Gossip menu
Материал из YTDB DataBase
Версия от 15:07, 14 марта 2010; NeatElves (Обсуждение | вклад)
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Таблица `gossip_menu_option`
Эта таблица используется для описания опций gossip меню.
Structure
Field | Type | Null | Key | Default | Extra |
entry | SMALLINT(6) UNSIGNED | NO | PRI | 0 | |
text_id | MEDIUMINT(8) UNSIGNED | NO | 0 | ||
cond_1 | TINYINT(3) UNSIGNED | NO | 0 | ||
cond_1_val_1 | MEDIUMINT(8) UNSIGNED | NO | 0 | ||
cond_1_val_2 | MEDIUMINT(8) UNSIGNED | NO | 0 | ||
cond_2 | TINYINT(3) UNSIGNED | NO | 0 | ||
cond_2_val_1 | MEDIUMINT(8) UNSIGNED | NO | 0 | ||
cond_2_val_2 | MEDIUMINT(8) UNSIGNED | NO | 0 | ||
cond_3 | TINYINT(3) UNSIGNED | NO | 0 | ||
cond_3_val_1 | MEDIUMINT(8) UNSIGNED | NO | 0 | ||
cond_3_val_2 | MEDIUMINT(8) UNSIGNED | NO | 0 |
Значения полей
entry
ID меню.
text_id
ID текста меню. См. npc_text.ID
cond_1
cond_1_val_1
cond_1_val_2
cond_2
cond_2_val_1
cond_2_val_2
cond_3
cond_3_val_1
cond_3_val_2
condition
Условие(cond_x), которое должно быть выполнено, чтобы появился текст меню. Если заполнены все 3 варианта(cond_1-3), текст меню появится только тогда, когда они все у игрока будут выполнены. Если условий нет - текст будет виден всегда(аналог таблица Npc_gossip).
Value | Condition | Comments |
---|---|---|
0 | CONDITION_NONE | Regular drop |
1 | CONDITION_AURA | Player looting must have an aura active |
2 | CONDITION_ITEM | Player must have a number of items in his/her inventory |
3 | CONDITION_ITEM_EQUIPPED | Player must have an item equipped |
4 | CONDITION_ZONEID | Player must be in a certain zone |
5 | CONDITION_REPUTATION_RANK | Player must have a certain reputation rank with a certain faction |
6 | CONDITION_TEAM | Player must be part of the specified team (Alliance or Horde) |
7 | CONDITION_SKILL | Player must have a certain skill value |
8 | CONDITION_QUESTREWARDED | Player must have completed a quest first |
9 | CONDITION_QUESTTAKEN | Players must have the quest in the quest log and not completed yet |
10 | CONDITION_AD_COMMISSION_AURA | |
11 | CONDITION_NO_AURA | Player looting must have no aura active mentioned in condition_value1 |
12 | CONDITION_ACTIVE_EVENT | The loot with that condition can be looted only while the Event (condition_value1) is active |
13 | CONDITION_AREA_FLAG | |
14 | CONDITION_RACE_CLASS | |
15 | CONDITION_LEVEL | |
16 | CONDITION_NOITEM |
condition_value
The values in the cond_x_val_1 and cond_x_val_2 fields depend on what condition was put in.
- CONDITION_AURA
- condition_value1: The spell ID from where the aura came from.
- condition_value2: The effect index of the spell that applied the aura (0, 1, or 2)
- CONDITION_ITEM
- condition_value1: Item ID
- condition_value2: Count
- CONDITION_ITEM_EQUIPPED
- condition_value1: Item ID
- condition_value2: Always 0
- CONDITION_ZONEID
- condition_value1: Zone ID
- condition_value2: Always 0
- CONDITION_REPUTATION_RANK
- condition_value1: Faction ID
- condition_value2: Minimum rank
- CONDITION_TEAM
- condition_value1: Player team (469 - Alliance, 67 - Horde)
- condition_value2: Always 0
- CONDITION_SKILL
- condition_value1: Skill ID (SkillLine.dbc)
- condition_value2: Skill value needed
- CONDITION_QUESTREWARDED
- condition_value1: Quest ID
- condition_value2: Always 0
- CONDITION_QUESTTAKEN
- condition_value1: Quest ID
- condition_value2: Always 0
- CONDITION_NO_AURA
- condition_value1: The spell ID of the aura which have to be not active.
- condition_value2: The effect index of the spell that applied the aura (0, 1, or 2)
- CONDITION_ACTIVE_EVENT
- condition_value1: Event ID
- CONDITION_AREA_FLAG
- condition_value1: Area flag
- condition_value2: Area flag not
- CONDITION_RACE_CLASS
- condition_value1: Race mask
- condition_value2: Class mask
- CONDITION_LEVEL
- condition_value1: Player level
- condition_value2: 0, 1 or 2 (0: equal to, 1: equal or higher than, 2: equal or less than)
- CONDITION_NOITEM
- condition_value1: Item ID
- condition_value2: Count