid_A2 | mediumint(8) unsigned | NO | 0 | ||
modelid_H | mediumint(8) unsigned | NO | 0 | ||
modelid_H2 | mediumint(8) unsigned | NO | 0 | ||
name | char(100) | NO | 0 | ||
subname | char(100) | YES | None | ||
IconName | char(100) | YES | |||
minlevel | tinyint(3) unsigned | YES | 1 | ||
maxlevel | tinyint(3) unsigned | YES | 1 | ||
minhealth | int(10) unsigned | YES | 0 | ||
maxhealth | int(10) unsigned | YES | 0 | ||
minmana | int(10) unsigned | YES | 0 | ||
maxmana | int(10) unsigned | YES | 0 | ||
armor | mediumint(8) unsigned | NO | 0 | ||
faction_A | smallint(5) unsigned | NO | 0 | ||
faction_H | smallint(5) unsigned | NO | 0 | ||
npcflag | int(10) unsigned | NO | 0 | ||
speed | float | YES | 1 | ||
scale | float | NO | 0 | ||
rank | tinyint(3) unsigned | YES | 0 | ||
mindmg | float | YES | 0 | ||
maxdmg | float | YES | 0 | ||
dmgschool | tinyint(4) | NO | 0 | ||
attackpower | int(10) unsigned | NO | 0 | ||
dmg_multiplier | float | NO | 1 | ||
baseattacktime | int(10) unsigned | YES | 0 | ||
rangeattacktime | int(10) unsigned | YES | 0 | ||
unit_class | tinyint(3) unsigned | NO | 0 | ||
unit_flags | int(10) unsigned | NO | 0 | ||
dynamicflags | int(10) unsigned | NO | 0 | ||
family | tinyint(4) | YES | 0 | ||
trainer_type | tinyint(4) | YES | 0 | ||
trainer_spell | mediumint(8) unsigned | YES | 0 | ||
trainer_class | tinyint(3) unsigned | YES | 0 | ||
trainer_race | tinyint(3) unsigned | YES | 0 | ||
minrangedmg | float | NO | 0 | ||
maxrangedmg | float | NO | 0 | ||
rangedattackpower | smallint(5) unsigned | NO | 0 | ||
type | tinyint(3) unsigned | NO | 0 | ||
type_flags | int(10) unsigned | YES | 0 | ||
lootid | mediumint(8) unsigned | NO | 0 | ||
pickpocketloot | mediumint(8) unsigned | NO | 0 | ||
skinloot | mediumint(8) unsigned | NO | 0 | ||
resistance1 | int(10) unsigned | NO | 0 | ||
resistance2 | smallint(5) | NO | 0 | ||
resistance3 | smallint(5) | NO | 0 | ||
resistance4 | smallint(5) | NO | 0 | ||
resistance5 | smallint(5) | NO | 0 | ||
resistance6 | smallint(5) | NO | 0 | ||
spell1 | mediumint(8) unsigned | NO | 0 | ||
spell2 | mediumint(8) unsigned | NO | 0 | ||
spell3 | mediumint(8) unsigned | NO | 0 | ||
spell4 | mediumint(8) unsigned | NO | 0 | ||
PetSpellDataId | mediumint(8) unsigned | NO | 0 | ||
mingold | mediumint(8) unsigned | NO | 0 | ||
maxgold | mediumint(8) unsigned | NO | 0 | ||
AIName | char(64) | NO | |||
MovementType | tinyint(3) unsigned | NO | 0 | ||
InhabitType | tinyint(3) unsigned | NO | 3 | ||
unk16 | float | NO | 1.0 | ||
unk17 | float | NO | 1.0 | ||
RacialLeader | tinyint(3) unsigned | NO | 0 | ||
questItem1 | int(11) unsigned | NO | 0 | ||
questItem2 | int(11) unsigned | NO | 0 | ||
questItem3 | int(11) unsigned | NO | 0 | ||
questItem4 | int(11) unsigned | NO | 0 | ||
movementId | int(11) unsigned | NO | 0 | ||
RegenHealth | tinyint(3) unsigned | NO | 1 | ||
equipment_id | mediumint(8) unsigned | NO | 0 | ||
mechanic_immune_mask | int(10) unsigned | NO | 0 | ||
flags_extra | int(10) unsigned | NO | 0 | ||
ScriptName | char(64) | NO |
Description of the fields
entry
Уникальный номер(ID) существа(NPC).
difficulty_entry
If not zero, this field refers to an entry of creature_template. If a creature spawned in an instance with this difficulty-level has the template, it will get the template pointed by this field instead. difficulty_entry_1 is almost everywhere heroic _2 is maybe raid25 for some maps _3 is maybe heroic_raid25 for some maps.. but currently _2,_3 aren't realy discoveredt
KillCredit1
KillCredit2
modelid_A
Graphical model that the client applies on this creature when it is on the Alliance side. This is a creature_model_info.entry
modelid_A2 is just a second field to store 2 possibilities
modelid_H
Graphical model that the client applies on this creature when it is on the Horde side. This is a creature_model_info.entry
modelid_H2 is just a second field to store 2 possibilities
name
Base name of the creature.
subname
The subname of the creature that appears in <> below the creature's name.
IconName
Script icon used by guards with directions menu.
minlevel
The minimum level of the creature if the creature has a level range.
maxlevel
The maximum level of the creature if the creature has a level range. When added to world, a level in chosen in the specified level range.
minhealth
The minimum health of the creature if the creature has variable health.
maxhealth
The maximum health of the creature if the creature has a variable health. When added to world, the health value is chosen in proportion to the level chosen.
minmana
The miminum mana of the creature if the creature has variable mana.
maxmana
The maximum mana of the creature if the creature has variable mana. When added to world, the mana value is chosen in proportion to the level chosen.
armor
The armor value of the creature. It controls how much damage reduction the creature gets from physical attacks.
faction_A
The faction if the creature is on the alliance side. See FactionTemplate.dbc. Just because more than one faction has the same name, the inter-faction relationships can be different.
Note: This field also controls the creature family assistance mechanic. Only creatures with the same faction will assist each other.
faction_H
The faction if the creature is on the horde side. See FactionTemplate.dbc. Just because more than one faction has the same name, the inter-faction relationships can be different.
Note: This field also controls the creature family assistance mechanic. Only creatures with the same faction will assist each other.
npcflag
A bitmask that represents what NPC flags the creature has. Each bit controls a different flag and to combine flags, you can add each flag that you want, in effect activating the respective bits.
Bit | Flag | Comment |
---|---|---|
1 | Gossip | If creature has more gossip options, add this flag to bring up a menu. |
2 | Quest Giver | Any creature giving or taking quests needs to have this flag. |
4 | Not used | |
8 | Not Used | |
16 | Trainer | Allows the creature to have a trainer list to teach spells |
32 | Class Trainer | Specifies the creature as class trainer |
64 | Profession Trainer | Specifies the creature as profession trainer |
128 | Vendor | Any creature selling items needs to have this flag. |
256 | Vendor | Not used by MaNGOS. Sells ammo. (not sure) |
512 | Vendor | Not used by MaNGOS. Sells food/drink. (not sure) |
1024 | Vendor | Not used by MaNGOS. Sells poisons. (not sure) |
2048 | Vendor | Not used by MaNGOS. Sells reagents. (not sure) |
4096 | Repairer | Creatures with this flag can repair items. |
8192 | Flight Master | Any creature serving as fly master has this. |
16384 | Spirit Healer | Makes the creature invisible to alive characters and has the resurrect function. |
32768 | Spirit Guide | |
65536 | Innkeeper | Creatures with this flag can set hearthstone locations. |
131072 | Banker | Creatures with this flag can show the bank |
262144 | Petitioner | |
524288 | Tabard Designer | Allows the designing of guild tabards. |
1048576 | Battlemaster | Creatures with this flag port players to battlegrounds. |
2097152 | Auctioneer | Allows creature to display auction list. |
4194304 | Stable Master | Has the option to stable pets for hunters. |
16777216 | Instantloot | NPC could be loot immediately without killing, just after clicking on it. More at MaNGOS forum and at Npc_spellclick_spells table |
268435456 | Guard | Creatures with this flag act as guards in cities. |
So if you want an NPC that is a quest giver, a vendor, and can repair you just add the specific flags together: 1 + 2 + 128 + 4096 = 4227.
speed
Controls how fast the creature can move.
scale
If non-zero, this field defines the size of how the model of the creature appears ingame. If zero, it will use default model size taken from the DBC.
rank
The rank of the creature:
Rank | Name | Comments |
---|---|---|
0 | Normal | |
1 | Elite | Higher damage, more health, better loot. |
2 | Rare Elite | A rare mob but with elite damage and health. |
3 | World Boss | Highest rank, best loot, longest respawn time. |
4 | Rare | Somewhat better loot, longer respawn time. |
mindmg
Minimum damage the creature deals in melee.
maxdmg
Maximum damage the creature deals in melee.
dmgschool
Creature's melee damage school.
ID | Name |
---|---|
0 | SPELL_SCHOOL_NORMAL |
1 | SPELL_SCHOOL_HOLY |
2 | SPELL_SCHOOL_FIRE |
3 | SPELL_SCHOOL_NATURE |
4 | SPELL_SCHOOL_FROST |
5 | SPELL_SCHOOL_SHADOW |
6 | SPELL_SCHOOL_ARCANE |
attackpower
The attack power for the creature's melee attacks. This field indicates how much dmg is possible to take off from mob, by using -ap or +ap effects.
dmg_multiplier
Used to multiply creatures damage.
baseattacktime
Creature's melee attack time in milliseconds.
rangeattacktime
Creature's ranged attack time in milliseconds.
unit_class
Creature's class. Only 4 classes are available to creatures.
Class name | Value |
CLASS_WARRIOR | 1 |
CLASS_PALADIN | 2 |
CLASS_ROGUE | 4 |
CLASS_MAGE | 8 |
unit_flags
Allows the manual application of unit flags to creatures. Again this is a bitmask field and to apply more than one flag, just add the different numbers. Some possible flags are:
Flag | Name | Comments |
1 | UNIT_FLAG_UNKNOWN7 | |
2 | UNIT_FLAG_NON_ATTACKABLE | |
4 | UNIT_FLAG_DISABLE_MOVE | |
8 | UNIT_FLAG_PVP_ATTACKABLE | (allow apply pvp rules to attackable state in addition to faction dependent state) |
16 | UNIT_FLAG_RENAME | |
32 | UNIT_FLAG_RESTING | |
64 | UNIT_FLAG_UNKNOWN9 | |
128 | UNIT_FLAG_NOT_ATTACKABLE_1 | (??) ((UNIT_FLAG_PVP_ATTACKABLE + UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE) |
256 | UNIT_FLAG_UNKNOWN2 | (2.0.8) (2.4.3, Seems to make the unit unattackable) |
512 | UNIT_FLAG_UNKNOWN11 | |
1024 | UNIT_FLAG_LOOTING | (loot animation) |
2048 | UNIT_FLAG_PET_IN_COMBAT | (in combat?, 2.0.8) |
4096 | UNIT_FLAG_PVP | Allows item spells to be casted upon (?) |
8192 | UNIT_FLAG_SILENCED | Can't cast spells |
16384 | UNIT_FLAG_UNKNOWN4 | (2.0.8) |
32768 | UNIT_FLAG_UNK_15 | |
65536 | UNIT_FLAG_UNKNOWN14 | |
131072 | UNIT_FLAG_PACIFIED | |
262144 | UNIT_FLAG_DISABLE_ROTATE | (stunned, 2.1.1) |
524288 | UNIT_FLAG_IN_COMBAT | |
1048576 | UNIT_FLAG_TAXI_FLIGHT | (disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag) |
2097152 | UNIT_FLAG_DISARMED | (disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.) |
4194304 | UNIT_FLAG_CONFUSED | |
8388608 | UNIT_FLAG_FLEEING | |
16777216 | UNIT_FLAG_UNKNOWN5 | (used in spell Eyes of the Beast for pet...) |
33554432 | UNIT_FLAG_NOT_SELECTABLE | Can't be selected by mouse |
67108864 | UNIT_FLAG_SKINNABLE | |
134217728 | UNIT_FLAG_MOUNT | (the client seems to handle it perfectly) |
268435456 | UNIT_FLAG_UNKNOWN17 | |
536870912 | UNIT_FLAG_UNKNOWN6 | (used in Feing Death spell) |
1073741824 | UNIT_FLAG_SHEATHE |
dynamicflags
Flags that control visual appearance of the creature.
A few known flags and their use are:
Flag | Name | Comments |
1 | UNIT_DYNFLAG_LOOTABLE | |
2 | UNIT_DYNFLAG_TRACK_UNIT | |
4 | UNIT_DYNFLAG_OTHER_TAGGER | Makes creatures name appear grey (good for simulating dead creatures) |
8 | UNIT_DYNFLAG_ROOTED | |
16 | UNIT_DYNFLAG_SPECIALINFO | Shows creatures basic stats (Health, damage, resistances, tamable). |
32 | UNIT_DYNFLAG_DEAD | Makes the creature appear dead (this DOES NOT make the creatures name grey) |
family
The family this creature belongs to. Only used if type is 1 (Beast).
ID | Family | ID | Family | ID | Family |
---|---|---|---|---|---|
1 | Wolf | 15 | Doomguard | 29 | Nether Ray |
2 | Cat | 16 | Scorpid | 30 | Serpent |
3 | Spider | 17 | Turtle | 31 | Moth |
4 | Bear | 18 | Imp | 32 | Chimaera |
5 | Boar | 19 | Bat | 33 | Devilsaur |
6 | Crocolisk | 20 | Hyena | 34 | Ghoul |
7 | Carrion Bird | 21 | Bird of Prey | 35 | Silithid |
8 | Crab | 22 | Wind Serpent | 36 | Worm |
9 | Gorilla | 23 | Remote Control | 37 | Rhino |
10 | Raptor | 24 | Felguard | 38 | Wasp |
11 | Tallstrider | 25 | Dragonhawk | 39 | Core Hound |
12 | Felhunter | 26 | Ravager | 40 | Spirit Beast |
13 | Voidwalker | 27 | Warp Stalker | ||
14 | Succubus | 28 | Sporebat |
If you want to select only the exotic pets, there is the list: 32, 33, 35, 36, 37, 39, 40 [exotic ones are highlighted in the table]
trainer_type
If the NPC is a trainer (has the trainer flag), then this field controls what kind of trainer it is. Both this field and the related field must be filled in for a trainer to work correctly.
ID | Type | Related Field | Comments |
---|---|---|---|
0 | TRAINER_TYPE_CLASS | class | Trains class spells |
1 | TRAINER_TYPE_MOUNTS | race | Trains riding skill |
2 | TRAINER_TYPE_TRADESKILLS | trainer_spell | Trains professions |
3 | TRAINER_TYPE_PETS | class | Trains pet skills |
trainer_spell
If the NPC is a trainer that teaches professions (trainer_type == 2), then the player must already know the spell ID specified here to be able to talk to this NPC.
trainer_class
If the NPC is a class trainer or a pet trainer (trainer_type == 0 or 3), then the player's class must be the same as the value specified here to talk to this trainer. For pet trainers, this value must be 3 (hunter). See character.class
trainer_race
If the NPC is a mount trainer (trainer_type == 1), then the player's race must be the same as the value specified here to talk to this trainer. See character.race
minrangedmg
Minimum ranged damage the creature inflicts.
maxrangedmg
Maximum range damage the creature inflicts.
rangedattackpower
type
The type of the creature.
ID | Type |
---|---|
0 | None |
1 | Beast |
2 | Dragonkin |
3 | Demon |
4 | Elemental |
5 | Giant |
6 | Undead |
7 | Humanoid |
8 | Critter |
9 | Mechanical |
10 | Not specified |
11 | Totem |
12 | Non-combat Pet |
13 | Gas Cloud |
type_flags
This field can control whether a mob is minable or herbable. If it is either of those two, then the loot given when it is skinned/mined will be stored in the skinning_loot_template table. Aside from those two flags, field has no special meaning on the serverside. It will be send to the client in SMSG_CREATURE_QUERY_RESPONSE
Some values provided from the community:
Flag | Name | Comments |
1 | Makes the mob tameable (must also be a beast and have family set) | |
2 | UNIT_FLAG_NOT_ATTACKABLE | |
8 | UNIT_FLAG_ATTACKABLE | |
128 | UNIT_FLAG_NOT_ATTACKABLE_1 | |
136 | UNIT_FLAG_NON_PVP_PLAYER | |
256 | Makes mob herbable | |
512 | Makes mob minable | |
1024 | UNIT_FLAG_ANIMATION_FROZEN | |
4096 | UNIT_FLAG_WAR_PLAYER |
lootid
The ID of the loot template ID that this creature should use to generate loots. See creature_loot_template.entry
pickpocketloot
The ID of the pickpocketing loot template that this creature should use to generate pickpocketing loots. See pickpocketing_loot_template.entry
skinloot
The ID of the skinning loot template that this creature should use to generate skinning loots. See skinning_loot_template.entry
resistance1
Holy resistance.
resistance2
Fire resistance.
resistance3
Nature resistance.
resistance4
Frost resistance.
resistance5
Shadow resistance.
resistance6
Arcane resistance.
spell1-4
Spell ID that are available to the creature.
At this time, these fields are used by core only to populate pet spells if PetSpellDataId is 0
PetSpellDataId
ID linked to CreatureSpellData.dbc 1st column. This dbc contains pet spells (habilities).
mingold
Minimum money that the creature drops when killed, in copper.
maxgold
Maximum money that the creature drops when killed, in copper.
AIName
Overrides AI used for the creature.
Name | Description |
---|---|
NullAI | Empty AI, creature does nothing. |
AggressorAI | Creature attacks as soon as something is in aggro range. |
ReactorAI | Creature attacks only if aggroed by attack, spell etc. |
GuardAI | |
PetAI | Creature is a pet. |
TotemAI | Creature casts spell from field spell1, otherwise like NullAI. |
EventAI | Creature uses event based AI. |
MovementType
The creature's default movement type.
ID | Type |
---|---|
0 | Idle; stay in one place |
1 | Random movement inside the spawndist radius |
2 | Waypoint movement |
InhabitType
Controls where the creature can move and attack.
ID | Type |
---|---|
1 | Ground only |
2 | Water only |
3 | Both ground and water |
4 | Flying |
unk16
Float values with unknown meaning. Values are from WDB Files.
unk17
Float values with unknown meaning. Values are from WDB Files.
RacialLeader
A flag indicating wheather the creature is a racial leader. Killing racial leaders grants 100 honor.
questItem1-4
Contains an item entry.
movementId
Movement ID from CreatureMovementInfo.dbc
RegenHealth
Boolean 1 or 0 controlling if the creature should regenerate its health or not.
equipment_id
The default ID of the equipment that this creature should display. See creature_equip_template.entry
mechanic_immune_mask
This makes the creature immune to specific spell natures. See Spell.dbc at row effect_X_mechanic_id.
Uses references from SpellMechanic.dbc.
Bit | Type | Bit | Type |
---|---|---|---|
1 | MECHANIC_CHARM | 32768 | MECHANIC_BANDAGE |
2 | MECHANIC_CONFUSED | 65536 | MECHANIC_POLYMORPH |
4 | MECHANIC_DISARM | 131072 | MECHANIC_BANISH |
8 | MECHANIC_DISTRACT | 262144 | MECHANIC_SHIELD |
16 | MECHANIC_FEAR | 524288 | MECHANIC_SHACKLE |
32 | MECHANIC_FUMBLE | 1048576 | MECHANIC_MOUNT |
64 | MECHANIC_ROOT | 2097152 | MECHANIC_PERSUADE |
128 | MECHANIC_PACIFY | 4194304 | MECHANIC_TURN |
256 | MECHANIC_SILENCE | 8388608 | MECHANIC_HORROR |
512 | MECHANIC_SLEEP | 16777216 | MECHANIC_INVULNERABILITY |
1024 | MECHANIC_SNARE | 33554432 | MECHANIC_INTERRUPT |
2048 | MECHANIC_STUN | 67108864 | MECHANIC_DAZE |
4096 | MECHANIC_FREEZE | 134217728 | MECHANIC_DISCOVERY |
8192 | MECHANIC_KNOCKOUT | 268435456 | MECHANIC_IMMUNE_SHIELD |
16384 | MECHANIC_BLEED | 536870912 | MECHANIC_SAPPED |
To combine immunities just add values. Immune to everything corresponds to the value 1073741823.
flags_extra
These flags control certain creature specific attributes.
Bit | Name | Description |
---|---|---|
1 | CREATURE_FLAG_EXTRA_INSTANCE_BIND | Bounds killer's party to the instance they are in |
2 | CREATURE_FLAG_EXTRA_CIVILIAN | Makes creature ignore aggro |
4 | CREATURE_FLAG_EXTRA_NO_PARRY | Prohibits creature from parrying |
8 | CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN | Creatures parries do not speed up its next attack |
16 | CREATURE_FLAG_EXTRA_NO_BLOCK | Prohibits creature from blocking |
32 | CREATURE_FLAG_EXTRA_NO_CRUSH | Prohibits creature from dealing crushing blows |
64 | CREATURE_FLAG_EXTRA_NO_XP_AT_KILL | Makes creature reward no XP at kill |
128 | CREATURE_FLAG_EXTRA_INVISIBLE | Makes creature invisible for player. Use this for triggers etc. |
256 | CREATURE_FLAG_EXTRA_NO_TAUNT | Makes creature immune to taunt. |
512 | CREATURE_FLAG_EXTRA_GHOST | Makes creature visible only for dead players. |
ScriptName
The name of the script that this creature uses, if any. This ties a script from a scripting engine to this creature.
Quick Insert
The SQL insert request :
INSERT INTO creature_template(entry, heroic_entry, KillCredit1, KillCredit2, modelid_A, modelid_A2, modelid_H, modelid_H2, name, subname, IconName, minlevel, maxlevel, minhealth, maxhealth, minmana, maxmana, armor, faction_A, faction_H, npcflag, speed, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, PetSpellDataId, mingold, maxgold, AIName, MovementType, InhabitType, unk16, unk17, RacialLeader, questItem1, questItem2, questItem3, questItem4, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName) VALUES ('0', '0', '0', '0', '0', '0', '0', '0', '0', 'None', '','1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '','0', '3', '1.0', '1.0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '');