Creature all addon
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Таблица `creature_(template)_addon`
creature_addon и creature_template_addon таблицы, определяющие различные дополнения, которые используют указанные существа. Эти "дополнительные вещи" могут например, посадить существо на ездовое животное, воспроизвести определённую эмоцию, создать эффект ауры и т.д. С помощью полей в этой таблицы, множество визуальных вещей могут быть изменены при появлении существа в игровом мире. Таблица creature_template_addon создает эффекты по номеру шаблона существа, в то время как таблица creature_addon создает эффекты по глобальному номеру (GUID), т.е. уже выставленных в игре (что бы два одинаковых существа могли иметь разные эффекты).
ПРИМЕЧАНИЕ:Запись в creature_addon проигнорирует запись в creature_template_addon, если эти записи применены к одному и тому же существу.
ВНИМАНИЕ: Данные для этой таблицы неполные и являются главным образом только потоком того, что клиент получает от сервера. Данная статья описывает все значения этой таблицы.
Структура
Field | Type | Null | Key | Default | Extra |
entry/guid | mediumint(8) unsigned | NO | PRI | 0 | |
mount | mediumint(8) unsigned | NO | 0 | ||
bytes1 | int(10) unsigned | NO | 0 | ||
bytes2 | int(10) unsigned | NO | 0 | ||
emote | mediumint(8) unsigned | NO | 0 | ||
moveflags | int(10) unsigned | NO | 0 | ||
auras | text | YES |
Описание полей
entry/guid
For creature_template_addon, this field signifies the creature template ID. It will affect all spawned creatures using that template ID. For creature_addon, this field signifies a unique creature guid. It will affect just that creature whose GUID matches the one specified here.
mount
The model ID of the mount to be used to make the creature appear mounted. The value here overrides the value for the creature's unit field UNIT_FIELD_MOUNTDISPLAYID.
List of known values and what their visual effects on the creature
bytes1
The value here overrides the value for the creature's unit field UNIT_FIELD_BYTES_1.
List of known values and what their visual effects on the creature
- 1 = Sitting on Ground
- 3 = Sleep
- 7 = Makes the mob lying dead (combined with empty health bar (dynamicflags |= 32) and gray name (dynamicflags |= 4) makes the mob to appear dead)
- 8 = Makes the mob kneel (need bytes2 |= 1)
- 9 = Submerges the creature below the ground
bytes2
The value here overrides the value for the creature's unit field UNIT_FIELD_BYTES_2.
List of known values and what their visual effects on the creature
emote
Emote ID that the creature should continually perform.
List of often used emote IDs and what they do
- 65 = Makes the creature look dead by lying on the ground
untested List from Mangos Source
EMOTE_STATE_DANCE = 10, EMOTE_STATE_SLEEP = 12, EMOTE_STATE_SIT = 13, EMOTE_STATE_STAND = 26, EMOTE_STATE_WORK = 28, EMOTE_STATE_STUN = 64, EMOTE_STATE_DEAD = 65, EMOTE_STATE_KNEEL = 68, EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, EMOTE_ONESHOT_EAT_NOSHEATHE = 92, EMOTE_STATE_WORK_NOSHEATHE = 173, EMOTE_STATE_FISHING = 379, EMOTE_ONESHOT_FISHING = 380, EMOTE_ONESHOT_LOOT = 381, EMOTE_STATE_WHIRLWIND = 382, EMOTE_STATE_LAUGH = 392, EMOTE_STATE_CANNIBALIZE = 398, EMOTE_STATE_DANCESPECIAL = 400, EMOTE_STATE_EXCLAIM = 412, EMOTE_STATE_SIT_CHAIR_MED = 415
moveflags
Flags controlling how the creature will behave animation-wise while moving. This table is 100% wrong as of 3.1. It is still here for a period of time for reference and to convert values in DB.
See the proper table under this one
Bit | Name | Comment |
---|---|---|
0 | MOVEMENTFLAG_NONE | |
1 | MOVEMENTFLAG_FORWARD | instantly teleport creature, then creature move forward animation but no real movement |
2 | MOVEMENTFLAG_BACKWARD | instantly teleport creature, then creature move back animation but no real movement |
4 | MOVEMENTFLAG_STRAFE_LEFT | instantly teleport creature, then creature move left animation but no real movement |
8 | MOVEMENTFLAG_STRAFE_RIGHT | instantly teleport creature, then creature move right animation but no real movement |
16 | MOVEMENTFLAG_LEFT | creature spin left animation |
32 | MOVEMENTFLAG_RIGHT | then creature spin right animation |
64 | MOVEMENTFLAG_PITCH_UP | no effect on creature |
128 | MOVEMENTFLAG_PITCH_DOWN | no effect on creature |
256 | MOVEMENTFLAG_RUN_MODE | If flag set then player runs |
512 | MOVEMENTFLAG_ONTRANSPORT | causes creatures to fly while moving (not include standing) |
1024 | MOVEMENTFLAG_HOVERING | hovering animation at stand (not include moving) |
2048 | MOVEMENTFLAG_FLY_UNK1 | |
4096 | MOVEMENTFLAG_JUMPING | Jump animation |
8192 | MOVEMENTFLAG_UNK1 | |
16384 | MOVEMENTFLAG_FALLING | Falling |
32768 | MOVEMENTFLAG_UNK2 | |
65536 | MOVEMENTFLAG_UNK3 | |
131072 | MOVEMENTFLAG_UNK4 | |
262144 | MOVEMENTFLAG_UNK5 | |
524288 | MOVEMENTFLAG_UNK6 | |
1048576 | MOVEMENTFLAG_UNK7 | Causes creature to instantly appear at new position |
2097152 | MOVEMENTFLAG_SWIMMING | appears with fly flag also (causes creatures to fall to ground at stand state) |
4194304 | MOVEMENTFLAG_FLY_UP | no effect on creature |
8388608 | MOVEMENTFLAG_CAN_FLY | no effect on creature |
16777216 | MOVEMENTFLAG_FLYING | no effect on creature |
33554432 | MOVEMENTFLAG_UNK8 | Creature flying (not hover at stop moving) |
67108864 | MOVEMENTFLAG_SPLINE | probably wrong name (no effect on creature) |
134217728 | MOVEMENTFLAG_SPLINE2 | no effect on creature |
268435456 | MOVEMENTFLAG_WATERWALKING | also prevent creature from falling under water |
536870912 | MOVEMENTFLAG_SAFE_FALL | active rogue safe fall spell (passive) (no effect on creature) |
1073741824 | MOVEMENTFLAG_UNK9 | Causes creature to hover at stand state (not include moving) |
2147483648 | MOVEMENTFLAG_UNK10 | Causes creature to roll to strange angle |
Proper table as of 3.1
Bit | Name | Comment |
---|---|---|
0 | MONSTER_MOVE_NONE | Core makes the creature behave based on InhabitType and MovementType |
1 | MONSTER_MOVE_FORWARD | Instantly teleport creature, then creature move forward animation but no real movement |
2 | MONSTER_MOVE_BACKWARD | Instantly teleport creature, then creature move back animation but no real movement |
4 | MONSTER_MOVE_STRAFE_LEFT | Instantly teleport creature, then creature move left animation but no real movement |
8 | MONSTER_MOVE_STRAFE_RIGHT | Instantly teleport creature, then creature move right animation but no real movement |
16 | MONSTER_MOVE_LEFT | Creature spin left animation |
32 | MONSTER_MOVE_RIGHT | Then creature spin right animation |
64 | MONSTER_MOVE_PITCH_UP | Seams to have no effect |
128 | MONSTER_MOVE_PITCH_DOWN | Seams to have no effect |
256 | MONSTER_MOVE_TELEPORT | Makes creature teleport instead of walking |
512 | MONSTER_MOVE_TELEPORT2 | |
1024 | MONSTER_MOVE_LEVITATING | |
2048 | MONSTER_MOVE_UNK1 | |
4096 | MONSTER_MOVE_WALK | Makes creature walk |
8192 | MONSTER_MOVE_SPLINE | |
16384 | No name in core | Makes creature run |
32768 | No name in core | Makes creature run |
65536 | No name in core | Makes creature run |
131072 | No name in core | Makes creature run |
262144 | MONSTER_MOVE_SPLINE2 | |
524288 | MONSTER_MOVE_UNK2 | Used for flying mobs |
1048576 | MONSTER_MOVE_UNK3 | Used for flying mobs |
2097152 | MONSTER_MOVE_UNK4 | |
4194304 | MONSTER_MOVE_UNK5 | Run in place, then teleport to final point |
8388608 | MONSTER_MOVE_UNK6 | Teleport |
16777216 | MONSTER_MOVE_UNK7 | Run |
33554432 | MONSTER_MOVE_FLY | Swimming / Flying |
67108864 | MONSTER_MOVE_UNK9 | Run |
134217728 | MONSTER_MOVE_UNK10 | Run |
268435456 | MONSTER_MOVE_UNK11 | Run |
536870912 | MONSTER_MOVE_UNK12 | Run |
1073741824 | MONSTER_MOVE_UNK13 | Levitating |
Note: MONSTER_MOVE_SPLINE_FLY = MONSTER_MOVE_WALK + MONSTER_MOVE_SPLINE and makes creature fly by points.
auras
This field controls any auras to be applied on the creature (both in effect and visually). The syntax for for an individual aura entry is "<spell ID> <index>". An aura is defined not just by the spell that applies it but also by the individual spell affect that applies it. Therefore, the effect index must be specified along with the spell ID. Each spell can have a maximum of three spell effects, so the effect index can only be 0, 1, or 2. To apply multiple auras, you can add more aura entries, separating each entry by a space. Remember that if a spell applies multiple auras, you need to specify an aura entry for each effect index if you want to apply more than one aura from the same spell.
NOTE: Currently (Rev 5067) auras defined in creature_template_addon are not being properly added. Only add auras for creatures in creature_addon.
List of useful aura entries:
- '16380 0' - Makes the creature invisible.
- '18950 0 18950 1' - Makes the creature detect other invisible units (players or creatures).