Battleground template
Материал из YTDB DataBase
|
Back to world database list of tables.
The `battleground_template` table
Contains information about the different battlegrounds, like how many players are needed to start, how many can be inside the same one, and the locations where each side starts.
Structure
Field | Type | Null | Key | Default | Extra |
id | mediumint(8) unsigned | NO | PRI | ||
MinPlayersPerTeam | smallint(5) unsigned | NO | 0 | ||
MaxPlayersPerTeam | smallint(5) unsigned | NO | 0 | ||
MinLvl | tinyint(3) unsigned | NO | 0 | ||
MaxLvl | tinyint(3) unsigned | NO | 0 | ||
AllianceStartLoc | mediumint(8) unsigned | NO | |||
AllianceStartO | float | NO | |||
HordeStartLoc | mediumint(8) unsigned | NO | |||
HordeStartO | float | NO |
Description of the fields
id
The battleground ID. See BattlemasterList.dbc
ID | Type |
---|---|
1 | Alterac Valley |
2 | Warsong Gulch |
3 | Arathi Basin |
4 | Nagrand Arena |
5 | Blade's Edge Arena |
6 | All Arena |
7 | Eye of the Storm |
8 | Ruins of Lordaeron |
9 | Strand of the Ancients |
10 | Dalaran Sewers |
11 | The Ring of Valor |
MinPlayersPerTeam
Controls the minimum number of players that need to join the battleground on each faction side for the battleground to start. For the battleground to start, all characters (between min and max player values) must be in the same tier. Tiers are set up in ranges of 10 levels except for level 70. So the first tier is 10-19, the next are 20-29, 30-39, 40-49, 50-59, 60-69, and finally 70. If characters of different tiers all join the queue, they will join their respective tier's queue and wait for more players of their tier to join the queue. Characters in different tiers can never join the same battleground.
MaxPlayersPerTeam
Controls how many players from each team can join the battleground.
NOTE2: If left to be 0, mangos will use the default DBC value.
MinLvl
The minimum level that players need to be in order to join the battleground.
NOTE: If left to be 0, mangos will use the default DBC value.
MaxLvl
The maximum level that players can be to enter the battleground.
NOTE: If left to be 0, mangos will use the default DBC value.
AllianceStartLoc
The location where the alliance players get teleported to when the battleground first starts. See WorldSafeLocs.dbc
AllianceStartO
The orientation of the alliance players upon teleport into the battleground. North is 0, south is Pi (3.14159).
HordeStartLoc
The location where the horde players get teleported to when the battleground first starts. See WorldSafeLocs.dbc
HordeStartO
The orientation of the horde players upon teleport into the battleground. North is 0, south is Pi (3.14159).