Instance template
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The `instance_template` table
This table has all the templates for every instance. When a group enters an instance, a new copy of that instance is made from the values in these fields.
Structure
Field | Type | Null | Key | Default | Extra |
map | int(10) unsigned | NO | PRI | ||
parent | int(11) unsigned | NO | |||
levelMin | int(10) unsigned | NO | 0 | ||
levelMax | int(10) unsigned | NO | 0 | ||
maxPlayers | int(10) unsigned | NO | 0 | ||
reset_delay | int(10) unsigned | NO | 0 | ||
startLocX | float | YES | None | ||
startLocY | float | YES | None | ||
startLocZ | float | YES | None | ||
startLocO | float | YES | None | ||
script | varchar(255) | NO |
Description of the fields
map
The map ID of the instance. See Map.dbc
parent
If the instance is a subinstance of another instance, this field has the parent instance's map ID.
levelMin
The minimum level required to enter the instance.
levelMax
The maximum level required to be able to be summoned by the meeting stone for this instance.
maxPlayers
The maximum number of players that can enter as a group/raid in the instance.
reset_delay
The number of days between each global reset for the map. If zero, the value is taken from DBC files. The resulting value is multiplied by the Rate.InstanceResetTime config.
startLocX
Defines the starting X location where players will be ported (if different from default).
startLocY
Defines the starting Y location where players will be ported (if different from default).
startLocZ
Defines the starting Z location where players will be ported (if different from default).
startLocO
Defines the starting orientation that players will face. (if different from default).
script
The name of the instance script that the instance will use and apply (if any).