Creature ai texts
Материал из YTDB DataBase
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К описанию таблиц базы данных mangos.
EventAI Tables
creature_ai_texts
Таблица `eventai_texts`
This table holds all the texts used within the eventai (ACID) scripts. This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).
Структура
Field | Type | Attributes | Null | Default | Comments |
entry | mediumint(8) | NO | |||
content_default | text | NO | |||
content_loc1 | text | ||||
content_loc2 | text | ||||
content_loc3 | text | ||||
content_loc4 | text | ||||
content_loc5 | text | ||||
content_loc6 | text | ||||
content_loc7 | text | ||||
content_loc8 | text | ||||
sound | mediumint(8) | unsigned | NO | 0 | |
type | tinyint(3) | unsigned | NO | 0 | |
language | tinyint(3) | unsigned | NO | 0 | |
emote | smallint(5) | unsigned | NO | 0 | |
comment | text |
Описание полей
entry
This is the entry of the text. It corresponds to a script using Action 1 (ACTION_T_SAY) in the eventai_scripts table. This number is always negative.
content_default
This is the actual text presented in the default language (English).
content_loc
Перевод текста под локализацию X. См. localization languages.
sound
This is the sound Id that will play with along with the corresponding text. All sounds are from sounds.dbc.
type
This is the method the text is displayed.
flag | Description |
---|---|
0 | SAY |
1 | YELL |
2 | TEXT_EMOTE |
3 | BOSS_EMOTE |
4 | WHISPER |
5 | BOSS_WHISPER |
6 | ZONE_YELL |
language
This is the in-game language of the text. Languages are from Languages.dbc.
emote
This is the emote that the creature performs along with the corresponding text.
comment
This field allows you to label a text entry.