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rev. 9635
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  {|border=1
  {|border=1
!Команда!!Уровень доступа!!Описание
!Команда!!Уровень доступа!!Описание
|-
|-
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|account delete||4||Syntax: .account delete $account\r\n\r\nDelete account with all characters.||
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|account||0||Syntax: .account
 +
Display the access level of your account.
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|additem||2||Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.||
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|account create||3||Syntax: .account create $account $password
 +
Create account and set password to it.
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|additemset||3||Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.||
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|account delete||3||Syntax: .account delete $account
 +
Delete account with all characters.
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|quest add||3||Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can\'t be added by this command but correct .additem call provided in command output.||
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|account lock||0||Syntax: .account lock [on/off]
 +
Allow login from account only from current used IP or remove this requirement.
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|go creature||1||Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.||
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|account onlinelist||2||Syntax: .account onlinelist
 +
Show list of online accounts.
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|npc whisper||1||Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to  #playerguid.||
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|account password||0||Syntax: .account password $old_password $new_password $new_password
 +
Change your account password.
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|npc subname||2||Syntax: .npc subname $Name\r\n\r\nChange the subname of the selected creature or player to $Name.\r\n\r\nCommand disabled.||
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|account set addon||3||Syntax: .account set addon [$account] #addon
 +
Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
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|announce||1||Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.||
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|account set gmlevel||3||Syntax: .account set gmlevel [$account] #level
 +
Set the security level for targeted player (can't be used at self) or for account $name to a level of #level. #level may range from 0 to 3.
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|aura||2||Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.||
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|account set password||3||Syntax: .account set password $account $password $password
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Set password for account.
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|reset honor||3||Syntax: .reset honor [Playername]\r\n  Reset all honor data for targeted character.||
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|additem||2||Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
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Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
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|gm ingame||0||Syntax: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.||
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|additemset||2||Syntax: .additemset #itemsetid
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Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
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|bank||2||Syntax: .bank\r\n\r\nShow your bank inventory.||
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|announce||2||Syntax: .announce $MessageToBroadcast
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Send a global message to all players online in chat log.
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|commands||0||Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.||
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|aura||2||Syntax: .aura #spellid
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Add the aura from spell #spellid to the selected Unit.
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|cooldown||3||Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).||
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|ban account||2||Syntax: .ban account $Name $bantime $reason
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Ban account kick player.
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$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
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|npc flag||2||Syntax: .npc flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.||
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|ban character||2||Syntax: .ban character $Name $bantime $reason
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Ban account and kick player.
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$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
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|delticket||2||Syntax: .delticket all\r\n        .delticket #num\r\n        .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.||
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|ban ip||2||Syntax: .ban ip $Ip $bantime $reason
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Ban IP.
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$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
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|-
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|npc factionid||2||Syntax: .npc factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.||
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|baninfo account||2||Syntax: .baninfo account $accountid
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Watch full information about a specific ban.
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|demorph||2||Syntax: .demorph\r\n\r\nDemorph the selected player.||
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|baninfo character||2||Syntax: .baninfo character $charactername
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Watch full information about a specific ban.
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|die||3||Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.||
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|baninfo ip||2||Syntax: .baninfo ip $ip
 +
Watch full information about a specific ban.
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|dismount||0||Syntax: .dismount\r\n\r\nDismount you, if you are mounted.||
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|bank||2||Syntax: .bank
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Show your bank inventory.
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|go object||1||Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid||
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|banlist account||2||Syntax: .banlist account [$Name]
 +
Searches the banlist for a account name pattern or show full list account bans.
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|distance||3||Syntax: .distance [$name/$link]\r\n\r\nDisplay the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid.||
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|banlist character||2||Syntax: .banlist character $Name
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Searches the banlist for a character name pattern. Pattern required.
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|explorecheat||3||Syntax: .explorecheat #flag\r\n\r\nReveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.||
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|banlist ip||2||Syntax: .banlist ip [$Ip]
 +
Searches the banlist for a IP pattern or show full list of IP bans.
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|npc changelevel||2||Syntax: .npc changelevel #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to 63.||
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|cast||2||Syntax: .cast #spellid [triggered]
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Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
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|npc delete||2||Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)||
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|cast back||2||Syntax: .cast back #spellid [triggered]
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Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.
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|npc addweapon||3||Not yet implemented.||
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|cast dist||2||Syntax: .cast dist #spellid [#dist [triggered]]
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You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
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|honor addkill||2||Syntax: .honor addkikll\r\n\r\nAdd the targeted unit as one of your pvp kills today (you only get honor if it\'s a racial leader or a player)||
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|cast self||2||Syntax: .cast self #spellid [triggered]
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Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
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|npc add||2||Syntax: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.||
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|cast target||2||Syntax: .cast target #spellid [triggered]
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Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
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|npc additem||2||Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.||
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|character customize||2||Syntax: .character customize [$name]
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Mark selected in game or by $name in command character for customize at next login.
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|guild create||2||Syntax: .guild create [$GuildLeaderName] \"$GuildName\"\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName (or selected) as leader.  Guild name must in quotes.||
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|character delete||4||Syntax: .character delete $name
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Delete character $name.
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|guild rank||2||Syntax: .guild rank [$CharacterName] #Rank\r\n\r\nSet for player $CharacterName (or selected) rank #Rank in a guild.||
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|character level||2||Syntax: .character level [$playername] [#level]
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Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
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|gps||1||Syntax: .gps [$name|$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id||
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|character rename||2||Syntax: .character rename [$name]
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Mark selected in game or by $name in command character for rename at next login.
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|guid||2||Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.||
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|character reputation||2||Syntax: .character reputation [$player_name]
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Show reputation information for selected player or player find by $player_name.
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|hidearea||3||Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.||
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|character titles||2||Syntax: .character titles [$player_name]
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Show known titles list for selected player or player find by $player_name.
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|hover||3||Syntax: .hover #flag\r\n\r\nEnable or disable hover mode for your character.\r\n\r\nUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.||
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|combatstop||2||Syntax: .combatstop [$playername]
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Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
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|server idleshutdown cancel||3||Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.||
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|commands||0||Syntax: .commands
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Display a list of available commands for your account level.
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|server exit||4||Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.||
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|cooldown||2||Syntax: .cooldown [#spell_id]
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Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
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|server idleshutdown||3||Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.||
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|damage||2||Syntax: .damage $damage_amount [$school [$spellid]]
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Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
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|itemmove||2||Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented||
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|debug anim||2||Syntax: .debug anim #emoteid
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Play emote #emoteid for your character.
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|kick||2||Syntax: .kick [$charactername]\r\n\r\nKick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.||
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|debug arena||3||Syntax: .debug arena
 +
Toggle debug mode for arenas. In debug mode GM can start arena with single player.
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|npc setmodel||2||Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.||
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|debug bg||3||Syntax: .debug bg
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Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
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|ban character||3||Syntax: .ban character $Name $bantime $reason\r\nBan account and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".||
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|debug getvalue||3||Syntax: .debug getvalue #field #isInt
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Get the field #field of the selected creature. If no creature is selected, get the content of your field.
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Use a #isInt of value 1 if the expected field content is an integer.
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|levelup||3||Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.||
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|debug Mod32Value||3||Syntax: .debug Mod32Value #field #value
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Add #value to field #field of your character.
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|linkgrave||3||Syntax: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).||
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|debug play cinematic||2||Syntax: .debug play cinematic #cinematicid
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Play cinematic #cinematicid for you. You stay at place while your mind fly.
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|gobject move||2||Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).||
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|debug play movie||2||Syntax: .debug play movie #movieid
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Play movie #movieid for you.
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|modify mount||1||Syntax: .modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.||
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|debug play sound||2||Syntax: .debug play sound #soundid
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Play sound with #soundid.
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Sound will be play only for you. Other players do not hear this.
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Warning: client may have more 5000 sounds...
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|gobject add||2||Syntax: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.||
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|debug setvalue||3||Syntax: .debug setvalue #field #value #isInt
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Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
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Use a #isInt of value 1 if #value is an integer.
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|gobject delete||2||Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.||
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|debug update||3||Syntax: .debug update #field #value
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Update the field #field of the selected character or creature with value #value.
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If no #value is provided, display the content of field #field.
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|go zonexy||1||Syntax: .go zonexy #x #y [#zone]\r\n\r\nTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart||
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|delticket||2||Syntax: .delticket all
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.delticket #num
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.delticket $character_name
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all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
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|loadscripts||3||Syntax: .loadscripts $scriptlibraryname\r\n\r\nUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.||
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|demorph||2||Syntax: .demorph
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Demorph the selected player.
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|account password||0||Syntax: .account password $old_password $new_password $new_password\r\n\r\nChange your account password.||
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|die||2||Syntax: .die
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Kill the selected player. If no player is selected, it will kill you.
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|lookup spell||3||Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID\'s.||
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|dismount||0||Syntax: .dismount
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Dismount you, if you are mounted.
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|lookup skill||3||Syntax: .lookup skill $$namepart\r\n\r\nLooks up a skill by $namepart, and returns all matches with their skill ID\'s.||
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|distance||2||Syntax: .distance [$name/$link]
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Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid.
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|lookup quest||3||Syntax: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID\'s.||
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|event||2||Syntax: .event #event_id
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Show details about event with #event_id.
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|lookup object||3||Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.||
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|event list||2||Syntax: .event list
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Show list of currently active events.
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Show list of all events
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|lookup itemset||3||Syntax: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID\'s.||
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|event start||2||Syntax: .event start #event_id
 +
Start event #event_id. Set start time for event to current moment (change not saved in DB).
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|lookup item||2||Syntax: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID\'s.||
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|event stop||2||Syntax: .event stop #event_id
 +
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
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|lookup creature||3||Syntax: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID\'s.||
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|explorecheat||2||Syntax: .explorecheat #flag
 +
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
 +
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
|-
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|maxskill||3||Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum values for its current level.||
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|flusharenapoints||2||Syntax: .flusharenapoints
 +
Use it to distribute arena points based on arena team ratings, and start a new week.
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|go trigger||1||Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.||
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|gm||2||Syntax: .gm [on/off]
 +
Enable or Disable in game GM MODE or show current state of on/off not provided.
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|modify aspeed||1||Syntax: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to \"normalbase speed for this move type\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.||
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|gm chat||2||Syntax: .gm chat [on/off]
 +
Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
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|modify bit||1||Syntax: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.||
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|gm fly||2||Syntax: .gm fly [on/off]
 +
Enable/disable gm fly mode.
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|modify bwalk||1||Syntax: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to \"normal walk back speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.||
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|gm ingame||2||Syntax: .gm ingame
 +
Display a list of available in game Game Masters.
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|modify energy||3||Syntax: .modify energy #energy\r\n\r\nModify the energy of the selected player. If no player is selected, modify your energy.||
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|gm list||2||Syntax: .gm list
 +
Display a list of all Game Masters accounts and security levels.
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|modify faction||3||Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid\r\n\r\nModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.||
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|gm visible||2||Syntax: .gm visible on/off
 +
Output current visibility state or make GM visible(on) and invisible(off) for other players.
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|modify hp||3||Syntax: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.||
+
|go creature||2||Syntax: .go creature #creature_guid
 +
Teleport your character to creature with guid #creature_guid.
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.gocreature #creature_name
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Teleport your character to creature with this name.
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.gocreature id #creature_id
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Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.
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|modify mana||3||Syntax: .modify mana #newmana\r\n\r\nModify the mana of the selected player. If no player is selected, modify your mana.||
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|go graveyard||2||Syntax: .go graveyard #graveyardId
 +
Teleport to graveyard with the graveyardId specified.
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|lookup player account||2||Syntax: .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.||
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|go grid||2||Syntax: .go grid #gridX #gridY [#mapId]
 +
Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
|-
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|modify rage||1||Syntax: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.||
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|go object||2||Syntax: .go object #object_guid
 +
Teleport your character to gameobject with guid #object_guid
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-
|modify scale||1||Syntax: .modify scale #scale\r\n\r\nChange model scale for targeted player (util relogin) or creature (until respawn).||
+
|go taxinode||2||Syntax: .go taxinode #taxinode
 +
Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
|-
|-
-
|ban ip||3||Syntax: .ban ip $Ip $bantime $reason\r\nBan IP.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".||
+
|go trigger||2||Syntax: .go trigger #trigger_id
 +
Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
|-
|-
-
|guild uninvite||2||Syntax: .guild uninvite [$CharacterName]\r\n\r\nRemove player $CharacterName (or selected) from a guild.||
+
|go xy||2||Syntax: .go xy #x #y [#mapid]
 +
Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
|-
|-
-
|modify spell||1||||
+
|go xyz||2||Syntax: .go xyz #x #y #z [#mapid]
 +
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
|-
|-
-
|modify swim||1||Syntax: .modify swim #rate\r\n\r\nModify the swim speed of the selected player to \"normal swim speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.||
+
|go zonexy||2||Syntax: .go zonexy #x #y [#zone]
 +
Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
|-
|-
-
|npc spawndist||2||Syntax: .npc spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.||
+
|gobject add||2||Syntax: .gobject add #id <spawntimeSecs>
 +
Add a game object from game object templates to the world at your current location using the #id.
 +
spawntimesecs sets the spawntime, it is optional.
 +
Note: this is a copy of .gameobject.
|-
|-
-
|npc spawntime||2||Syntax: .npc spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.||
+
|gobject delete||2||Syntax: .gobject delete #go_guid
 +
Delete gameobject with guid #go_guid.
|-
|-
-
|npc setmovetype||2||Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.||
+
|gobject move||2||Syntax: .gobject move #goguid [#x #y #z]
 +
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
|-
|-
-
|baninfo ip||3||Syntax: .baninfo ip $ip\r\nWatch full information about a specific ban.||
+
|gobject near||2||Syntax: .gobject near [#distance]
 +
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
|-
|-
-
|goname||1||Syntax: .goname [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group. Character can be offline.||
+
|gobject setphase||2||Syntax: .gobject setphase #guid #phasemask
 +
Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
|-
|-
-
|neargrave||3||Syntax: .neargrave [alliance|horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).||
+
|gobject target||2||Syntax: .gobject target [#go_id/#go_name_part]
 +
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
|-
|-
-
|npc name||2||Syntax: .npc name $name\r\n\r\nChange the name of the selected creature or character to $name.\r\n\r\nCommand disabled.||
+
|gobject turn||2||Syntax: .gobject turn #goguid
 +
Set for gameobject #goguid orientation same as current character orientation.
|-
|-
-
|npc playemote||3||Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.||
+
|goname||1||Syntax: .goname [$charactername]
 +
Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline.
|-
|-
-
|npc move||2||Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.||
+
|gps||2||Syntax: .gps [$name/$shift-link]
 +
Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
|-
|-
-
|pinfo||2||Syntax: .pinfo [$player_name]\r\n\r\nOutput account information for selected player or player find by $player_name.||
+
|groupgo||1||Syntax: .groupgo [$charactername]
 +
Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
|-
|-
-
|go xyz||1||Syntax: .go xyz #x #y #z [#mapid]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.||
+
|guid||2||Syntax: .guid
 +
Display the GUID for the selected character.
|-
|-
-
|recall||1||Syntax: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.||
+
|guild create||2||Syntax: .guild create [$GuildLeaderName] "$GuildName"
 +
Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
|-
|-
-
|banlist character||3||Syntax: .banlist character $Name\r\nSearches the banlist for a character name pattern. Pattern required.||
+
|guild delete||2||Syntax: .guild delete "$GuildName"
 +
Delete guild $GuildName. Guild name must in quotes.
|-
|-
-
|banlist account||3||Syntax: .banlist account [$Name]\r\nSearches the banlist for a account name pattern or show full list account bans.||
+
|guild invite||2||Syntax: .guild invite [$CharacterName] "$GuildName"
 +
Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
|-
|-
-
|respawn||3||Syntax: .respawn\r\n\r\nRespawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.||
+
|guild rank||2||Syntax: .guild rank [$CharacterName] #Rank
 +
Set for player $CharacterName (or selected) rank #Rank in a guild.
|-
|-
-
|revive||3||Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.||
+
|guild uninvite||2||Syntax: .guild uninvite [$CharacterName]
 +
Remove player $CharacterName (or selected) from a guild.
|-
|-
-
|gm||1||Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.||
+
|help||0||Syntax: .help [$command]
 +
Display usage instructions for the given $command. If no $command provided show list available commands.
|-
|-
-
|save||0||Syntax: .save\r\n\r\nSaves your character.||
+
|hidearea||2||Syntax: .hidearea #areaid
 +
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
|-
|-
-
|saveall||1||Syntax: .saveall\r\n\r\nSave all characters in game.||
+
|honor add||2||Syntax: .honor add $amount
 +
Add a certain amount of honor (gained today) to the selected player.
|-
|-
-
|account||0||Syntax: .account\r\n\r\nDisplay the access level of your account.||
+
|honor addkill||2||Syntax: .honor addkikll
 +
Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
|-
|-
-
|account create||4||Syntax: .account create $account $password\r\n\r\nCreate account and set password to it.||
+
|honor update||2||Syntax: .honor update
 +
Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
|-
|-
-
|modify arena||1||Syntax: .modify arena #value\r\nAdd $amount arena points to the selected player.||
+
|hover||2||Syntax: .hover #flag
 +
Enable or disable hover mode for your character.
 +
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
|-
|-
-
|go grid||1||Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).||
+
|instance listbinds||2||Syntax: .instance listbinds
 +
Lists the binds of the selected player.
|-
|-
-
|showarea||3||Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.||
+
|instance savedata||2||Syntax: .instance savedata
 +
Save the InstanceData for the current player's map to the DB.
|-
|-
-
|debug Mod32Value||3||Syntax: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.||
+
|instance stats||2||Syntax: .instance stats
 +
Shows statistics about instances.
|-
|-
-
|server info||1||Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.||
+
|instance unbind||1||Syntax: .instance unbind all
 +
All of the selected player's binds will be cleared.
 +
.instance unbind #mapid
 +
Only the specified #mapid instance will be cleared.
|-
|-
-
|modify standstate||2||Syntax: .modify standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.||
+
|itemmove||2||Syntax: .itemmove #sourceslotid #destinationslotid
 +
Move an item from slots #sourceslotid to #destinationslotid in your inventory
|-
|-
-
|npc addmove||2||Syntax: .npc addmove #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.||
+
|kick||2||Syntax: .kick [$charactername]
 +
Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
|-
|-
-
|npc allowmove||3||Syntax: .npc allowmove\r\n\r\nEnable or disable movement creatures in world. Not implemented.||
+
|learn||2||Syntax: .learn #spell [all]
 +
Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.
|-
|-
-
|gm visible||1||Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.||
+
|learn all||2||Syntax: .learn all
 +
Learn all big set different spell maybe useful for Administaror.
|-
|-
-
|start||0||Syntax: .start\r\n\r\nTeleport you to the starting area of your character.||
+
|learn all_crafts||2||Syntax: .learn crafts
 +
Learn all professions and recipes.
|-
|-
-
|debug update||3||Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.||
+
|learn all_default||2||Syntax: .learn all_default [$playername]
 +
Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
|-
|-
-
|npc setphase||2||Syntax: .npc setphase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..||
+
|learn all_gm||2||Syntax: .learn all_gm
 +
Learn all default spells for Game Masters.
|-
|-
-
|taxicheat||1||Syntax: .taxicheat on/off\r\n\r\nTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.\r\n\r\nVisited taxi nodes sill accessible after removing access.||
+
|learn all_lang||2||Syntax: .learn all_lang
 +
Learn all languages
|-
|-
-
|cast back||3||Syntax: .cast back #spellid [triggered]\r\n  Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.||
+
|learn all_myclass||2||Syntax: .learn all_myclass
 +
Learn all spells and talents available for his class.
|-
|-
-
|ticket||2||Syntax: .ticket on\r\n        .ticket off\r\n        .ticket #num\r\n        .ticket $character_name\r\n\r\non/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.||
+
|learn all_mypettalents||2||Syntax: .learn all_mypettalents
 +
Learn all talents for your pet available for his creature type (only for hunter pets).
|-
|-
-
|help||0||Syntax: .help [$command]\r\n\r\nDisplay usage instructions for the given $command. If no $command provided show list available commands.||
+
|learn all_myspells||2||Syntax: .learn all_myspells
 +
Learn all spells (except talents and spells with first rank learned as talent) available for his class.
|-
|-
-
|unaura||3||Syntax: .unaura #spellid\r\n\r\nRemove aura due to spell #spellid from the selected Unit.||
+
|learn all_mytalents||2||Syntax: .learn all_mytalents
 +
Learn all talents (and spells with first rank learned as talent) available for his class.
|-
|-
-
|learn||3||Syntax: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If \'all\' provided then all ranks learned.||
+
|learn all_recipes||2||Syntax: .learn all_recipes [$profession]
 +
Learns all recipes of specified profession and sets skill level to max.
 +
Example: .learn all_recipes enchanting
|-
|-
-
|unlearn||3||Syntax: .unlearn #spell [all]\r\n\r\nUnlearn for selected player a spell #spell. If \'all\' provided then all ranks unlearned.||
+
|levelup||2||Syntax: .levelup [$playername] [#numberoflevels]
 +
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
|-
|-
-
|cast||3||Syntax: .cast #spellid [triggered]\r\n  Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.||
+
|linkgrave||2||Syntax: .linkgrave #graveyard_id [alliance/horde]
 +
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
|-
|-
-
|debug anim||2||Syntax: .debug anim #emoteid\r\n\r\nPlay emote #emoteid for your character.||
+
|list creature||2||Syntax: .list creature #creature_id [#max_count]
 +
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
|-
|-
-
|debug getvalue||3||Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.||
+
|list item||2||Syntax: .list item #item_id [#max_count]
 +
Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
|-
|-
-
|wchange||3||Syntax: .wchange #weathertype #status\r\n\r\nSet current weather to #weathertype with an intensity of #status.\r\n\r\n#weathertype can be 1 for rain, 6 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.||
+
|list object||2||Syntax: .list object #gameobject_id [#max_count]
 +
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
|-
|-
-
|whispers||1||Syntax: .whispers on|off\r\nEnable/disable accepting whispers by GM from players. By default use mangosd.conf setting.||
+
|loadscripts||3||Syntax: .loadscripts $scriptlibraryname
 +
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
|-
|-
-
|honor add||2||Syntax: .honor add $amount\r\n\r\nAdd a certain amount of honor (gained today) to the selected player.||
+
|lookup area||2||Syntax: .lookup area $namepart
 +
Looks up an area by $namepart, and returns all matches with their area ID's.
|-
|-
-
|gm fly||3||Syntax: .gm fly [on/off]\r\nEnable/disable gm fly mode.||
+
|lookup creature||2||Syntax: .lookup creature $namepart
 +
Looks up a creature by $namepart, and returns all matches with their creature ID's.
|-
|-
-
|gobject setphase||2||Syntax: .gobject setphase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.||
+
|lookup event||2||Syntax: .lookup event $name
 +
Attempts to find the ID of the event with the provided $name.
|-
|-
-
|debug play cinematic||1||Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n||
+
|lookup faction||2||Syntax: .lookup faction $name
 +
Attempts to find the ID of the faction with the provided $name.
|-
|-
-
|debug play movie||1||Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.||
+
|lookup item||2||Syntax: .lookup item $itemname
 +
Looks up an item by $itemname, and returns all matches with their Item ID's.
|-
|-
-
|debug setvalue||3||Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.||
+
|lookup itemset||2||Syntax: .lookup itemset $itemname
 +
Looks up an item set by $itemname, and returns all matches with their Item set ID's.
|-
|-
-
|setskill||3||Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.||
+
|lookup object||2||Syntax: .lookup object $objname
 +
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
|-
|-
-
|account lock||0||Syntax: .account lock [on|off]\r\n\r\nAllow login from account only from current used IP or remove this requirement.||
+
|lookup player account||2||Syntax: .lookup player account $account ($limit)
 +
Searchs players, which account username is $account with optional parametr $limit of results.
|-
|-
-
|go xy||1||Syntax: .go xy #x #y [#mapid]\r\n\r\nTeleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.||
+
|lookup player email||2||Syntax: .lookup player email $email ($limit)
 +
Searchs players, which account email is $email with optional parametr $limit of results.
|-
|-
-
|wp||2||Using WP Command:\r\nEach Waypoint Command has it\'s own description!||
+
|lookup player ip||2||Syntax: .lookup player ip $ip ($limit)
 +
Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
|-
|-
-
|wp add||2||Syntax: .wp add [#creature_guid or Select a Creature]||
+
|lookup quest||1||Syntax: .lookup quest $namepart
 +
Looks up a quest by $namepart, and returns all matches with their quest ID's.
|-
|-
-
|wp modify||2||Syntax: .wp modify [#creature_guid or Select a Creature]\r\nadd - Add a waypoint after the selected visual\r\nwaittime $time\r\nemote ID\r\nspell ID\r\ntext1| text2| text3| text4| text5 <text>\r\nmodel1 ID\r\nmodel2 ID\r\nmove(moves wp to player pos)\r\ndel (deletes the wp)\r\n\r\nOnly one parameter per time!||
+
|lookup skill||2||Syntax: .lookup skill $$namepart
 +
Looks up a skill by $namepart, and returns all matches with their skill ID's.
|-
|-
-
|wp show||2||Syntax: .wp show [#creature_guid or Select a Creature]\r\non\r\nfirst\r\nlast\r\noff\r\ninfo\r\n\r\nFor using info you have to do first show on and than select a Visual-Waypoint and do the show info!||
+
|lookup spell||2||Syntax: .lookup spell $namepart
 +
Looks up a spell by $namepart, and returns all matches with their spell ID's.
|-
|-
-
|quest remove||3||Syntax: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.||
+
|lookup taxinode||2||Syntax: .lookup taxinode $substring
 +
Search and output all taxinodes with provide $substring in name.
|-
|-
-
|send mail||1||Syntax: .send mail #playername \"#subject\" \"#text\"\r\n\r\nSend a mail to a player. Subject and mail text must be in \"\".||
+
|lookup tele||2||Syntax: .lookup tele $substring
 +
Search and output all .tele command locations with provide $substring in name.
|-
|-
-
|send message||3||Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.||
+
|lookup title||2||Syntax: .lookup title $$namepart
 +
Looks up a title by $namepart, and returns all matches with their title ID's and index's.
|-
|-
-
|send money||3||Syntax: .send money #playername \"#subject\" \"#text\" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in \"\".||
+
|maxskill||2||Syntax: .maxskill
 +
Sets all skills of the targeted player to their maximum values for its current level.
|-
|-
-
|notify||1||Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.||
+
|modify arena||2||Syntax: .modify arena #value
 +
Add $amount arena points to the selected player.
|-
|-
-
|baninfo account||3||Syntax: .baninfo account $accountid\r\nWatch full information about a specific ban.||
+
|modify aspeed||2||Syntax: .modify aspeed #rate
 +
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
|-
|-
-
|learn all||3||Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.||
+
|modify bit||2||Syntax: .modify bit #field #bit
 +
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
|-
|-
-
|learn all_crafts||3||Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.||
+
|modify bwalk||2||Syntax: .modify bwalk #rate
 +
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
|-
|-
-
|learn all_gm||3||Syntax: .learn all_gm\r\n\r\nLearn all default spells for Game Masters.||
+
|modify drunk||2||Syntax: .modify drunk #value
 +
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
|-
|-
-
|learn all_lang||3||Syntax: .learn all_lang\r\n\r\nLearn all languages||
+
|modify energy||2||Syntax: .modify energy #energy
 +
Modify the energy of the selected player. If no player is selected, modify your energy.
|-
|-
-
|learn all_myclass||3||Syntax: .learn all_myclass\r\n\r\nLearn all spells and talents available for his class.||
+
|modify faction||2||Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
 +
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
|-
|-
-
|reload all||3||Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.||
+
|modify fly||1||Syntax: .modify fly #rate
 +
.fly #rate
 +
Modify the flying speed of the selected player to "normal base fly speed"*rate. If no player is selected, modify your fly. #rate may range from 0.1 to 10.
|-
|-
-
|reload all_spell||3||Syntax: .reload all\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.||
+
|modify gender||2||Syntax: .modify gender male/female
 +
Change gender of selected player.
|-
|-
-
|reload all_area||3||Syntax: .reload all_area\r\n\r\nReload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.||
+
|modify honor||2||Syntax: .modify honor $amount
 +
Add $amount honor points to the selected player.
|-
|-
-
|reload all_loot||3||Syntax: .reload all_loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.||
+
|modify hp||2||Syntax: .modify hp #newhp
 +
Modify the hp of the selected player. If no player is selected, modify your hp.
|-
|-
-
|reload all_quest||3||Syntax: .reload all_quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.||
+
|modify mana||2||Syntax: .modify mana #newmana
 +
Modify the mana of the selected player. If no player is selected, modify your mana.
|-
|-
-
|lookup tele||1||Syntax: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.||
+
|modify money||2||Syntax: .modify money #money
 +
.money #money
 +
Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
|-
|-
-
|modify drunk||1||Syntax: .modify drunk #value\r\n Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.||
+
|modify morph||2||Syntax: .modify morph #displayid
 +
Change your current model id to #displayid.
|-
|-
-
|learn all_myspells||3||Syntax: .learn all_myspells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.||
+
|modify mount||2||Syntax: .modify mount #id #speed
 +
Display selected player as mounted at #id creature and set speed to #speed value.
|-
|-
-
|learn all_mytalents||3||Syntax: .learn all_mytalents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.||
+
|modify phase||2||Syntax: .modify phase #phasemask
 +
Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
|-
|-
-
|gobject turn||2||Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.||
+
|modify rage||2||Syntax: .modify rage #newrage
 +
Modify the rage of the selected player. If no player is selected, modify your rage.
|-
|-
-
|list creature||3||Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.||
+
|modify rep||2||Syntax: .modify rep #repId (#repvalue/$rankname [#delta])
 +
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
 +
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
 +
You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
|-
|-
-
|honor update||2||Syntax: .honor update\r\n\r\nForce the yesterday\'s honor fields to be updated with today\'s data, which will get reset for the selected player.||
+
|modify runicpower||2||Syntax: .modify runicpower #newrunicpower
 +
Modify the runic power of the selected player. If no player is selected, modify your runic power.
|-
|-
-
|go graveyard||1||Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.||
+
|modify scale||2||Syntax: .modify scale #scale
 +
Change model scale for targeted player (util relogin) or creature (until respawn).
|-
|-
-
|npc info||3||Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.||
+
|modify speed||2||Syntax: .modify speed #rate
 +
.speed #rate
 +
Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
|-
|-
-
|movegens||3||Syntax: .movegens\r\n  Show movement generators stack for selected creature or player.||
+
|modify spell||2||
|-
|-
-
|server plimit||3||Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]\r\n\r\nWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file||
+
|modify standstate||2||Syntax: .modify standstate #emoteid
 +
Change the emote of your character while standing to #emoteid.
|-
|-
-
|list object||3||Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.||
+
|modify swim||2||Syntax: .modify swim #rate
 +
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
|-
|-
-
|list item||3||Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.||
+
|modify tp||2||Syntax: .modify tp #amount
 +
Ste free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.
|-
|-
-
|lookup area||1||Syntax: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID\'s.||
+
|movegens||3||Syntax: .movegens
 +
Show movement generators stack for selected creature or player.
|-
|-
-
|tele||1||Syntax: .tele #location\r\n\r\nTeleport player to a given location.||
+
|mute||1||Syntax: .mute [$playerName] $timeInMinutes
 +
Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
|-
|-
-
|guild invite||2||Syntax: .guild invite [$CharacterName] \"$GuildName\"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.||
+
|namego||1||Syntax: .namego [$charactername]
 +
Teleport the given character to you. Character can be offline.
|-
|-
-
|groupgo||1||Syntax: .groupgo [$charactername]\r\n\r\nTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.||
+
|neargrave||2||Syntax: .neargrave [alliance/horde]
 +
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
|-
|-
-
|flusharenapoints||3||Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.||
+
|notify||2||Syntax: .notify $MessageToBroadcast
 +
Send a global message to all players online in screen.
|-
|-
-
|learn all_default||1||Syntax: .learn all_default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.||
+
|npc add||2||Syntax: .npc add #creatureid
 +
Spawn a creature by the given template id of #creatureid.
|-
|-
-
|modify rep||2||Syntax: .modify rep #repId (#repvalue | $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use \'.pinfo rep\' to list all known reputation ids, or use \'.lookup faction $name\' to locate a specific faction id.||
+
|npc additem||2||Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r
 +
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
|-
|-
-
|modify honor||1||Syntax: .modify honor $amount\r\n\r\nAdd $amount honor points to the selected player.||
+
|npc addmove||2||Syntax: .npc addmove #creature_guid [#waittime]
 +
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
|-
|-
-
|lookup faction||3||Syntax: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.||
+
|npc addweapon||2||Not yet implemented.
|-
|-
-
|npc delitem||2||Syntax: .npc delitem #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.||
+
|npc allowmove||2||Syntax: .npc allowmove
 +
Enable or disable movement creatures in world. Not implemented.
|-
|-
-
|modify morph||2||Syntax: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.||
+
|npc changelevel||2||Syntax: .npc changelevel #level
 +
Change the level of the selected creature to #level. #level may range from 1 to 63.
|-
|-
-
|reset talents||3||Syntax: .reset talents [Playername]\r\n  Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character\'s pets if any.||
+
|npc delete||2||Syntax: .npc delete [#guid]
 +
Delete creature with guid #guid (or the selected if no guid is provided)
|-
|-
-
|gobject target||2||Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.||
+
|npc delitem||2||Syntax: .npc delitem #itemId
 +
Remove item #itemid from item list of selected vendor.
|-
|-
-
|tele add||3||Syntax: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.||
+
|npc factionid||2||Syntax: .npc factionid #factionid
 +
Set the faction of the selected creature to #factionid.
|-
|-
-
|tele del||3||Syntax: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.||
+
|npc flag||2||Syntax: .npc flag #npcflag
 +
Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
|-
|-
-
|tele group||1||Syntax: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.||
+
|npc follow||2||Syntax: .npc follow
 +
Selected creature start follow you until death/fight/etc.
|-
|-
-
|baninfo character||3||Syntax: .baninfo character $charactername \r\nWatch full information about a specific ban.||
+
|npc info||2||Syntax: .npc info
 +
Display a list of details for the selected creature.
 +
The list includes:
 +
- GUID, Faction, NPC flags, Entry ID, Model ID,
 +
- Level,
 +
- Health (current/maximum),
 +
- Field flags, dynamic flags, faction template,
 +
- Position information,
 +
- and the creature type, e.g. if the creature is a vendor.
|-
|-
-
|damage||3||Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.||
+
|npc move||2||Syntax: .npc move [#creature_guid]
 +
Move the targeted creature spawn point to your coordinates.
|-
|-
-
|wp import||3||Syntax: .wp import $filename||
+
|npc name||2||Syntax: .npc name $name
 +
Change the name of the selected creature or character to $name.
 +
Command disabled.
|-
|-
-
|wp export||3||Syntax: .wp export [#creature_guid or Select a Creature] $filename||
+
|npc playemote||2||Syntax: .npc playemote #emoteid
 +
Make the selected creature emote with an emote of id #emoteid.
|-
|-
-
|lookup event||2||Syntax: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.||
+
|npc say||1||Syntax: .npc say #text
 +
Make the selected npc says #text.
|-
|-
-
|event||2||Syntax: .event #event_id\r\nShow details about event with #event_id.||
+
|npc setdeathstate||2||Syntax: .npc setdeathstate on/off
 +
Set default death state (dead/alive) for npc at spawn.
|-
|-
-
|event list||2||Syntax: .event list\r\nShow list of currently active events.\r\nShow list of all events||
+
|npc setmodel||2||Syntax: .npc setmodel #displayid
 +
Change the model id of the selected creature to #displayid.
|-
|-
-
|event start||2||Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).||
+
|npc setmovetype||2||Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]
 +
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
 +
Make sure you use NODEL, if you want to keep the waypoints.
|-
|-
-
|event stop||2||Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).||
+
|npc setphase||2||Syntax: .npc setphase #phasemask
 +
Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
|-
|-
-
|combatstop||2||Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.||
+
|npc spawndist||2||Syntax: .npc spawndist #dist
 +
Adjust spawndistance of selected creature to dist.
|-
|-
-
|quest complete||3||Syntax: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.||
+
|npc spawntime||2||Syntax: .npc spawntime #time
 +
Adjust spawntime of selected creature to time.
|-
|-
-
|cast self||3||Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.||
+
|npc subname||2||Syntax: .npc subname $Name
 +
Change the subname of the selected creature or player to $Name.
 +
Command disabled.
|-
|-
-
|cast target||3||Syntax: .cast target #spellid [triggered]\r\n  Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.||
+
|npc tame||2||Syntax: .npc tame
 +
Tame selected creature (tameable non pet creature). You don't must have pet.
|-
|-
-
|instance unbind||3||Syntax: .instance unbind all\r\n  All of the selected\r\nplayer\'s binds will be cleared.\r\n.instance unbind #mapid\r\n Only the\r\nspecified #mapid instance will be cleared.||
+
|npc textemote||2||Syntax: .npc textemote #emoteid
 +
Make the selected creature to do textemote with an emote of id #emoteid.
|-
|-
-
|instance listbinds||3||Syntax: .instance listbinds\r\n  Lists the binds of the selected player.||
+
|npc unfollow||2||Syntax: .npc unfollow
 +
Selected creature (non pet) stop follow you.
|-
|-
-
|instance stats||3||Syntax: .instance stats\r\n  Shows statistics about instances.||
+
|npc whisper||2||Syntax: .npc whisper #playerguid #text
 +
Make the selected npc whisper #text to #playerguid.
|-
|-
-
|instance savedata||3||Syntax: .instance savedata\r\n  Save the InstanceData for the current player\'s map to the DB.||
+
|npc yell||1||Syntax: .npc yell #text
 +
Make the selected npc yells #text.
|-
|-
-
|learn all_recipes||2||Syntax: .learn all_recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all_recipes enchanting||
+
|pdump load||3||Syntax: .pdump load $filename $account [$newname] [$newguid]
 +
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
|-
|-
-
|cast dist||3||Syntax: .cast dist #spellid [#dist [triggered]]\r\n  You will cast spell to pint at distance #dist. If \'trigered\' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.||
+
|pdump write||3||Syntax: .pdump write $filename $playerNameOrGUID
 +
Write character dump with name/guid $playerNameOrGUID to file $filename.
|-
|-
-
|server idlerestart||3||Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.||
+
|pinfo||2||Syntax: .pinfo [$player_name]
 +
Output account information for selected player or player find by $player_name.
|-
|-
-
|server idlerestart cancel||3||Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.||
+
|quest add||1||Syntax: .quest add #quest_id
 +
Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
|-
|-
-
|reload config||3||Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.||
+
|quest complete||1||Syntax: .quest complete #questid
 +
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
|-
|-
-
|modify money||1||Syntax: .modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.||
+
|quest remove||1||Syntax: .quest remove #quest_id
 +
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
|-
|-
-
|lookup player email||2||Syntax: .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.||
+
|quit||4||Syntax: quit
 +
Close RA connection. Command must be typed fully (quit).
|-
|-
-
|lookup player ip||2||Syntax: .lookup player ip $ip ($limit) \r\n\r\n Searchs players, which account ast_ip is $ip with optional parametr $limit of results.||
+
|recall||2||Syntax: .recall [$playername]
 +
Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
|-
|-
-
|gm chat||1||Syntax: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.||
+
|reload all||2||Syntax: .reload all
 +
Reload all tables with reload support added and that can be _safe_ reloaded.
|-
|-
-
|reload all_locales||3||Syntax: .reload all_locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.||
+
|reload all_achievement||3||Syntax: .reload all_achievement
 +
Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded.
|-
|-
-
|account onlinelist||4||Syntax: .account onlinelist\r\n\r\nShow list of online accounts.||
+
|reload all_area||2||Syntax: .reload all_area
 +
Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
|-
|-
-
|reset spells||3||Syntax: .reset spells [Playername]\r\n  Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.||
+
|reload all_eventai||3||Syntax: .reload all_eventai
 +
Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.
|-
|-
-
|account set gmlevel||4||Syntax: .account set gmlevel [$account] #level\r\n\r\nSet the security level for targeted player (can\'t be used at self) or for account $name to a level of #level.\r\n\r\n#level may range from 0 to 3.||
+
|reload all_item||3||Syntax: .reload all_item
 +
Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables.
|-
|-
-
|account set password||4||Syntax: .account set password $account $password $password\r\n\r\nSet password for account.||
+
|reload all_locales||2||Syntax: .reload all_locales
 +
Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
|-
|-
-
|gm list||3||Syntax: .gm list\r\n\r\nDisplay a list of all Game Masters accounts and security levels.||
+
|reload all_loot||2||Syntax: .reload all_loot
 +
Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
|-
|-
-
|reset level||3||Syntax: .reset level [Playername]\r\n  Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.||
+
|reload all_npc||3||Syntax: .reload all_npc
 +
Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.
|-
|-
-
|server corpses||2||Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.||
+
|reload all_quest||2||Syntax: .reload all_quest
 +
Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
|-
|-
-
|server restart||3||Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.||
+
|reload all_scripts||3||Syntax: .reload all_scripts
 +
Reload `*_scripts` tables.
|-
|-
-
|server motd||0||Syntax: .server motd\r\n\r\nShow server Message of the day.||
+
|reload all_spell||2||Syntax: .reload all
 +
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
|-
|-
-
|server set loglevel||4||Syntax: .server set loglevel #level\r\n\r\nSet server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).||
+
|reload config||2||Syntax: .reload config
 +
Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
|-
|-
-
|server set motd||3||Syntax: .server set motd $MOTD\r\n\r\nSet server Message of the day.||
+
|repairitems||2||Syntax: .repairitems
 +
Repair all selected player's items.
|-
|-
-
|pdump load||3||Syntax: .pdump load $filename $account [$newname] [$newguid]\r\nLoad character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.||
+
|reset achievements||2||Syntax: .reset achievements [$playername]
 +
Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
|-
|-
-
|pdump write||3||Syntax: .pdump write $filename $playerNameOrGUID\r\nWrite character dump with name/guid $playerNameOrGUID to file $filename.||
+
|reset all||3||Syntax: .reset all spells
 +
Syntax: .reset all talents
 +
Request reset spells or talents (including talents for all character's pets if any) at next login each existed character.
|-
|-
-
|character titles||2||Syntax: .character titles [$player_name]\r\n\r\nShow known titles list for selected player or player find by $player_name.||
+
|reset honor||3||Syntax: .reset honor [Playername]
 +
Reset all honor data for targeted character.
|-
|-
-
|modify speed||1||Syntax: .modify speed #rate\r\n.speed #rate\r\n\r\nModify the running speed of the selected player to \"normal base run speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.||
+
|reset level||2||Syntax: .reset level [Playername]
 +
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
|-
|-
-
|ban account||3||Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".||
+
|reset spells||2||Syntax: .reset spells [Playername]
 +
Removes all non-original spells from spellbook. Playername can be name of offline character.
|-
|-
-
|account set addon||3||Syntax: .account set addon [$account] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.||
+
|reset stats||2||Syntax: .reset stats [Playername]
 +
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
|-
|-
-
|banlist ip||3||Syntax: .banlist ip [$Ip]\r\nSearches the banlist for a IP pattern or show full list of IP bans.||
+
|reset talents||3||Syntax: .reset talents [Playername]
 +
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.
|-
|-
-
|repairitems||2||Syntax: .repairitems\r\n\r\nRepair all selected player\'s items.||
+
|respawn||2||Syntax: .respawn
 +
Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.
|-
|-
-
|npc follow||2||Syntax: .npc follow\r\n\r\nSelected creature start follow you until death/fight/etc.||
+
|revive||2||Syntax: .revive
 +
Revive the selected player. If no player is selected, it will revive you.
|-
|-
-
|npc unfollow||2||Syntax: .npc unfollow\r\n\r\nSelected creature (non pet) stop follow you.||
+
|save||1||Syntax: .save
 +
Saves your character.
|-
|-
-
|waterwalk||2||Syntax: .waterwalk on/off\r\n\r\nSet on/off waterwalk state for selected player.||
+
|saveall||2||Syntax: .saveall
 +
Save all characters in game.
|-
|-
-
|npc tame||2||Syntax: .npc tame\r\n\r\nTame selected creature (tameable non pet creature). You don\'t must have pet.||
+
|send items||2||Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]
 +
Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
|-
|-
-
|modify gender||2||Syntax: .modify gender male/female\r\n\r\nChange gender of selected player.||
+
|send mail||2||Syntax: .send mail #playername "#subject" "#text"
 +
Send a mail to a player. Subject and mail text must be in "".
|-
|-
-
|send items||3||Syntax: .send items #playername \"#subject\" \"#text\" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in \"\". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.||
+
|send message||2||Syntax: .send message $playername $message
 +
Send screen message to player from ADMINISTRATOR.
|-
|-
-
|server restart cancel||3||Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.||
+
|send money||2||Syntax: .send money #playername "#subject" "#text" #money
 +
Send mail with money to a player. Subject and mail text must be in "".
|-
|-
-
|server shutdown||3||Syntax: .server shutdown #delay [#exit_code]\r\n\r\nShut the server down after #delay seconds. Use #exit_code or 0 as program exit code.||
+
|server corpses||2||Syntax: .server corpses
 +
Triggering corpses expire check in world.
|-
|-
-
|server shutdown cancel||3||Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.||
+
|server exit||3||Syntax: .server exit
 +
Terminate mangosd NOW. Exit code 0.
|-
|-
-
|character reputation||2||Syntax: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.||
+
|server idlerestart||3||Syntax: .server idlerestart #delay
 +
Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
|-
|-
-
|modify runicpower||1||Syntax: .modify runicpower #newrunicpower\r\n\r\nModify the runic power of the selected player. If no player is selected, modify your runic power.||
+
|server idlerestart cancel||3||Syntax: .server idlerestart cancel
 +
Cancel the restart/shutdown timer if any.
|-
|-
-
|modify phase||3||Syntax: .modify phase #phasemask\r\n\r\nSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.||
+
|server idleshutdown||2||Syntax: .server idleshutdown #delay [#exist_code]
 +
Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
|-
|-
-
|gobject near||2||Syntax: .gobject near  [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.||
+
|server idleshutdown cancel||2||Syntax: .server idleshutdown cancel
 +
Cancel the restart/shutdown timer if any.
|-
|-
-
|reset achievements||3||Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.||
+
|server info||0||Syntax: .server info
 +
Display server version and the number of connected players.
|-
|-
-
|debug arena||3||Syntax: .debug arena\r\n\r\nToggle debug mode for arenas. In debug mode GM can start arena with single player.||
+
|server motd||0||Syntax: .server motd
 +
Show server Message of the day.
|-
|-
-
|debug bg||3||Syntax: .debug bg\r\n\r\nToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.||
+
|server plimit||3||Syntax: .server plimit [#num/-1/-2/-3/reset/player/moderator/gamemaster/administrator]
 +
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
|-
|-
-
|npc setdeathstate||2||Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.||
+
|server restart||3||Syntax: .server restart #delay
 +
Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.
|-
|-
-
|reset stats||3||Syntax: .reset stats [Playername]\r\n  Resets(recalculate) all stats of the targeted player to their original VALUESat current level.||
+
|server restart cancel||3||Syntax: .server restart cancel
 +
Cancel the restart/shutdown timer if any.
|-
|-
-
|reset all||3||Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents (including talents for all character\'s pets if any) at next login each existed character.||
+
|server set loglevel||3||Syntax: .server set loglevel #level
 +
Set server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).
|-
|-
-
|unban account||3||Syntax: .unban account $Name\r\nUnban accounts for account name pattern.||
+
|server set motd||3||Syntax: .server set motd $MOTD
 +
Set server Message of the day.
|-
|-
-
|unban character||3||Syntax: .unban character $Name\r\nUnban accounts for character name pattern.||
+
|server shutdown||2||Syntax: .server shutdown #delay [#exit_code]
 +
Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
|-
|-
-
|unban ip||3||Syntax : .unban ip $Ip\r\nUnban accounts for IP pattern.||
+
|server shutdown cancel||2||Syntax: .server shutdown cancel
 +
Cancel the restart/shutdown timer if any.
|-
|-
-
|npc textemote||1||Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.||
+
|setskill||2||Syntax: .setskill #skill #level [#max]
 +
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
|-
|-
-
|learn all_mypettalents||3||Syntax: .learn all_mypettalents\r\n\r\nLearn all talents for your pet available for his creature type (only for hunter pets).||
+
|showarea||2||Syntax: .showarea #areaid
 +
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
|-
|-
-
|debug play sound||1||Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...||
+
|start||0||Syntax: .start
 +
Teleport you to the starting area of your character.
|-
|-
-
|character customize||2||Syntax: .character customize [$name]\r\n\r\nMark selected in game or by $name in command character for customize at next login.||
+
|taxicheat||2||Syntax: .taxicheat on/off
 +
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
 +
Visited taxi nodes sill accessible after removing access.
|-
|-
-
|character delete||4||Syntax: .character delete $name\r\n\r\nDelete character $name.||
+
|tele||2||Syntax: .tele #location
 +
Teleport player to a given location.
|-
|-
-
|character rename||2||Syntax: .character rename [$name]\r\n\r\nMark selected in game or by $name in command character for rename at next login.||
+
|tele add||2||Syntax: .tele add $name
 +
Add current your position to .tele command target locations list with name $name.
|-
|-
-
|character level||3||Syntax: .character level [$playername] [#level]\r\n\r\nSet the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.||
+
|tele del||3||Syntax: .tele del $name
 +
Remove location with name $name for .tele command locations list.
|-
|-
-
|go taxinode||1||Syntax: .go taxinode #taxinode\r\n\r\nTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart||
+
|tele group||2||Syntax: .tele group#location
 +
Teleport a selected player and his group members to a given location.
|-
|-
-
|lookup taxinode||3||Syntax: .lookup taxinode $substring\r\n\r\nSearch and output all taxinodes with provide $substring in name.||
+
|tele name||1||Syntax: .tele name [#playername] #location
 +
Teleport the given character to a given location. Character can be offline.
|-
|-
-
|mute||1||Syntax: .mute [$playerName] $timeInMinutes\r\n\r\nDisible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.||
+
|ticket||2||Syntax: .ticket on
 +
.ticket off
 +
.ticket #num
 +
.ticket $character_name
 +
on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
|-
|-
-
|namego||1||Syntax: .namego [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.||
+
|titles add||2||Syntax: .titles add #title
 +
Add title #title (id or shift-link) to known titles list for selected player.
|-
|-
-
|tele name||1||Syntax: .tele name [#playername] #location\r\n\r\nTeleport the given character to a given location. Character can be offline.||
+
|titles current||2||Syntax: .titles current #title
 +
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
|-
|-
-
|unmute||1||Syntax: .unmute [$playerName]\r\n\r\nRestore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.||
+
|titles remove||2||Syntax: .titles remove #title
 +
Remove title #title (id or shift-link) from known titles list for selected player.
|-
|-
-
|guild delete||2||Syntax: .guild delete \"$GuildName\"\r\n\r\nDelete guild $GuildName. Guild name must in quotes.||
+
|titles setmask||2||Syntax: .titles setmask #mask
 +
Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
|-
|-
-
|modify tp||1||Syntax: .modify tp #amount\r\n\r\nSte free talent pointes for selected character or character\'s pet. It will be reset to default expected at next levelup/login/quest reward.||
+
|unaura||2||Syntax: .unaura #spellid
 +
Remove aura due to spell #spellid from the selected Unit.
|-
|-
-
|titles add||2||Syntax: .titles add #title\r\nAdd title #title (id or shift-link) to known titles list for selected player.||
+
|unban account||2||Syntax: .unban account $Name
 +
Unban accounts for account name pattern.
|-
|-
-
|titles current||2||Syntax: .titles current #title\r\nSet title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.||
+
|unban character||2||Syntax: .unban character $Name
 +
Unban accounts for character name pattern.
|-
|-
-
|titles remove||2||Syntax: .titles remove #title\r\nRemove title #title (id or shift-link) from known titles list for selected player.||
+
|unban ip||2||Syntax : .unban ip $Ip
 +
Unban accounts for IP pattern.
|-
|-
-
|titles setmask||2||Syntax: .titles setmask #mask\r\n\r\nAllows user to use all titles from #mask.\r\n\r\n #mask=0 disables the title-choose-field||
+
|unlearn||2||Syntax: .unlearn #spell [all]
 +
Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.
|-
|-
-
|lookup title||2||Syntax: .lookup title $$namepart\r\n\r\nLooks up a title by $namepart, and returns all matches with their title ID\'s and index\'s.||
+
|unmute||1||Syntax: .unmute [$playerName]
 +
Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
|-
|-
-
|quit||4||Syntax: quit\r\n\r\nClose RA connection. Command must be typed fully (quit).||
+
|waterwalk||2||Syntax: .waterwalk on/off
 +
Set on/off waterwalk state for selected player.
|-
|-
-
|modify fly||1||Syntax: .modify fly #rate\r\n.fly #rate\r\n\r\nModify the flying speed of the selected player to \"normal base fly speed\"*rate. If no player is selected, modify your fly.\r\n\r\n #rate may range from 0.1 to 10.||
+
|wchange||2||Syntax: .wchange #weathertype #status
 +
Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 6 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
|-
|-
-
|npc say||1||Syntax: .npc say #text\r\nMake the selected npc says #text.||
+
|whispers||1||Syntax: .whispers on/off
 +
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
|-
|-
-
|npc yell||1||Syntax: .npc yell #text\r\nMake the selected npc yells #text.||
+
|wp||2||Using WP Command:
 +
Each Waypoint Command has it's own description!
|-
|-
-
|reload all_achievement||3||Syntax: .reload all_achievement\r\n\r\nReload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded.||
+
|wp add||2||Syntax: .wp add [#creature_guid or Select a Creature]
|-
|-
-
|reload all_eventai||3||Syntax: .reload all_eventai\r\n\r\nReload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.||
+
|wp export||3||Syntax: .wp export [#creature_guid or Select a Creature] $filename
|-
|-
-
|reload all_item||3||Syntax: .reload all_item\r\n\r\nReload `item_required_target`, `page_texts` and `item_enchantment_template` tables.||
+
|wp import||3||Syntax: .wp import $filename
|-
|-
-
|reload all_npc||3||Syntax: .reload all_npc\r\n\r\nReload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.||
+
|wp modify||2||Syntax: .wp modify [#creature_guid or Select a Creature]
 +
add - Add a waypoint after the selected visual
 +
waittime $time
 +
emote ID
 +
spell ID
 +
text1| text2| text3| text4| text5 <text>
 +
model1 ID
 +
model2 ID
 +
move(moves wp to player pos)
 +
del (deletes the wp)
 +
Only one parameter per time!
|-
|-
-
|reload all_scripts||3||Syntax: .reload all_scripts\r\n\r\nReload `*_scripts` tables.||
+
|wp show||2||Syntax: .wp show [#creature_guid or Select a Creature]
 +
on
 +
first
 +
last
 +
off
 +
info
 +
For using info you have to do first show on and than select a Visual-Waypoint and do the show info!
|-
|-

Текущая версия на 05:45, 4 апреля 2010

rev. 9635

КомандаУровень доступаОписание
account0Syntax: .account

Display the access level of your account.

account create3Syntax: .account create $account $password

Create account and set password to it.

account delete3Syntax: .account delete $account

Delete account with all characters.

account lock0Syntax: .account lock [on/off]

Allow login from account only from current used IP or remove this requirement.

account onlinelist2Syntax: .account onlinelist

Show list of online accounts.

account password0Syntax: .account password $old_password $new_password $new_password

Change your account password.

account set addon3Syntax: .account set addon [$account] #addon

Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.

account set gmlevel3Syntax: .account set gmlevel [$account] #level

Set the security level for targeted player (can't be used at self) or for account $name to a level of #level. #level may range from 0 to 3.

account set password3Syntax: .account set password $account $password $password

Set password for account.

additem2Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.

additemset2Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

announce2Syntax: .announce $MessageToBroadcast

Send a global message to all players online in chat log.

aura2Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.

ban account2Syntax: .ban account $Name $bantime $reason

Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".

ban character2Syntax: .ban character $Name $bantime $reason

Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".

ban ip2Syntax: .ban ip $Ip $bantime $reason

Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".

baninfo account2Syntax: .baninfo account $accountid

Watch full information about a specific ban.

baninfo character2Syntax: .baninfo character $charactername

Watch full information about a specific ban.

baninfo ip2Syntax: .baninfo ip $ip

Watch full information about a specific ban.

bank2Syntax: .bank

Show your bank inventory.

banlist account2Syntax: .banlist account [$Name]

Searches the banlist for a account name pattern or show full list account bans.

banlist character2Syntax: .banlist character $Name

Searches the banlist for a character name pattern. Pattern required.

banlist ip2Syntax: .banlist ip [$Ip]

Searches the banlist for a IP pattern or show full list of IP bans.

cast2Syntax: .cast #spellid [triggered]

Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.

cast back2Syntax: .cast back #spellid [triggered]

Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.

cast dist2Syntax: .cast dist #spellid [#dist [triggered]]

You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.

cast self2Syntax: .cast self #spellid [triggered]

Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.

cast target2Syntax: .cast target #spellid [triggered]

Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.

character customize2Syntax: .character customize [$name]

Mark selected in game or by $name in command character for customize at next login.

character delete4Syntax: .character delete $name

Delete character $name.

character level2Syntax: .character level [$playername] [#level]

Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

character rename2Syntax: .character rename [$name]

Mark selected in game or by $name in command character for rename at next login.

character reputation2Syntax: .character reputation [$player_name]

Show reputation information for selected player or player find by $player_name.

character titles2Syntax: .character titles [$player_name]

Show known titles list for selected player or player find by $player_name.

combatstop2Syntax: .combatstop [$playername]

Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.

commands0Syntax: .commands

Display a list of available commands for your account level.

cooldown2Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage2Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug anim2Syntax: .debug anim #emoteid

Play emote #emoteid for your character.

debug arena3Syntax: .debug arena

Toggle debug mode for arenas. In debug mode GM can start arena with single player.

debug bg3Syntax: .debug bg

Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

debug getvalue3Syntax: .debug getvalue #field #isInt

Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.

debug Mod32Value3Syntax: .debug Mod32Value #field #value

Add #value to field #field of your character.

debug play cinematic2Syntax: .debug play cinematic #cinematicid

Play cinematic #cinematicid for you. You stay at place while your mind fly.

debug play movie2Syntax: .debug play movie #movieid

Play movie #movieid for you.

debug play sound2Syntax: .debug play sound #soundid

Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds...

debug setvalue3Syntax: .debug setvalue #field #value #isInt

Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.

debug update3Syntax: .debug update #field #value

Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.

delticket2Syntax: .delticket all
.delticket #num
.delticket $character_name

all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

demorph2Syntax: .demorph

Demorph the selected player.

die2Syntax: .die

Kill the selected player. If no player is selected, it will kill you.

dismount0Syntax: .dismount

Dismount you, if you are mounted.

distance2Syntax: .distance [$name/$link]

Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid.

event2Syntax: .event #event_id

Show details about event with #event_id.

event list2Syntax: .event list

Show list of currently active events. Show list of all events

event start2Syntax: .event start #event_id

Start event #event_id. Set start time for event to current moment (change not saved in DB).

event stop2Syntax: .event stop #event_id

Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).

explorecheat2Syntax: .explorecheat #flag

Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

flusharenapoints2Syntax: .flusharenapoints

Use it to distribute arena points based on arena team ratings, and start a new week.

gm2Syntax: .gm [on/off]

Enable or Disable in game GM MODE or show current state of on/off not provided.

gm chat2Syntax: .gm chat [on/off]

Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.

gm fly2Syntax: .gm fly [on/off]

Enable/disable gm fly mode.

gm ingame2Syntax: .gm ingame

Display a list of available in game Game Masters.

gm list2Syntax: .gm list

Display a list of all Game Masters accounts and security levels.

gm visible2Syntax: .gm visible on/off

Output current visibility state or make GM visible(on) and invisible(off) for other players.

go creature2Syntax: .go creature #creature_guid

Teleport your character to creature with guid #creature_guid.

.gocreature #creature_name

Teleport your character to creature with this name.

.gocreature id #creature_id

Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.

go graveyard2Syntax: .go graveyard #graveyardId

Teleport to graveyard with the graveyardId specified.

go grid2Syntax: .go grid #gridX #gridY [#mapId]

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

go object2Syntax: .go object #object_guid

Teleport your character to gameobject with guid #object_guid

go taxinode2Syntax: .go taxinode #taxinode

Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart

go trigger2Syntax: .go trigger #trigger_id

Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.

go xy2Syntax: .go xy #x #y [#mapid]

Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go xyz2Syntax: .go xyz #x #y #z [#mapid]

Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go zonexy2Syntax: .go zonexy #x #y [#zone]

Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart

gobject add2Syntax: .gobject add #id <spawntimeSecs>

Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.

gobject delete2Syntax: .gobject delete #go_guid

Delete gameobject with guid #go_guid.

gobject move2Syntax: .gobject move #goguid [#x #y #z]

Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near2Syntax: .gobject near [#distance]

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject setphase2Syntax: .gobject setphase #guid #phasemask

Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

gobject target2Syntax: .gobject target [#go_id/#go_name_part]

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

gobject turn2Syntax: .gobject turn #goguid

Set for gameobject #goguid orientation same as current character orientation.

goname1Syntax: .goname [$charactername]

Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline.

gps2Syntax: .gps [$name/$shift-link]

Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo1Syntax: .groupgo [$charactername]

Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.

guid2Syntax: .guid

Display the GUID for the selected character.

guild create2Syntax: .guild create [$GuildLeaderName] "$GuildName"

Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

guild delete2Syntax: .guild delete "$GuildName"

Delete guild $GuildName. Guild name must in quotes.

guild invite2Syntax: .guild invite [$CharacterName] "$GuildName"

Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

guild rank2Syntax: .guild rank [$CharacterName] #Rank

Set for player $CharacterName (or selected) rank #Rank in a guild.

guild uninvite2Syntax: .guild uninvite [$CharacterName]

Remove player $CharacterName (or selected) from a guild.

help0Syntax: .help [$command]

Display usage instructions for the given $command. If no $command provided show list available commands.

hidearea2Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor add2Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.

honor addkill2Syntax: .honor addkikll

Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)

honor update2Syntax: .honor update

Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.

hover2Syntax: .hover #flag

Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

instance listbinds2Syntax: .instance listbinds

Lists the binds of the selected player.

instance savedata2Syntax: .instance savedata

Save the InstanceData for the current player's map to the DB.

instance stats2Syntax: .instance stats

Shows statistics about instances.

instance unbind1Syntax: .instance unbind all

All of the selected player's binds will be cleared.

.instance unbind #mapid

Only the specified #mapid instance will be cleared.

itemmove2Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

kick2Syntax: .kick [$charactername]

Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.

learn2Syntax: .learn #spell [all]

Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.

learn all2Syntax: .learn all

Learn all big set different spell maybe useful for Administaror.

learn all_crafts2Syntax: .learn crafts

Learn all professions and recipes.

learn all_default2Syntax: .learn all_default [$playername]

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.

learn all_gm2Syntax: .learn all_gm

Learn all default spells for Game Masters.

learn all_lang2Syntax: .learn all_lang

Learn all languages

learn all_myclass2Syntax: .learn all_myclass

Learn all spells and talents available for his class.

learn all_mypettalents2Syntax: .learn all_mypettalents

Learn all talents for your pet available for his creature type (only for hunter pets).

learn all_myspells2Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents2Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.

learn all_recipes2Syntax: .learn all_recipes [$profession]

Learns all recipes of specified profession and sets skill level to max. Example: .learn all_recipes enchanting

levelup2Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave2Syntax: .linkgrave #graveyard_id [alliance/horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list creature2Syntax: .list creature #creature_id [#max_count]

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item2Syntax: .list item #item_id [#max_count]

Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object2Syntax: .list object #gameobject_id [#max_count]

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

loadscripts3Syntax: .loadscripts $scriptlibraryname

Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

lookup area2Syntax: .lookup area $namepart

Looks up an area by $namepart, and returns all matches with their area ID's.

lookup creature2Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID's.

lookup event2Syntax: .lookup event $name

Attempts to find the ID of the event with the provided $name.

lookup faction2Syntax: .lookup faction $name

Attempts to find the ID of the faction with the provided $name.

lookup item2Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID's.

lookup itemset2Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID's.

lookup object2Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.

lookup player account2Syntax: .lookup player account $account ($limit)

Searchs players, which account username is $account with optional parametr $limit of results.

lookup player email2Syntax: .lookup player email $email ($limit)

Searchs players, which account email is $email with optional parametr $limit of results.

lookup player ip2Syntax: .lookup player ip $ip ($limit)

Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

lookup quest1Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID's.

lookup skill2Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID's.

lookup spell2Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID's.

lookup taxinode2Syntax: .lookup taxinode $substring

Search and output all taxinodes with provide $substring in name.

lookup tele2Syntax: .lookup tele $substring

Search and output all .tele command locations with provide $substring in name.

lookup title2Syntax: .lookup title $$namepart

Looks up a title by $namepart, and returns all matches with their title ID's and index's.

maxskill2Syntax: .maxskill

Sets all skills of the targeted player to their maximum values for its current level.

modify arena2Syntax: .modify arena #value

Add $amount arena points to the selected player.

modify aspeed2Syntax: .modify aspeed #rate

Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify bit2Syntax: .modify bit #field #bit

Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk2Syntax: .modify bwalk #rate

Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify drunk2Syntax: .modify drunk #value

Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.

modify energy2Syntax: .modify energy #energy

Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction2Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify fly1Syntax: .modify fly #rate

.fly #rate Modify the flying speed of the selected player to "normal base fly speed"*rate. If no player is selected, modify your fly. #rate may range from 0.1 to 10.

modify gender2Syntax: .modify gender male/female

Change gender of selected player.

modify honor2Syntax: .modify honor $amount

Add $amount honor points to the selected player.

modify hp2Syntax: .modify hp #newhp

Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana2Syntax: .modify mana #newmana

Modify the mana of the selected player. If no player is selected, modify your mana.

modify money2Syntax: .modify money #money

.money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

modify morph2Syntax: .modify morph #displayid

Change your current model id to #displayid.

modify mount2Syntax: .modify mount #id #speed

Display selected player as mounted at #id creature and set speed to #speed value.

modify phase2Syntax: .modify phase #phasemask

Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

modify rage2Syntax: .modify rage #newrage

Modify the rage of the selected player. If no player is selected, modify your rage.

modify rep2Syntax: .modify rep #repId (#repvalue/$rankname [#delta])

Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.

modify runicpower2Syntax: .modify runicpower #newrunicpower

Modify the runic power of the selected player. If no player is selected, modify your runic power.

modify scale2Syntax: .modify scale #scale

Change model scale for targeted player (util relogin) or creature (until respawn).

modify speed2Syntax: .modify speed #rate

.speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify spell2
modify standstate2Syntax: .modify standstate #emoteid

Change the emote of your character while standing to #emoteid.

modify swim2Syntax: .modify swim #rate

Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify tp2Syntax: .modify tp #amount

Ste free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.

movegens3Syntax: .movegens

Show movement generators stack for selected creature or player.

mute1Syntax: .mute [$playerName] $timeInMinutes

Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.

namego1Syntax: .namego [$charactername]

Teleport the given character to you. Character can be offline.

neargrave2Syntax: .neargrave [alliance/horde]

Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

notify2Syntax: .notify $MessageToBroadcast

Send a global message to all players online in screen.

npc add2Syntax: .npc add #creatureid

Spawn a creature by the given template id of #creatureid.

npc additem2Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc addmove2Syntax: .npc addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

npc addweapon2Not yet implemented.
npc allowmove2Syntax: .npc allowmove

Enable or disable movement creatures in world. Not implemented.

npc changelevel2Syntax: .npc changelevel #level

Change the level of the selected creature to #level. #level may range from 1 to 63.

npc delete2Syntax: .npc delete [#guid]

Delete creature with guid #guid (or the selected if no guid is provided)

npc delitem2Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.

npc factionid2Syntax: .npc factionid #factionid

Set the faction of the selected creature to #factionid.

npc flag2Syntax: .npc flag #npcflag

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc follow2Syntax: .npc follow

Selected creature start follow you until death/fight/etc.

npc info2Syntax: .npc info

Display a list of details for the selected creature. The list includes:

- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template, 
- Position information,
- and the creature type, e.g. if the creature is a vendor.
npc move2Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.

npc name2Syntax: .npc name $name

Change the name of the selected creature or character to $name. Command disabled.

npc playemote2Syntax: .npc playemote #emoteid

Make the selected creature emote with an emote of id #emoteid.

npc say1Syntax: .npc say #text

Make the selected npc says #text.

npc setdeathstate2Syntax: .npc setdeathstate on/off

Set default death state (dead/alive) for npc at spawn.

npc setmodel2Syntax: .npc setmodel #displayid

Change the model id of the selected creature to #displayid.

npc setmovetype2Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.

npc setphase2Syntax: .npc setphase #phasemask

Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

npc spawndist2Syntax: .npc spawndist #dist

Adjust spawndistance of selected creature to dist.

npc spawntime2Syntax: .npc spawntime #time

Adjust spawntime of selected creature to time.

npc subname2Syntax: .npc subname $Name

Change the subname of the selected creature or player to $Name. Command disabled.

npc tame2Syntax: .npc tame

Tame selected creature (tameable non pet creature). You don't must have pet.

npc textemote2Syntax: .npc textemote #emoteid

Make the selected creature to do textemote with an emote of id #emoteid.

npc unfollow2Syntax: .npc unfollow

Selected creature (non pet) stop follow you.

npc whisper2Syntax: .npc whisper #playerguid #text

Make the selected npc whisper #text to #playerguid.

npc yell1Syntax: .npc yell #text

Make the selected npc yells #text.

pdump load3Syntax: .pdump load $filename $account [$newname] [$newguid]

Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.

pdump write3Syntax: .pdump write $filename $playerNameOrGUID

Write character dump with name/guid $playerNameOrGUID to file $filename.

pinfo2Syntax: .pinfo [$player_name]

Output account information for selected player or player find by $player_name.

quest add1Syntax: .quest add #quest_id

Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.

quest complete1Syntax: .quest complete #questid

Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.

quest remove1Syntax: .quest remove #quest_id

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

quit4Syntax: quit

Close RA connection. Command must be typed fully (quit).

recall2Syntax: .recall [$playername]

Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload all2Syntax: .reload all

Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_achievement3Syntax: .reload all_achievement

Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_area2Syntax: .reload all_area

Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_eventai3Syntax: .reload all_eventai

Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.

reload all_item3Syntax: .reload all_item

Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables.

reload all_locales2Syntax: .reload all_locales

Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

reload all_loot2Syntax: .reload all_loot

Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_npc3Syntax: .reload all_npc

Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.

reload all_quest2Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_scripts3Syntax: .reload all_scripts

Reload `*_scripts` tables.

reload all_spell2Syntax: .reload all

Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

reload config2Syntax: .reload config

Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

repairitems2Syntax: .repairitems

Repair all selected player's items.

reset achievements2Syntax: .reset achievements [$playername]

Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

reset all3Syntax: .reset all spells

Syntax: .reset all talents Request reset spells or talents (including talents for all character's pets if any) at next login each existed character.

reset honor3Syntax: .reset honor [Playername]

Reset all honor data for targeted character.

reset level2Syntax: .reset level [Playername]

Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.

reset spells2Syntax: .reset spells [Playername]

Removes all non-original spells from spellbook. Playername can be name of offline character.

reset stats2Syntax: .reset stats [Playername]

Resets(recalculate) all stats of the targeted player to their original VALUESat current level.

reset talents3Syntax: .reset talents [Playername]

Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.

respawn2Syntax: .respawn

Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.

revive2Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.

save1Syntax: .save

Saves your character.

saveall2Syntax: .saveall

Save all characters in game.

send items2Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]

Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

send mail2Syntax: .send mail #playername "#subject" "#text"

Send a mail to a player. Subject and mail text must be in "".

send message2Syntax: .send message $playername $message

Send screen message to player from ADMINISTRATOR.

send money2Syntax: .send money #playername "#subject" "#text" #money

Send mail with money to a player. Subject and mail text must be in "".

server corpses2Syntax: .server corpses

Triggering corpses expire check in world.

server exit3Syntax: .server exit

Terminate mangosd NOW. Exit code 0.

server idlerestart3Syntax: .server idlerestart #delay

Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

server idlerestart cancel3Syntax: .server idlerestart cancel

Cancel the restart/shutdown timer if any.

server idleshutdown2Syntax: .server idleshutdown #delay [#exist_code]

Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

server idleshutdown cancel2Syntax: .server idleshutdown cancel

Cancel the restart/shutdown timer if any.

server info0Syntax: .server info

Display server version and the number of connected players.

server motd0Syntax: .server motd

Show server Message of the day.

server plimit3Syntax: .server plimit [#num/-1/-2/-3/reset/player/moderator/gamemaster/administrator]

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

server restart3Syntax: .server restart #delay

Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

server restart cancel3Syntax: .server restart cancel

Cancel the restart/shutdown timer if any.

server set loglevel3Syntax: .server set loglevel #level

Set server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).

server set motd3Syntax: .server set motd $MOTD

Set server Message of the day.

server shutdown2Syntax: .server shutdown #delay [#exit_code]

Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

server shutdown cancel2Syntax: .server shutdown cancel

Cancel the restart/shutdown timer if any.

setskill2Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea2Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

start0Syntax: .start

Teleport you to the starting area of your character.

taxicheat2Syntax: .taxicheat on/off

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access.

tele2Syntax: .tele #location

Teleport player to a given location.

tele add2Syntax: .tele add $name

Add current your position to .tele command target locations list with name $name.

tele del3Syntax: .tele del $name

Remove location with name $name for .tele command locations list.

tele group2Syntax: .tele group#location

Teleport a selected player and his group members to a given location.

tele name1Syntax: .tele name [#playername] #location

Teleport the given character to a given location. Character can be offline.

ticket2Syntax: .ticket on
.ticket off
.ticket #num
.ticket $character_name

on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

titles add2Syntax: .titles add #title

Add title #title (id or shift-link) to known titles list for selected player.

titles current2Syntax: .titles current #title

Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.

titles remove2Syntax: .titles remove #title

Remove title #title (id or shift-link) from known titles list for selected player.

titles setmask2Syntax: .titles setmask #mask

Allows user to use all titles from #mask. #mask=0 disables the title-choose-field

unaura2Syntax: .unaura #spellid

Remove aura due to spell #spellid from the selected Unit.

unban account2Syntax: .unban account $Name

Unban accounts for account name pattern.

unban character2Syntax: .unban character $Name

Unban accounts for character name pattern.

unban ip2Syntax : .unban ip $Ip

Unban accounts for IP pattern.

unlearn2Syntax: .unlearn #spell [all]

Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.

unmute1Syntax: .unmute [$playerName]

Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.

waterwalk2Syntax: .waterwalk on/off

Set on/off waterwalk state for selected player.

wchange2Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 6 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers1Syntax: .whispers on/off

Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

wp2Using WP Command:

Each Waypoint Command has it's own description!

wp add2Syntax: .wp add [#creature_guid or Select a Creature]
wp export3Syntax: .wp export [#creature_guid or Select a Creature] $filename
wp import3Syntax: .wp import $filename
wp modify2Syntax: .wp modify [#creature_guid or Select a Creature]
add - Add a waypoint after the selected visual
waittime $time
emote ID
spell ID
text1| text2| text3| text4| text5 <text>
model1 ID
model2 ID
move(moves wp to player pos)
del (deletes the wp)

Only one parameter per time!

wp show2Syntax: .wp show [#creature_guid or Select a Creature]
on
first
last
off
info

For using info you have to do first show on and than select a Visual-Waypoint and do the show info!

Личные инструменты