Creature template
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The `creature_template` table
Эта таблица содержит описание существ. Each spawned creature is an instance of a template present in this table, this means every creature MUST be defined in this table.
Structure
Field | Type | Null | Key | Default | Extra |
entry | mediumint(8) unsigned | NO | PRI | 0 | |
difficulty_entry_1 | mediumint(8) unsigned | NO | 0 | ||
difficulty_entry_2 | mediumint(8) unsigned | NO | 0 | ||
difficulty_entry_3 | mediumint(8) unsigned | NO | 0 | ||
KillCredit1 | int(11) unsigned | NO | 0 | ||
KillCredit2 | int(11) unsigned | NO | 0 | ||
modelid_A | mediumint(8) unsigned | NO | 0 | ||
modelid_A2 | mediumint(8) unsigned | NO | 0 | ||
modelid_H | mediumint(8) unsigned | NO | 0 | ||
modelid_H2 | mediumint(8) unsigned | NO | 0 | ||
name | char(100) | NO | 0 | ||
subname | char(100) | YES | None | ||
IconName | char(100) | YES | |||
minlevel | tinyint(3) unsigned | YES | 1 | ||
maxlevel | tinyint(3) unsigned | YES | 1 | ||
minhealth | int(10) unsigned | YES | 0 | ||
maxhealth | int(10) unsigned | YES | 0 | ||
minmana | int(10) unsigned | YES | 0 | ||
maxmana | int(10) unsigned | YES | 0 | ||
armor | mediumint(8) unsigned | NO | 0 | ||
faction_A | smallint(5) unsigned | NO | 0 | ||
faction_H | smallint(5) unsigned | NO | 0 | ||
npcflag | int(10) unsigned | NO | 0 | ||
speed | float | YES | 1 | ||
scale | float | NO | 0 | ||
rank | tinyint(3) unsigned | YES | 0 | ||
mindmg | float | YES | 0 | ||
maxdmg | float | YES | 0 | ||
dmgschool | tinyint(4) | NO | 0 | ||
attackpower | int(10) unsigned | NO | 0 | ||
dmg_multiplier | float | NO | 1 | ||
baseattacktime | int(10) unsigned | YES | 0 | ||
rangeattacktime | int(10) unsigned | YES | 0 | ||
unit_class | tinyint(3) unsigned | NO | 0 | ||
unit_flags | int(10) unsigned | NO | 0 | ||
dynamicflags | int(10) unsigned | NO | 0 | ||
family | tinyint(4) | YES | 0 | ||
trainer_type | tinyint(4) | YES | 0 | ||
trainer_spell | mediumint(8) unsigned | YES | 0 | ||
trainer_class | tinyint(3) unsigned | YES | 0 | ||
trainer_race | tinyint(3) unsigned | YES | 0 | ||
minrangedmg | float | NO | 0 | ||
maxrangedmg | float | NO | 0 | ||
rangedattackpower | smallint(5) unsigned | NO | 0 | ||
type | tinyint(3) unsigned | NO | 0 | ||
type_flags | int(10) unsigned | YES | 0 | ||
lootid | mediumint(8) unsigned | NO | 0 | ||
pickpocketloot | mediumint(8) unsigned | NO | 0 | ||
skinloot | mediumint(8) unsigned | NO | 0 | ||
resistance1 | int(10) unsigned | NO | 0 | ||
resistance2 | smallint(5) | NO | 0 | ||
resistance3 | smallint(5) | NO | 0 | ||
resistance4 | smallint(5) | NO | 0 | ||
resistance5 | smallint(5) | NO | 0 | ||
resistance6 | smallint(5) | NO | 0 | ||
spell1 | mediumint(8) unsigned | NO | 0 | ||
spell2 | mediumint(8) unsigned | NO | 0 | ||
spell3 | mediumint(8) unsigned | NO | 0 | ||
spell4 | mediumint(8) unsigned | NO | 0 | ||
PetSpellDataId | mediumint(8) unsigned | NO | 0 | ||
mingold | mediumint(8) unsigned | NO | 0 | ||
maxgold | mediumint(8) unsigned | NO | 0 | ||
AIName | char(64) | NO | |||
MovementType | tinyint(3) unsigned | NO | 0 | ||
InhabitType | tinyint(3) unsigned | NO | 3 | ||
unk16 | float | NO | 1.0 | ||
unk17 | float | NO | 1.0 | ||
RacialLeader | tinyint(3) unsigned | NO | 0 | ||
questItem1 | int(11) unsigned | NO | 0 | ||
questItem2 | int(11) unsigned | NO | 0 | ||
questItem3 | int(11) unsigned | NO | 0 | ||
questItem4 | int(11) unsigned | NO | 0 | ||
movementId | int(11) unsigned | NO | 0 | ||
RegenHealth | tinyint(3) unsigned | NO | 1 | ||
equipment_id | mediumint(8) unsigned | NO | 0 | ||
mechanic_immune_mask | int(10) unsigned | NO | 0 | ||
flags_extra | int(10) unsigned | NO | 0 | ||
ScriptName | char(64) | NO |
Description of the fields
entry
Уникальный номер(ID) существа(NPC).
difficulty_entry
В этих полях указываются entry существ из таблици creature_template для использования их в разных режимах подземелья. `difficulty_entry_1` - для нормального режима рейдового подземелья на 25 человек или для героического режима подзмелья на 5 человек, `difficulty_entry_2` - для героического режима рейдового подземелья на 10 человек, `difficulty_entry_3` - для героического режима рейдового подземелья на 25 человек.
KillCredit1
Если поле заполнено, то при смерти засчитывается убийство того, чей номер записан
KillCredit2
Если поле заполнено, то при смерти засчитывается убийство того, чей номер записан
modelid_A
Содержит информацию о графической модели(DisplayID) существа когда оно на стороне Альянса. Значение берется из таблици creature_model_info.entry
modelid_A2 is just a second field to store 2 possibilities
modelid_H
Содержит информацию о графической модели(DisplayID) существа когда оно на стороне Орды. Значение берется из таблици creature_model_info.entry
modelid_H2 is just a second field to store 2 possibilities
name
Имя существа.
subname
Подимя существа, которое появляется в <> ниже имени существа.
IconName
Script icon used by guards with directions menu.
minlevel
Минимальный уровень существа.
maxlevel
Максимальный уровень существа. When added to world, a level in chosen in the specified level range.
minhealth
Минимальное значение жизней существа.
maxhealth
Максимальное значение жизней существа. When added to world, the health value is chosen in proportion to the level chosen.
minmana
Минимальное значение маны существа.
maxmana
Максимальное значение маны существа. When added to world, the mana value is chosen in proportion to the level chosen.
armor
Определяет колличество брони у существа. It controls how much damage reduction the creature gets from physical attacks.
faction_A
Определяет фракцию для существ на стороне Альянса. Значения хранятся в файле FactionTemplate.dbc. Just because more than one faction has the same name, the inter-faction relationships can be different.
Note: Это поле так же отвечает за то, что существо будет помогать существам с такой же фракцией.
faction_H
Определяет фракцию для существ на стороне Орды. Значения хранятся в файле FactionTemplate.dbc. Just because more than one faction has the same name, the inter-faction relationships can be different.
Note: Это поле так же отвечает за то, что существо будет помогать существам с такой же фракцией.
npcflag
A bitmask that represents what NPC flags the creature has. Each bit controls a different flag and to combine flags, you can add each flag that you want, in effect activating the respective bits.
Значение | Название | Описание |
---|---|---|
1 | Gossip | If creature has more gossip options, add this flag to bring up a menu. |
2 | Quest Giver | Для существ, которые выдают или принимают квесты. |
4 | Not used | |
8 | Not Used | |
16 | Trainer | Существо с таким флагом может обучать игрока различным заклинаниям. |
32 | Class Trainer | Определяет существо как тренера класса |
64 | Profession Trainer | Определяет существо как тренера профессии |
128 | Vendor | Существо будет продавцом. |
256 | Vendor | Не используется в MaNGOS. Продажа потронов. (не точно) |
512 | Vendor | Не используется в MaNGOS. Продажа еды\напитков. (не точно) |
1024 | Vendor | Не используется в MaNGOS. Продажа ядов. (не точно) |
2048 | Vendor | Не используется в MaNGOS. Продажа реагентов. (не точно) |
4096 | Repairer | Существо сможет починить поломонные вещи персонажа. |
8192 | Flight Master | Существо с таким флагом становиться распорядителем полетов. |
16384 | Spirit Healer | Делает существо не видимым для живых игроков и может воскрешать. |
32768 | Spirit Guide | |
65536 | Innkeeper | Creatures with this flag can set hearthstone locations. |
131072 | Banker | Существа с таким флагом предоставляют доступ к банку игрока. |
262144 | Petitioner | |
524288 | Tabard Designer | Позволяет создавать табарды для гильдий. |
1048576 | Battlemaster | Существо с таким флагом записывает на Поле Сражений. |
2097152 | Auctioneer | Предоставляет доступ к аукциону. |
4194304 | Stable Master | У существа с таким флагом можно будет оставлять петомцев охтника. |
16777216 | Instantloot | Для существ которых можно обыскать без убийства. Подробнее тут - MaNGOS forum and at Npc_spellclick_spells table |
268435456 | Guard | Существа с таким флагом являются охранниками в городах. |
Пример: если вы хотите существо которое будет выдовать квесты, продовать товар и чинить вещи, то вам нужно добавить особый флаг: 1 + 2 + 128 + 4096 = 4227.
speed
Определяет как быстро существо может передвигаться.
scale
Определяет размер существа. Если в поле содержиться 0, то выставляется стандартный размер заданный графической моделью (DisplayID)
rank
Ранг существа:
Значение | Название | Описание |
---|---|---|
0 | Normal | |
1 | Elite | Большой урон, много жизний и хорошая добыча. |
2 | Rare Elite | Рарное существо, но с Elite уроном и жизнями. |
3 | World Boss | Высший ранк, лучшая добыча, долгое время респауна. |
4 | Rare | Лучшая добыча, долгое время респауна. |
mindmg
Минимальный урон существа наносимый в ближнем бою.
maxdmg
Максимальный урон существа наносимый в ближнем бою.
dmgschool
Creature's melee damage school.
ID | Name |
---|---|
0 | SPELL_SCHOOL_NORMAL |
1 | SPELL_SCHOOL_HOLY |
2 | SPELL_SCHOOL_FIRE |
3 | SPELL_SCHOOL_NATURE |
4 | SPELL_SCHOOL_FROST |
5 | SPELL_SCHOOL_SHADOW |
6 | SPELL_SCHOOL_ARCANE |
attackpower
The attack power for the creature's melee attacks. This field indicates how much dmg is possible to take off from mob, by using -ap or +ap effects.
dmg_multiplier
Used to multiply creatures damage.
baseattacktime
Creature's melee attack time in milliseconds.
rangeattacktime
Creature's ranged attack time in milliseconds.
unit_class
Класс существа. Только 4 класса доступны для существ.
Класс | Значение |
CLASS_WARRIOR(Воин) | 1 |
CLASS_PALADIN(Паладин) | 2 |
CLASS_ROGUE(Вор) | 4 |
CLASS_MAGE(Маг) | 8 |
unit_flags
Allows the manual application of unit flags to creatures. Again this is a bitmask field and to apply more than one flag, just add the different numbers. Some possible flags are:
Flag | Name | Comments |
1 | UNIT_FLAG_UNKNOWN7 | |
2 | UNIT_FLAG_NON_ATTACKABLE | |
4 | UNIT_FLAG_DISABLE_MOVE | |
8 | UNIT_FLAG_PVP_ATTACKABLE | (allow apply pvp rules to attackable state in addition to faction dependent state) |
16 | UNIT_FLAG_RENAME | |
32 | UNIT_FLAG_RESTING | |
64 | UNIT_FLAG_UNKNOWN9 | |
128 | UNIT_FLAG_NOT_ATTACKABLE_1 | (??) ((UNIT_FLAG_PVP_ATTACKABLE + UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE) |
256 | UNIT_FLAG_UNKNOWN2 | (2.0.8) (2.4.3, Seems to make the unit unattackable) |
512 | UNIT_FLAG_UNKNOWN11 | |
1024 | UNIT_FLAG_LOOTING | (loot animation) |
2048 | UNIT_FLAG_PET_IN_COMBAT | (in combat?, 2.0.8) |
4096 | UNIT_FLAG_PVP | Allows item spells to be casted upon (?) |
8192 | UNIT_FLAG_SILENCED | Can't cast spells |
16384 | UNIT_FLAG_UNKNOWN4 | (2.0.8) |
32768 | UNIT_FLAG_UNK_15 | |
65536 | UNIT_FLAG_UNKNOWN14 | |
131072 | UNIT_FLAG_PACIFIED | |
262144 | UNIT_FLAG_DISABLE_ROTATE | (stunned, 2.1.1) |
524288 | UNIT_FLAG_IN_COMBAT | |
1048576 | UNIT_FLAG_TAXI_FLIGHT | (disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag) |
2097152 | UNIT_FLAG_DISARMED | (disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.) |
4194304 | UNIT_FLAG_CONFUSED | |
8388608 | UNIT_FLAG_FLEEING | |
16777216 | UNIT_FLAG_UNKNOWN5 | (used in spell Eyes of the Beast for pet...) |
33554432 | UNIT_FLAG_NOT_SELECTABLE | Can't be selected by mouse |
67108864 | UNIT_FLAG_SKINNABLE | |
134217728 | UNIT_FLAG_MOUNT | (the client seems to handle it perfectly) |
268435456 | UNIT_FLAG_UNKNOWN17 | |
536870912 | UNIT_FLAG_UNKNOWN6 | (used in Feing Death spell) |
1073741824 | UNIT_FLAG_SHEATHE |
dynamicflags
Flags that control visual appearance of the creature.
A few known flags and their use are:
Flag | Name | Comments |
1 | UNIT_DYNFLAG_LOOTABLE | |
2 | UNIT_DYNFLAG_TRACK_UNIT | |
4 | UNIT_DYNFLAG_OTHER_TAGGER | Makes creatures name appear grey (good for simulating dead creatures) |
8 | UNIT_DYNFLAG_ROOTED | |
16 | UNIT_DYNFLAG_SPECIALINFO | Shows creatures basic stats (Health, damage, resistances, tamable). |
32 | UNIT_DYNFLAG_DEAD | Makes the creature appear dead (this DOES NOT make the creatures name grey) |
family
The family this creature belongs to. Only used if type is 1 (Beast).
ID | Family | ID | Family | ID | Family |
---|---|---|---|---|---|
1 | Wolf | 15 | Doomguard | 29 | Nether Ray |
2 | Cat | 16 | Scorpid | 30 | Serpent |
3 | Spider | 17 | Turtle | 31 | Moth |
4 | Bear | 18 | Imp | 32 | Chimaera |
5 | Boar | 19 | Bat | 33 | Devilsaur |
6 | Crocolisk | 20 | Hyena | 34 | Ghoul |
7 | Carrion Bird | 21 | Bird of Prey | 35 | Silithid |
8 | Crab | 22 | Wind Serpent | 36 | Worm |
9 | Gorilla | 23 | Remote Control | 37 | Rhino |
10 | Raptor | 24 | Felguard | 38 | Wasp |
11 | Tallstrider | 25 | Dragonhawk | 39 | Core Hound |
12 | Felhunter | 26 | Ravager | 40 | Spirit Beast |
13 | Voidwalker | 27 | Warp Stalker | ||
14 | Succubus | 28 | Sporebat |
If you want to select only the exotic pets, there is the list: 32, 33, 35, 36, 37, 39, 40 [exotic ones are highlighted in the table]
trainer_type
If the NPC is a trainer (has the trainer flag), then this field controls what kind of trainer it is. Both this field and the related field must be filled in for a trainer to work correctly.
ID | Type | Related Field | Comments |
---|---|---|---|
0 | TRAINER_TYPE_CLASS | class | Trains class spells |
1 | TRAINER_TYPE_MOUNTS | race | Trains riding skill |
2 | TRAINER_TYPE_TRADESKILLS | trainer_spell | Trains professions |
3 | TRAINER_TYPE_PETS | class | Trains pet skills |
trainer_spell
If the NPC is a trainer that teaches professions (trainer_type == 2), then the player must already know the spell ID specified here to be able to talk to this NPC.
trainer_class
If the NPC is a class trainer or a pet trainer (trainer_type == 0 or 3), then the player's class must be the same as the value specified here to talk to this trainer. For pet trainers, this value must be 3 (hunter). See character.class
trainer_race
If the NPC is a mount trainer (trainer_type == 1), then the player's race must be the same as the value specified here to talk to this trainer. See character.race
minrangedmg
Minimum ranged damage the creature inflicts.
maxrangedmg
Maximum range damage the creature inflicts.
rangedattackpower
type
Тип существа.
ID | Тип |
---|---|
0 | None |
1 | Животное |
2 | Дракон |
3 | Демон |
4 | Элементаль |
5 | Гигант |
6 | Нежить |
7 | Гуманоид |
8 | Critter |
9 | Механический |
10 | Not specified |
11 | Тотем |
12 | Не боевой пет |
13 | Газовое облако |
type_flags
This field can control whether a mob is minable or herbable. If it is either of those two, then the loot given when it is skinned/mined will be stored in the skinning_loot_template table. Aside from those two flags, field has no special meaning on the serverside. It will be send to the client in SMSG_CREATURE_QUERY_RESPONSE
Some values provided from the community:
Flag | Name | Comments |
1 | Makes the mob tameable (must also be a beast and have family set) | |
2 | UNIT_FLAG_NOT_ATTACKABLE | |
8 | UNIT_FLAG_ATTACKABLE | |
128 | UNIT_FLAG_NOT_ATTACKABLE_1 | |
136 | UNIT_FLAG_NON_PVP_PLAYER | |
256 | Makes mob herbable | |
512 | Makes mob minable | |
1024 | UNIT_FLAG_ANIMATION_FROZEN | |
4096 | UNIT_FLAG_WAR_PLAYER |
lootid
The ID of the loot template ID that this creature should use to generate loots. See creature_loot_template.entry
pickpocketloot
The ID of the pickpocketing loot template that this creature should use to generate pickpocketing loots. See pickpocketing_loot_template.entry
skinloot
The ID of the skinning loot template that this creature should use to generate skinning loots. See skinning_loot_template.entry
resistance1
Сопротивление святой магии.
resistance2
Сопротивление огню
resistance3
Сопротивление природе.
resistance4
Сопротивление морозу.
resistance5
Сопротивление тьме.
resistance6
Arcane resistance.
spell1-4
Spell ID that are available to the creature.
At this time, these fields are used by core only to populate pet spells if PetSpellDataId is 0
PetSpellDataId
ID linked to CreatureSpellData.dbc 1st column. This dbc contains pet spells (habilities).
mingold
Минимальное кол-во денег, которые выпадут при смерти существа, в меди.
maxgold
Максимальноее кол-во денег, которые выпадут при смерти существа, в меди.
AIName
Overrides AI used for the creature.
Name | Description |
---|---|
NullAI | Empty AI, creature does nothing. |
AggressorAI | Creature attacks as soon as something is in aggro range. |
ReactorAI | Creature attacks only if aggroed by attack, spell etc. |
GuardAI | |
PetAI | Creature is a pet. |
TotemAI | Creature casts spell from field spell1, otherwise like NullAI. |
EventAI | Creature uses event based AI. |
MovementType
Тип передвижения по умолчанию для существ
ID | Тип |
---|---|
0 | Пауза;стоит в одном месте |
1 | Рандомное движение в зависимости от радиуса |
2 | Передвижение по точкам |
InhabitType
Управляет, где существо может двигаться и атаковать
ID | Тип |
---|---|
1 | Только на земле |
2 | Только в воде |
3 | И в воде и на земле |
4 | Может летать |
unk16
Float values with unknown meaning. Values are from WDB Files.
unk17
Float values with unknown meaning. Values are from WDB Files.
RacialLeader
Флаг, обозначающий лидера фракции. За его убийство дается 100 очков чести
questItem1-4
Contains an item entry.
movementId
Movement ID from CreatureMovementInfo.dbc
RegenHealth
Boolean 1 or 0 controlling if the creature should regenerate its health or not.
equipment_id
The default ID of the equipment that this creature should display. See creature_equip_template.entry
mechanic_immune_mask
This makes the creature immune to specific spell natures. See Spell.dbc at row effect_X_mechanic_id.
Uses references from SpellMechanic.dbc.
Bit | Type | Bit | Type |
---|---|---|---|
1 | MECHANIC_CHARM | 32768 | MECHANIC_BANDAGE |
2 | MECHANIC_CONFUSED | 65536 | MECHANIC_POLYMORPH |
4 | MECHANIC_DISARM | 131072 | MECHANIC_BANISH |
8 | MECHANIC_DISTRACT | 262144 | MECHANIC_SHIELD |
16 | MECHANIC_FEAR | 524288 | MECHANIC_SHACKLE |
32 | MECHANIC_FUMBLE | 1048576 | MECHANIC_MOUNT |
64 | MECHANIC_ROOT | 2097152 | MECHANIC_PERSUADE |
128 | MECHANIC_PACIFY | 4194304 | MECHANIC_TURN |
256 | MECHANIC_SILENCE | 8388608 | MECHANIC_HORROR |
512 | MECHANIC_SLEEP | 16777216 | MECHANIC_INVULNERABILITY |
1024 | MECHANIC_SNARE | 33554432 | MECHANIC_INTERRUPT |
2048 | MECHANIC_STUN | 67108864 | MECHANIC_DAZE |
4096 | MECHANIC_FREEZE | 134217728 | MECHANIC_DISCOVERY |
8192 | MECHANIC_KNOCKOUT | 268435456 | MECHANIC_IMMUNE_SHIELD |
16384 | MECHANIC_BLEED | 536870912 | MECHANIC_SAPPED |
To combine immunities just add values. Immune to everything corresponds to the value 1073741823.
flags_extra
These flags control certain creature specific attributes.
Bit | Name | Description |
---|---|---|
1 | CREATURE_FLAG_EXTRA_INSTANCE_BIND | Bounds killer's party to the instance they are in |
2 | CREATURE_FLAG_EXTRA_CIVILIAN | Makes creature ignore aggro |
4 | CREATURE_FLAG_EXTRA_NO_PARRY | Prohibits creature from parrying |
8 | CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN | Creatures parries do not speed up its next attack |
16 | CREATURE_FLAG_EXTRA_NO_BLOCK | Prohibits creature from blocking |
32 | CREATURE_FLAG_EXTRA_NO_CRUSH | Prohibits creature from dealing crushing blows |
64 | CREATURE_FLAG_EXTRA_NO_XP_AT_KILL | Makes creature reward no XP at kill |
128 | CREATURE_FLAG_EXTRA_INVISIBLE | Makes creature invisible for player. Use this for triggers etc. |
256 | CREATURE_FLAG_EXTRA_NO_TAUNT | Makes creature immune to taunt. |
512 | CREATURE_FLAG_EXTRA_GHOST | Makes creature visible only for dead players. |
ScriptName
The name of the script that this creature uses, if any. This ties a script from a scripting engine to this creature.
Quick Insert
The SQL insert request :
INSERT INTO creature_template(entry, heroic_entry, KillCredit1, KillCredit2, modelid_A, modelid_A2, modelid_H, modelid_H2, name, subname, IconName, minlevel, maxlevel, minhealth, maxhealth, minmana, maxmana, armor, faction_A, faction_H, npcflag, speed, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, PetSpellDataId, mingold, maxgold, AIName, MovementType, InhabitType, unk16, unk17, RacialLeader, questItem1, questItem2, questItem3, questItem4, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName) VALUES ('0', '0', '0', '0', '0', '0', '0', '0', '0', 'None', '','1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '','0', '3', '1.0', '1.0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '');