Commands
Материал из YTDB DataBase
rev. 9635
Команда | Уровень доступа | Описание |
---|---|---|
account | 0 | Syntax: .account
Display the access level of your account. |
account create | 3 | Syntax: .account create $account $password
Create account and set password to it. |
account delete | 3 | Syntax: .account delete $account
Delete account with all characters. |
account lock | 0 | Syntax: .account lock [on/off]
Allow login from account only from current used IP or remove this requirement. |
account onlinelist | 2 | Syntax: .account onlinelist
Show list of online accounts. |
account password | 0 | Syntax: .account password $old_password $new_password $new_password
Change your account password. |
account set addon | 3 | Syntax: .account set addon [$account] #addon
Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk. |
account set gmlevel | 3 | Syntax: .account set gmlevel [$account] #level
Set the security level for targeted player (can't be used at self) or for account $name to a level of #level. #level may range from 0 to 3. |
account set password | 3 | Syntax: .account set password $account $password $password
Set password for account. |
additem | 2 | Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. |
additemset | 2 | Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
announce | 2 | Syntax: .announce $MessageToBroadcast
Send a global message to all players online in chat log. |
aura | 2 | Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit. |
ban account | 2 | Syntax: .ban account $Name $bantime $reason
Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
ban character | 2 | Syntax: .ban character $Name $bantime $reason
Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
ban ip | 2 | Syntax: .ban ip $Ip $bantime $reason
Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
baninfo account | 2 | Syntax: .baninfo account $accountid
Watch full information about a specific ban. |
baninfo character | 2 | Syntax: .baninfo character $charactername
Watch full information about a specific ban. |
baninfo ip | 2 | Syntax: .baninfo ip $ip
Watch full information about a specific ban. |
bank | 2 | Syntax: .bank
Show your bank inventory. |
banlist account | 2 | Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans. |
banlist character | 2 | Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required. |
banlist ip | 2 | Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans. |
cast | 2 | Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag. |
cast back | 2 | Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag. |
cast dist | 2 | Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. |
cast self | 2 | Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag. |
cast target | 2 | Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag. |
character customize | 2 | Syntax: .character customize [$name]
Mark selected in game or by $name in command character for customize at next login. |
character delete | 4 | Syntax: .character delete $name
Delete character $name. |
character level | 2 | Syntax: .character level [$playername] [#level]
Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
character rename | 2 | Syntax: .character rename [$name]
Mark selected in game or by $name in command character for rename at next login. |
character reputation | 2 | Syntax: .character reputation [$player_name]
Show reputation information for selected player or player find by $player_name. |
character titles | 2 | Syntax: .character titles [$player_name]
Show known titles list for selected player or player find by $player_name. |
combatstop | 2 | Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. |
commands | 0 | Syntax: .commands
Display a list of available commands for your account level. |
cooldown | 2 | Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
damage | 2 | Syntax: .damage $damage_amount [$school [$spellid]]
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
debug anim | 2 | Syntax: .debug anim #emoteid
Play emote #emoteid for your character. |
debug arena | 3 | Syntax: .debug arena
Toggle debug mode for arenas. In debug mode GM can start arena with single player. |
debug bg | 3 | Syntax: .debug bg
Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. |
debug getvalue | 3 | Syntax: .debug getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer. |
debug Mod32Value | 3 | Syntax: .debug Mod32Value #field #value
Add #value to field #field of your character. |
debug play cinematic | 2 | Syntax: .debug play cinematic #cinematicid
Play cinematic #cinematicid for you. You stay at place while your mind fly. |
debug play movie | 2 | Syntax: .debug play movie #movieid
Play movie #movieid for you. |
debug play sound | 2 | Syntax: .debug play sound #soundid
Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds... |
debug setvalue | 3 | Syntax: .debug setvalue #field #value #isInt
Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer. |
debug update | 3 | Syntax: .debug update #field #value
Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field. |
delticket | 2 | Syntax: .delticket all
.delticket #num .delticket $character_name all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num. |
demorph | 2 | Syntax: .demorph
Demorph the selected player. |
die | 2 | Syntax: .die
Kill the selected player. If no player is selected, it will kill you. |
dismount | 0 | Syntax: .dismount
Dismount you, if you are mounted. |
distance | 2 | Syntax: .distance [$name/$link]
Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid. |
event | 2 | Syntax: .event #event_id
Show details about event with #event_id. |
event list | 2 | Syntax: .event list
Show list of currently active events. Show list of all events |
event start | 2 | Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB). |
event stop | 2 | Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). |
explorecheat | 2 | Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
flusharenapoints | 2 | Syntax: .flusharenapoints
Use it to distribute arena points based on arena team ratings, and start a new week. |
gm | 2 | Syntax: .gm [on/off]
Enable or Disable in game GM MODE or show current state of on/off not provided. |
gm chat | 2 | Syntax: .gm chat [on/off]
Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided. |
gm fly | 2 | Syntax: .gm fly [on/off]
Enable/disable gm fly mode. |
gm ingame | 2 | Syntax: .gm ingame
Display a list of available in game Game Masters. |
gm list | 2 | Syntax: .gm list
Display a list of all Game Masters accounts and security levels. |
gm visible | 2 | Syntax: .gm visible on/off
Output current visibility state or make GM visible(on) and invisible(off) for other players. |
go creature | 2 | Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database. |
go graveyard | 2 | Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified. |
go grid | 2 | Syntax: .go grid #gridX #gridY [#mapId]
Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided). |
go object | 2 | Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid |
go taxinode | 2 | Syntax: .go taxinode #taxinode
Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart |
go trigger | 2 | Syntax: .go trigger #trigger_id
Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger. |
go xy | 2 | Syntax: .go xy #x #y [#mapid]
Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
go xyz | 2 | Syntax: .go xyz #x #y #z [#mapid]
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
go zonexy | 2 | Syntax: .go zonexy #x #y [#zone]
Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart |
gobject add | 2 | Syntax: .gobject add #id <spawntimeSecs>
Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject. |
gobject delete | 2 | Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid. |
gobject move | 2 | Syntax: .gobject move #goguid [#x #y #z]
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). |
gobject near | 2 | Syntax: .gobject near [#distance]
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. |
gobject setphase | 2 | Syntax: .gobject setphase #guid #phasemask
Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent. |
gobject target | 2 | Syntax: .gobject target [#go_id/#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part. |
gobject turn | 2 | Syntax: .gobject turn #goguid
Set for gameobject #goguid orientation same as current character orientation. |
goname | 1 | Syntax: .goname [$charactername]
Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline. |
gps | 2 | Syntax: .gps [$name/$shift-link]
Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id |
groupgo | 1 | Syntax: .groupgo [$charactername]
Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline. |
guid | 2 | Syntax: .guid
Display the GUID for the selected character. |
guild create | 2 | Syntax: .guild create [$GuildLeaderName] "$GuildName"
Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes. |
guild delete | 2 | Syntax: .guild delete "$GuildName"
Delete guild $GuildName. Guild name must in quotes. |
guild invite | 2 | Syntax: .guild invite [$CharacterName] "$GuildName"
Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes. |
guild rank | 2 | Syntax: .guild rank [$CharacterName] #Rank
Set for player $CharacterName (or selected) rank #Rank in a guild. |
guild uninvite | 2 | Syntax: .guild uninvite [$CharacterName]
Remove player $CharacterName (or selected) from a guild. |
help | 0 | Syntax: .help [$command]
Display usage instructions for the given $command. If no $command provided show list available commands. |
hidearea | 2 | Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
honor add | 2 | Syntax: .honor add $amount
Add a certain amount of honor (gained today) to the selected player. |
honor addkill | 2 | Syntax: .honor addkikll
Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player) |
honor update | 2 | Syntax: .honor update
Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player. |
hover | 2 | Syntax: .hover #flag
Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
instance listbinds | 2 | Syntax: .instance listbinds
Lists the binds of the selected player. |
instance savedata | 2 | Syntax: .instance savedata
Save the InstanceData for the current player's map to the DB. |
instance stats | 2 | Syntax: .instance stats
Shows statistics about instances. |
instance unbind | 1 | Syntax: .instance unbind all
All of the selected player's binds will be cleared. .instance unbind #mapid Only the specified #mapid instance will be cleared. |
itemmove | 2 | Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory |
kick | 2 | Syntax: .kick [$charactername]
Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked. |
learn | 2 | Syntax: .learn #spell [all]
Selected character learn a spell of id #spell. If 'all' provided then all ranks learned. |
learn all | 2 | Syntax: .learn all
Learn all big set different spell maybe useful for Administaror. |
learn all_crafts | 2 | Syntax: .learn crafts
Learn all professions and recipes. |
learn all_default | 2 | Syntax: .learn all_default [$playername]
Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests. |
learn all_gm | 2 | Syntax: .learn all_gm
Learn all default spells for Game Masters. |
learn all_lang | 2 | Syntax: .learn all_lang
Learn all languages |
learn all_myclass | 2 | Syntax: .learn all_myclass
Learn all spells and talents available for his class. |
learn all_mypettalents | 2 | Syntax: .learn all_mypettalents
Learn all talents for your pet available for his creature type (only for hunter pets). |
learn all_myspells | 2 | Syntax: .learn all_myspells
Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
learn all_mytalents | 2 | Syntax: .learn all_mytalents
Learn all talents (and spells with first rank learned as talent) available for his class. |
learn all_recipes | 2 | Syntax: .learn all_recipes [$profession]
Learns all recipes of specified profession and sets skill level to max. Example: .learn all_recipes enchanting |
levelup | 2 | Syntax: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
linkgrave | 2 | Syntax: .linkgrave #graveyard_id [alliance/horde]
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
list creature | 2 | Syntax: .list creature #creature_id [#max_count]
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
list item | 2 | Syntax: .list item #item_id [#max_count]
Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
list object | 2 | Syntax: .list object #gameobject_id [#max_count]
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
loadscripts | 3 | Syntax: .loadscripts $scriptlibraryname
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. |
lookup area | 2 | Syntax: .lookup area $namepart
Looks up an area by $namepart, and returns all matches with their area ID's. |
lookup creature | 2 | Syntax: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID's. |
lookup event | 2 | Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name. |
lookup faction | 2 | Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name. |
lookup item | 2 | Syntax: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID's. |
lookup itemset | 2 | Syntax: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set ID's. |
lookup object | 2 | Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's. |
lookup player account | 2 | Syntax: .lookup player account $account ($limit)
Searchs players, which account username is $account with optional parametr $limit of results. |
lookup player email | 2 | Syntax: .lookup player email $email ($limit)
Searchs players, which account email is $email with optional parametr $limit of results. |
lookup player ip | 2 | Syntax: .lookup player ip $ip ($limit)
Searchs players, which account ast_ip is $ip with optional parametr $limit of results. |
lookup quest | 1 | Syntax: .lookup quest $namepart
Looks up a quest by $namepart, and returns all matches with their quest ID's. |
lookup skill | 2 | Syntax: .lookup skill $$namepart
Looks up a skill by $namepart, and returns all matches with their skill ID's. |
lookup spell | 2 | Syntax: .lookup spell $namepart
Looks up a spell by $namepart, and returns all matches with their spell ID's. |
lookup taxinode | 2 | Syntax: .lookup taxinode $substring
Search and output all taxinodes with provide $substring in name. |
lookup tele | 2 | Syntax: .lookup tele $substring
Search and output all .tele command locations with provide $substring in name. |
lookup title | 2 | Syntax: .lookup title $$namepart
Looks up a title by $namepart, and returns all matches with their title ID's and index's. |
maxskill | 2 | Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level. |
modify arena | 2 | Syntax: .modify arena #value
Add $amount arena points to the selected player. |
modify aspeed | 2 | Syntax: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify bit | 2 | Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. |
modify bwalk | 2 | Syntax: .modify bwalk #rate
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify drunk | 2 | Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. |
modify energy | 2 | Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy. |
modify faction | 2 | Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. |
modify fly | 1 | Syntax: .modify fly #rate
.fly #rate Modify the flying speed of the selected player to "normal base fly speed"*rate. If no player is selected, modify your fly. #rate may range from 0.1 to 10. |
modify gender | 2 | Syntax: .modify gender male/female
Change gender of selected player. |
modify honor | 2 | Syntax: .modify honor $amount
Add $amount honor points to the selected player. |
modify hp | 2 | Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp. |
modify mana | 2 | Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana. |
modify money | 2 | Syntax: .modify money #money
.money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. |
modify morph | 2 | Syntax: .modify morph #displayid
Change your current model id to #displayid. |
modify mount | 2 | Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value. |
modify phase | 2 | Syntax: .modify phase #phasemask
Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. |
modify rage | 2 | Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage. |
modify rep | 2 | Syntax: .modify rep #repId (#repvalue/$rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id. |
modify runicpower | 2 | Syntax: .modify runicpower #newrunicpower
Modify the runic power of the selected player. If no player is selected, modify your runic power. |
modify scale | 2 | Syntax: .modify scale #scale
Change model scale for targeted player (util relogin) or creature (until respawn). |
modify speed | 2 | Syntax: .modify speed #rate
.speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify spell | 2 | |
modify standstate | 2 | Syntax: .modify standstate #emoteid
Change the emote of your character while standing to #emoteid. |
modify swim | 2 | Syntax: .modify swim #rate
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify tp | 2 | Syntax: .modify tp #amount
Ste free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward. |
movegens | 3 | Syntax: .movegens
Show movement generators stack for selected creature or player. |
mute | 1 | Syntax: .mute [$playerName] $timeInMinutes
Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline. |
namego | 1 | Syntax: .namego [$charactername]
Teleport the given character to you. Character can be offline. |
neargrave | 2 | Syntax: .neargrave [alliance/horde]
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
notify | 2 | Syntax: .notify $MessageToBroadcast
Send a global message to all players online in screen. |
npc add | 2 | Syntax: .npc add #creatureid
Spawn a creature by the given template id of #creatureid. |
npc additem | 2 | Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost. |
npc addmove | 2 | Syntax: .npc addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. |
npc addweapon | 2 | Not yet implemented. |
npc allowmove | 2 | Syntax: .npc allowmove
Enable or disable movement creatures in world. Not implemented. |
npc changelevel | 2 | Syntax: .npc changelevel #level
Change the level of the selected creature to #level. #level may range from 1 to 63. |
npc delete | 2 | Syntax: .npc delete [#guid]
Delete creature with guid #guid (or the selected if no guid is provided) |
npc delitem | 2 | Syntax: .npc delitem #itemId
Remove item #itemid from item list of selected vendor. |
npc factionid | 2 | Syntax: .npc factionid #factionid
Set the faction of the selected creature to #factionid. |
npc flag | 2 | Syntax: .npc flag #npcflag
Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load. |
npc follow | 2 | Syntax: .npc follow
Selected creature start follow you until death/fight/etc. |
npc info | 2 | Syntax: .npc info
Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor. |
npc move | 2 | Syntax: .npc move [#creature_guid]
Move the targeted creature spawn point to your coordinates. |
npc name | 2 | Syntax: .npc name $name
Change the name of the selected creature or character to $name. Command disabled. |
npc playemote | 2 | Syntax: .npc playemote #emoteid
Make the selected creature emote with an emote of id #emoteid. |
npc say | 1 | Syntax: .npc say #text
Make the selected npc says #text. |
npc setdeathstate | 2 | Syntax: .npc setdeathstate on/off
Set default death state (dead/alive) for npc at spawn. |
npc setmodel | 2 | Syntax: .npc setmodel #displayid
Change the model id of the selected creature to #displayid. |
npc setmovetype | 2 | Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints. |
npc setphase | 2 | Syntax: .npc setphase #phasemask
Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable.. |
npc spawndist | 2 | Syntax: .npc spawndist #dist
Adjust spawndistance of selected creature to dist. |
npc spawntime | 2 | Syntax: .npc spawntime #time
Adjust spawntime of selected creature to time. |
npc subname | 2 | Syntax: .npc subname $Name
Change the subname of the selected creature or player to $Name. Command disabled. |
npc tame | 2 | Syntax: .npc tame
Tame selected creature (tameable non pet creature). You don't must have pet. |
npc textemote | 2 | Syntax: .npc textemote #emoteid
Make the selected creature to do textemote with an emote of id #emoteid. |
npc unfollow | 2 | Syntax: .npc unfollow
Selected creature (non pet) stop follow you. |
npc whisper | 2 | Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to #playerguid. |
npc yell | 1 | Syntax: .npc yell #text
Make the selected npc yells #text. |
pdump load | 3 | Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. |
pdump write | 3 | Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename. |
pinfo | 2 | Syntax: .pinfo [$player_name]
Output account information for selected player or player find by $player_name. |
quest add | 1 | Syntax: .quest add #quest_id
Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. |
quest complete | 1 | Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
quest remove | 1 | Syntax: .quest remove #quest_id
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
quit | 4 | Syntax: quit
Close RA connection. Command must be typed fully (quit). |
recall | 2 | Syntax: .recall [$playername]
Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you. |
reload all | 2 | Syntax: .reload all
Reload all tables with reload support added and that can be _safe_ reloaded. |
reload all_achievement | 3 | Syntax: .reload all_achievement
Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded. |
reload all_area | 2 | Syntax: .reload all_area
Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded. |
reload all_eventai | 3 | Syntax: .reload all_eventai
Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded. |
reload all_item | 3 | Syntax: .reload all_item
Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables. |
reload all_locales | 2 | Syntax: .reload all_locales
Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
reload all_loot | 2 | Syntax: .reload all_loot
Reload all `*_loot_template` tables. This can be slow operation with lags for server run. |
reload all_npc | 3 | Syntax: .reload all_npc
Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded. |
reload all_quest | 2 | Syntax: .reload all_quest
Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
reload all_scripts | 3 | Syntax: .reload all_scripts
Reload `*_scripts` tables. |
reload all_spell | 2 | Syntax: .reload all
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
reload config | 2 | Syntax: .reload config
Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
repairitems | 2 | Syntax: .repairitems
Repair all selected player's items. |
reset achievements | 2 | Syntax: .reset achievements [$playername]
Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. |
reset all | 3 | Syntax: .reset all spells
Syntax: .reset all talents Request reset spells or talents (including talents for all character's pets if any) at next login each existed character. |
reset honor | 3 | Syntax: .reset honor [Playername]
Reset all honor data for targeted character. |
reset level | 2 | Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. |
reset spells | 2 | Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook. Playername can be name of offline character. |
reset stats | 2 | Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level. |
reset talents | 3 | Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any. |
respawn | 2 | Syntax: .respawn
Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration. |
revive | 2 | Syntax: .revive
Revive the selected player. If no player is selected, it will revive you. |
save | 1 | Syntax: .save
Saves your character. |
saveall | 2 | Syntax: .saveall
Save all characters in game. |
send items | 2 | Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]
Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
send mail | 2 | Syntax: .send mail #playername "#subject" "#text"
Send a mail to a player. Subject and mail text must be in "". |
send message | 2 | Syntax: .send message $playername $message
Send screen message to player from ADMINISTRATOR. |
send money | 2 | Syntax: .send money #playername "#subject" "#text" #money
Send mail with money to a player. Subject and mail text must be in "". |
server corpses | 2 | Syntax: .server corpses
Triggering corpses expire check in world. |
server exit | 3 | Syntax: .server exit
Terminate mangosd NOW. Exit code 0. |
server idlerestart | 3 | Syntax: .server idlerestart #delay
Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code. |
server idlerestart cancel | 3 | Syntax: .server idlerestart cancel
Cancel the restart/shutdown timer if any. |
server idleshutdown | 2 | Syntax: .server idleshutdown #delay [#exist_code]
Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code. |
server idleshutdown cancel | 2 | Syntax: .server idleshutdown cancel
Cancel the restart/shutdown timer if any. |
server info | 0 | Syntax: .server info
Display server version and the number of connected players. |
server motd | 0 | Syntax: .server motd
Show server Message of the day. |
server plimit | 3 | Syntax: .server plimit [#num/-1/-2/-3/reset/player/moderator/gamemaster/administrator]
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file |
server restart | 3 | Syntax: .server restart #delay
Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. |
server restart cancel | 3 | Syntax: .server restart cancel
Cancel the restart/shutdown timer if any. |
server set loglevel | 3 | Syntax: .server set loglevel #level
Set server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug). |
server set motd | 3 | Syntax: .server set motd $MOTD
Set server Message of the day. |
server shutdown | 2 | Syntax: .server shutdown #delay [#exit_code]
Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. |
server shutdown cancel | 2 | Syntax: .server shutdown cancel
Cancel the restart/shutdown timer if any. |
setskill | 2 | Syntax: .setskill #skill #level [#max]
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
showarea | 2 | Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
start | 0 | Syntax: .start
Teleport you to the starting area of your character. |
taxicheat | 2 | Syntax: .taxicheat on/off
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access. |
tele | 2 | Syntax: .tele #location
Teleport player to a given location. |
tele add | 2 | Syntax: .tele add $name
Add current your position to .tele command target locations list with name $name. |
tele del | 3 | Syntax: .tele del $name
Remove location with name $name for .tele command locations list. |
tele group | 2 | Syntax: .tele group#location
Teleport a selected player and his group members to a given location. |
tele name | 1 | Syntax: .tele name [#playername] #location
Teleport the given character to a given location. Character can be offline. |
ticket | 2 | Syntax: .ticket on
.ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num. |
titles add | 2 | Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player. |
titles current | 2 | Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list. |
titles remove | 2 | Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected player. |
titles setmask | 2 | Syntax: .titles setmask #mask
Allows user to use all titles from #mask. #mask=0 disables the title-choose-field |
unaura | 2 | Syntax: .unaura #spellid
Remove aura due to spell #spellid from the selected Unit. |
unban account | 2 | Syntax: .unban account $Name
Unban accounts for account name pattern. |
unban character | 2 | Syntax: .unban character $Name
Unban accounts for character name pattern. |
unban ip | 2 | Syntax : .unban ip $Ip
Unban accounts for IP pattern. |
unlearn | 2 | Syntax: .unlearn #spell [all]
Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned. |
unmute | 1 | Syntax: .unmute [$playerName]
Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline. |
waterwalk | 2 | Syntax: .waterwalk on/off
Set on/off waterwalk state for selected player. |
wchange | 2 | Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 6 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
whispers | 1 | Syntax: .whispers on/off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting. |
wp | 2 | Using WP Command:
Each Waypoint Command has it's own description! |
wp add | 2 | Syntax: .wp add [#creature_guid or Select a Creature] |
wp export | 3 | Syntax: .wp export [#creature_guid or Select a Creature] $filename |
wp import | 3 | Syntax: .wp import $filename |
wp modify | 2 | Syntax: .wp modify [#creature_guid or Select a Creature]
add - Add a waypoint after the selected visual waittime $time emote ID spell ID text1| text2| text3| text4| text5 <text> model1 ID model2 ID move(moves wp to player pos) del (deletes the wp) Only one parameter per time! |
wp show | 2 | Syntax: .wp show [#creature_guid or Select a Creature]
on first last off info For using info you have to do first show on and than select a Visual-Waypoint and do the show info! |