Commands

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КомандаУровень доступаОписание
account delete4Syntax: .account delete $account\r\n\r\nDelete account with all characters.
additem2Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.
additemset3Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
quest add3Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can\'t be added by this command but correct .additem call provided in command output.
go creature1Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.
npc whisper1Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to #playerguid.
npc subname2Syntax: .npc subname $Name\r\n\r\nChange the subname of the selected creature or player to $Name.\r\n\r\nCommand disabled.
announce1Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.
aura2Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.
reset honor3Syntax: .reset honor [Playername]\r\n Reset all honor data for targeted character.
gm ingame0Syntax: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.
bank2Syntax: .bank\r\n\r\nShow your bank inventory.
commands0Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.
cooldown3Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
npc flag2Syntax: .npc flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
delticket2Syntax: .delticket all\r\n .delticket #num\r\n .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
npc factionid2Syntax: .npc factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.
demorph2Syntax: .demorph\r\n\r\nDemorph the selected player.
die3Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.
dismount0Syntax: .dismount\r\n\r\nDismount you, if you are mounted.
go object1Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid
distance3Syntax: .distance [$name/$link]\r\n\r\nDisplay the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid.
explorecheat3Syntax: .explorecheat #flag\r\n\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
npc changelevel2Syntax: .npc changelevel #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to 63.
npc delete2Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)
npc addweapon3Not yet implemented.
honor addkill2Syntax: .honor addkikll\r\n\r\nAdd the targeted unit as one of your pvp kills today (you only get honor if it\'s a racial leader or a player)
npc add2Syntax: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.
npc additem2Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
guild create2Syntax: .guild create [$GuildLeaderName] \"$GuildName\"\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild rank2Syntax: .guild rank [$CharacterName] #Rank\r\n\r\nSet for player $CharacterName (or selected) rank #Rank in a guild.
gps1$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
guid2Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.
hidearea3Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
hover3Syntax: .hover #flag\r\n\r\nEnable or disable hover mode for your character.\r\n\r\nUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
server idleshutdown cancel3Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.
server exit4Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.
server idleshutdown3Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
itemmove2Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented
kick2Syntax: .kick [$charactername]\r\n\r\nKick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
npc setmodel2Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.
ban character3Syntax: .ban character $Name $bantime $reason\r\nBan account and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".
levelup3Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave3horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
gobject move2Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
modify mount1Syntax: .modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.
gobject add2Syntax: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.
gobject delete2Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.
go zonexy1Syntax: .go zonexy #x #y [#zone]\r\n\r\nTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
loadscripts3Syntax: .loadscripts $scriptlibraryname\r\n\r\nUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
account password0Syntax: .account password $old_password $new_password $new_password\r\n\r\nChange your account password.
lookup spell3Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID\'s.
lookup skill3Syntax: .lookup skill $$namepart\r\n\r\nLooks up a skill by $namepart, and returns all matches with their skill ID\'s.
lookup quest3Syntax: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID\'s.
lookup object3Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.
lookup itemset3Syntax: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID\'s.
lookup item2Syntax: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID\'s.
lookup creature3Syntax: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID\'s.
maxskill3Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum values for its current level.
go trigger1Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
modify aspeed1Syntax: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to \"normalbase speed for this move type\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.
modify bit1Syntax: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify bwalk1Syntax: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to \"normal walk back speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.
modify energy3Syntax: .modify energy #energy\r\n\r\nModify the energy of the selected player. If no player is selected, modify your energy.
modify faction3Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid\r\n\r\nModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify hp3Syntax: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.
modify mana3Syntax: .modify mana #newmana\r\n\r\nModify the mana of the selected player. If no player is selected, modify your mana.
lookup player account2Syntax: .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.
modify rage1Syntax: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.
modify scale1Syntax: .modify scale #scale\r\n\r\nChange model scale for targeted player (util relogin) or creature (until respawn).
ban ip3Syntax: .ban ip $Ip $bantime $reason\r\nBan IP.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".
guild uninvite2Syntax: .guild uninvite [$CharacterName]\r\n\r\nRemove player $CharacterName (or selected) from a guild.
modify spell1
modify swim1Syntax: .modify swim #rate\r\n\r\nModify the swim speed of the selected player to \"normal swim speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.
npc spawndist2Syntax: .npc spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.
npc spawntime2Syntax: .npc spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.
npc setmovetype2Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.
baninfo ip3Syntax: .baninfo ip $ip\r\nWatch full information about a specific ban.
goname1Syntax: .goname [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group. Character can be offline.
neargrave3horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
npc name2Syntax: .npc name $name\r\n\r\nChange the name of the selected creature or character to $name.\r\n\r\nCommand disabled.
npc playemote3Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.
npc move2Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.
pinfo2Syntax: .pinfo [$player_name]\r\n\r\nOutput account information for selected player or player find by $player_name.
go xyz1Syntax: .go xyz #x #y #z [#mapid]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
recall1Syntax: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
banlist character3Syntax: .banlist character $Name\r\nSearches the banlist for a character name pattern. Pattern required.
banlist account3Syntax: .banlist account [$Name]\r\nSearches the banlist for a account name pattern or show full list account bans.
respawn3Syntax: .respawn\r\n\r\nRespawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.
revive3Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.
gm1Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.
save0Syntax: .save\r\n\r\nSaves your character.
saveall1Syntax: .saveall\r\n\r\nSave all characters in game.
account0Syntax: .account\r\n\r\nDisplay the access level of your account.
account create4Syntax: .account create $account $password\r\n\r\nCreate account and set password to it.
modify arena1Syntax: .modify arena #value\r\nAdd $amount arena points to the selected player.
go grid1Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
showarea3Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
debug Mod32Value3Syntax: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.
server info1Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.
modify standstate2Syntax: .modify standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.
npc addmove2Syntax: .npc addmove #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc allowmove3Syntax: .npc allowmove\r\n\r\nEnable or disable movement creatures in world. Not implemented.
gm visible1Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.
start0Syntax: .start\r\n\r\nTeleport you to the starting area of your character.
debug update3Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.
npc setphase2Syntax: .npc setphase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
taxicheat1Syntax: .taxicheat on/off\r\n\r\nTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.\r\n\r\nVisited taxi nodes sill accessible after removing access.
cast back3Syntax: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.
ticket2Syntax: .ticket on\r\n .ticket off\r\n .ticket #num\r\n .ticket $character_name\r\n\r\non/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
help0Syntax: .help [$command]\r\n\r\nDisplay usage instructions for the given $command. If no $command provided show list available commands.
unaura3Syntax: .unaura #spellid\r\n\r\nRemove aura due to spell #spellid from the selected Unit.
learn3Syntax: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If \'all\' provided then all ranks learned.
unlearn3Syntax: .unlearn #spell [all]\r\n\r\nUnlearn for selected player a spell #spell. If \'all\' provided then all ranks unlearned.
cast3Syntax: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.
debug anim2Syntax: .debug anim #emoteid\r\n\r\nPlay emote #emoteid for your character.
debug getvalue3Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.
wchange3Syntax: .wchange #weathertype #status\r\n\r\nSet current weather to #weathertype with an intensity of #status.\r\n\r\n#weathertype can be 1 for rain, 6 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers1off\r\nEnable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
honor add2Syntax: .honor add $amount\r\n\r\nAdd a certain amount of honor (gained today) to the selected player.
gm fly3Syntax: .gm fly [on/off]\r\nEnable/disable gm fly mode.
gobject setphase2Syntax: .gobject setphase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
debug play cinematic1Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n
debug play movie1Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.
debug setvalue3Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.
setskill3Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
account lock0off]\r\n\r\nAllow login from account only from current used IP or remove this requirement.
go xy1Syntax: .go xy #x #y [#mapid]\r\n\r\nTeleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
wp2Using WP Command:\r\nEach Waypoint Command has it\'s own description!
wp add2Syntax: .wp add [#creature_guid or Select a Creature]
wp modify2 text2| text3| text4| text5 <text>\r\nmodel1 ID\r\nmodel2 ID\r\nmove(moves wp to player pos)\r\ndel (deletes the wp)\r\n\r\nOnly one parameter per time!
wp show2Syntax: .wp show [#creature_guid or Select a Creature]\r\non\r\nfirst\r\nlast\r\noff\r\ninfo\r\n\r\nFor using info you have to do first show on and than select a Visual-Waypoint and do the show info!
quest remove3Syntax: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
send mail1Syntax: .send mail #playername \"#subject\" \"#text\"\r\n\r\nSend a mail to a player. Subject and mail text must be in \"\".
send message3Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.
send money3Syntax: .send money #playername \"#subject\" \"#text\" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in \"\".
notify1Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.
baninfo account3Syntax: .baninfo account $accountid\r\nWatch full information about a specific ban.
learn all3Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.
learn all_crafts3Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.
learn all_gm3Syntax: .learn all_gm\r\n\r\nLearn all default spells for Game Masters.
learn all_lang3Syntax: .learn all_lang\r\n\r\nLearn all languages
learn all_myclass3Syntax: .learn all_myclass\r\n\r\nLearn all spells and talents available for his class.
reload all3Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.
reload all_spell3Syntax: .reload all\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
reload all_area3Syntax: .reload all_area\r\n\r\nReload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_loot3Syntax: .reload all_loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all_quest3Syntax: .reload all_quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
lookup tele1Syntax: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.
modify drunk1Syntax: .modify drunk #value\r\n Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
learn all_myspells3Syntax: .learn all_myspells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all_mytalents3Syntax: .learn all_mytalents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.
gobject turn2Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.
list creature3Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
honor update2Syntax: .honor update\r\n\r\nForce the yesterday\'s honor fields to be updated with today\'s data, which will get reset for the selected player.
go graveyard1Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.
npc info3Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.
movegens3Syntax: .movegens\r\n Show movement generators stack for selected creature or player.
server plimit3-1|-2|-3|reset|player|moderator|gamemaster|administrator]\r\n\r\nWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
list object3Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list item3Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
lookup area1Syntax: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID\'s.
tele1Syntax: .tele #location\r\n\r\nTeleport player to a given location.
guild invite2Syntax: .guild invite [$CharacterName] \"$GuildName\"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
groupgo1Syntax: .groupgo [$charactername]\r\n\r\nTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
flusharenapoints3Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.
learn all_default1Syntax: .learn all_default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
modify rep2 $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use \'.pinfo rep\' to list all known reputation ids, or use \'.lookup faction $name\' to locate a specific faction id.
modify honor1Syntax: .modify honor $amount\r\n\r\nAdd $amount honor points to the selected player.
lookup faction3Syntax: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.
npc delitem2Syntax: .npc delitem #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.
modify morph2Syntax: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.
reset talents3Syntax: .reset talents [Playername]\r\n Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character\'s pets if any.
gobject target2#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
tele add3Syntax: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.
tele del3Syntax: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.
tele group1Syntax: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.
baninfo character3Syntax: .baninfo character $charactername \r\nWatch full information about a specific ban.
damage3Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
wp import3Syntax: .wp import $filename
wp export3Syntax: .wp export [#creature_guid or Select a Creature] $filename
lookup event2Syntax: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.
event2Syntax: .event #event_id\r\nShow details about event with #event_id.
event list2Syntax: .event list\r\nShow list of currently active events.\r\nShow list of all events
event start2Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
combatstop2Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
quest complete3Syntax: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
cast self3Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.
cast target3Syntax: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.
instance unbind3Syntax: .instance unbind all\r\n All of the selected\r\nplayer\'s binds will be cleared.\r\n.instance unbind #mapid\r\n Only the\r\nspecified #mapid instance will be cleared.
instance listbinds3Syntax: .instance listbinds\r\n Lists the binds of the selected player.
instance stats3Syntax: .instance stats\r\n Shows statistics about instances.
instance savedata3Syntax: .instance savedata\r\n Save the InstanceData for the current player\'s map to the DB.
learn all_recipes2Syntax: .learn all_recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all_recipes enchanting
cast dist3Syntax: .cast dist #spellid [#dist [triggered]]\r\n You will cast spell to pint at distance #dist. If \'trigered\' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
server idlerestart3Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
server idlerestart cancel3Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.
reload config3Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
modify money1Syntax: .modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.
lookup player email2Syntax: .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2Syntax: .lookup player ip $ip ($limit) \r\n\r\n Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
gm chat1Syntax: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
reload all_locales3Syntax: .reload all_locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
account onlinelist4Syntax: .account onlinelist\r\n\r\nShow list of online accounts.
reset spells3Syntax: .reset spells [Playername]\r\n Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.
account set gmlevel4Syntax: .account set gmlevel [$account] #level\r\n\r\nSet the security level for targeted player (can\'t be used at self) or for account $name to a level of #level.\r\n\r\n#level may range from 0 to 3.
account set password4Syntax: .account set password $account $password $password\r\n\r\nSet password for account.
gm list3Syntax: .gm list\r\n\r\nDisplay a list of all Game Masters accounts and security levels.
reset level3Syntax: .reset level [Playername]\r\n Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
server corpses2Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.
server restart3Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.
server motd0Syntax: .server motd\r\n\r\nShow server Message of the day.
server set loglevel4Syntax: .server set loglevel #level\r\n\r\nSet server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).
server set motd3Syntax: .server set motd $MOTD\r\n\r\nSet server Message of the day.
pdump load3Syntax: .pdump load $filename $account [$newname] [$newguid]\r\nLoad character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3Syntax: .pdump write $filename $playerNameOrGUID\r\nWrite character dump with name/guid $playerNameOrGUID to file $filename.
character titles2Syntax: .character titles [$player_name]\r\n\r\nShow known titles list for selected player or player find by $player_name.
modify speed1Syntax: .modify speed #rate\r\n.speed #rate\r\n\r\nModify the running speed of the selected player to \"normal base run speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.
ban account3Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".
account set addon3Syntax: .account set addon [$account] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
banlist ip3Syntax: .banlist ip [$Ip]\r\nSearches the banlist for a IP pattern or show full list of IP bans.
repairitems2Syntax: .repairitems\r\n\r\nRepair all selected player\'s items.
npc follow2Syntax: .npc follow\r\n\r\nSelected creature start follow you until death/fight/etc.
npc unfollow2Syntax: .npc unfollow\r\n\r\nSelected creature (non pet) stop follow you.
waterwalk2Syntax: .waterwalk on/off\r\n\r\nSet on/off waterwalk state for selected player.
npc tame2Syntax: .npc tame\r\n\r\nTame selected creature (tameable non pet creature). You don\'t must have pet.
modify gender2Syntax: .modify gender male/female\r\n\r\nChange gender of selected player.
send items3Syntax: .send items #playername \"#subject\" \"#text\" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in \"\". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
server restart cancel3Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.
server shutdown3Syntax: .server shutdown #delay [#exit_code]\r\n\r\nShut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
server shutdown cancel3Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.
character reputation2Syntax: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.
modify runicpower1Syntax: .modify runicpower #newrunicpower\r\n\r\nModify the runic power of the selected player. If no player is selected, modify your runic power.
modify phase3Syntax: .modify phase #phasemask\r\n\r\nSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
gobject near2Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
reset achievements3Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
debug arena3Syntax: .debug arena\r\n\r\nToggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3Syntax: .debug bg\r\n\r\nToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
npc setdeathstate2Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.
reset stats3Syntax: .reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset all3Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents (including talents for all character\'s pets if any) at next login each existed character.
unban account3Syntax: .unban account $Name\r\nUnban accounts for account name pattern.
unban character3Syntax: .unban character $Name\r\nUnban accounts for character name pattern.
unban ip3Syntax : .unban ip $Ip\r\nUnban accounts for IP pattern.
npc textemote1Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.
learn all_mypettalents3Syntax: .learn all_mypettalents\r\n\r\nLearn all talents for your pet available for his creature type (only for hunter pets).
debug play sound1Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...
character customize2Syntax: .character customize [$name]\r\n\r\nMark selected in game or by $name in command character for customize at next login.
character delete4Syntax: .character delete $name\r\n\r\nDelete character $name.
character rename2Syntax: .character rename [$name]\r\n\r\nMark selected in game or by $name in command character for rename at next login.
character level3Syntax: .character level [$playername] [#level]\r\n\r\nSet the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
go taxinode1Syntax: .go taxinode #taxinode\r\n\r\nTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
lookup taxinode3Syntax: .lookup taxinode $substring\r\n\r\nSearch and output all taxinodes with provide $substring in name.
mute1Syntax: .mute [$playerName] $timeInMinutes\r\n\r\nDisible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
namego1Syntax: .namego [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.
tele name1Syntax: .tele name [#playername] #location\r\n\r\nTeleport the given character to a given location. Character can be offline.
unmute1Syntax: .unmute [$playerName]\r\n\r\nRestore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
guild delete2Syntax: .guild delete \"$GuildName\"\r\n\r\nDelete guild $GuildName. Guild name must in quotes.
modify tp1Syntax: .modify tp #amount\r\n\r\nSte free talent pointes for selected character or character\'s pet. It will be reset to default expected at next levelup/login/quest reward.
titles add2Syntax: .titles add #title\r\nAdd title #title (id or shift-link) to known titles list for selected player.
titles current2Syntax: .titles current #title\r\nSet title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove2Syntax: .titles remove #title\r\nRemove title #title (id or shift-link) from known titles list for selected player.
titles setmask2Syntax: .titles setmask #mask\r\n\r\nAllows user to use all titles from #mask.\r\n\r\n #mask=0 disables the title-choose-field
lookup title2Syntax: .lookup title $$namepart\r\n\r\nLooks up a title by $namepart, and returns all matches with their title ID\'s and index\'s.
quit4Syntax: quit\r\n\r\nClose RA connection. Command must be typed fully (quit).
modify fly1Syntax: .modify fly #rate\r\n.fly #rate\r\n\r\nModify the flying speed of the selected player to \"normal base fly speed\"*rate. If no player is selected, modify your fly.\r\n\r\n #rate may range from 0.1 to 10.
npc say1Syntax: .npc say #text\r\nMake the selected npc says #text.
npc yell1Syntax: .npc yell #text\r\nMake the selected npc yells #text.
reload all_achievement3Syntax: .reload all_achievement\r\n\r\nReload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_eventai3Syntax: .reload all_eventai\r\n\r\nReload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.
reload all_item3Syntax: .reload all_item\r\n\r\nReload `item_required_target`, `page_texts` and `item_enchantment_template` tables.
reload all_npc3Syntax: .reload all_npc\r\n\r\nReload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.
reload all_scripts3Syntax: .reload all_scripts\r\n\r\nReload `*_scripts` tables.
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